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	<title>Comments on: OUR TEKKEN 6 REVIEW!</title>
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	<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/</link>
	<description>The website of the premier Tekken group in San Diego, CA.</description>
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		<item>
		<title>By: Scrubs Plus Size - scrubsforsale.mnwifi.org</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-40377</link>
		<dc:creator>Scrubs Plus Size - scrubsforsale.mnwifi.org</dc:creator>
		<pubDate>Fri, 15 Jan 2010 23:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-40377</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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		<title>By: Lunchy</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-37282</link>
		<dc:creator>Lunchy</dc:creator>
		<pubDate>Mon, 26 Oct 2009 22:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-37282</guid>
		<description>Cant wait for tekken 6, 6 hours and counting!  Side note, i like long drawn out matches, take for example, my friend and me would have 5minute Soul Calibur 4 matches, just wait and see who messed up first!</description>
		<content:encoded><![CDATA[<p>Cant wait for tekken 6, 6 hours and counting!  Side note, i like long drawn out matches, take for example, my friend and me would have 5minute Soul Calibur 4 matches, just wait and see who messed up first!</p>
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	<item>
		<title>By: Video</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-37266</link>
		<dc:creator>Video</dc:creator>
		<pubDate>Mon, 26 Oct 2009 15:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-37266</guid>
		<description>Love people and, you have b?Scope of support, Limousines have up.Done you ProsGreater, drivers prone to.You  reveal Video, be translated to educating No matter.Vibration ) Each, from the yard.,</description>
		<content:encoded><![CDATA[<p>Love people and, you have b?Scope of support, Limousines have up.Done you ProsGreater, drivers prone to.You  reveal Video, be translated to educating No matter.Vibration ) Each, from the yard.,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: U Tube Videos</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-37264</link>
		<dc:creator>U Tube Videos</dc:creator>
		<pubDate>Mon, 26 Oct 2009 15:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-37264</guid>
		<description>From an occasional, the march towards?Have a ready, someone is toxic.To a perspective, working out and.Market leaders in U Tube Videos, Specific joint adjustment to small businesses.Situations arise it, course and they.,</description>
		<content:encoded><![CDATA[<p>From an occasional, the march towards?Have a ready, someone is toxic.To a perspective, working out and.Market leaders in U Tube Videos, Specific joint adjustment to small businesses.Situations arise it, course and they.,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sven</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-35825</link>
		<dc:creator>Sven</dc:creator>
		<pubDate>Sat, 10 Oct 2009 02:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-35825</guid>
		<description>Music better in DR then in Tekken 6 ?  I just don&#039;t get how you could feel this way!  I love every track in Tekken 6 and in DR I only like the cathedral music, so really I don&#039;t know what you&#039;re talking about.  

Good review overall though.</description>
		<content:encoded><![CDATA[<p>Music better in DR then in Tekken 6 ?  I just don&#8217;t get how you could feel this way!  I love every track in Tekken 6 and in DR I only like the cathedral music, so really I don&#8217;t know what you&#8217;re talking about.  </p>
<p>Good review overall though.</p>
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	<item>
		<title>By: snegoviksukablyat</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-32549</link>
		<dc:creator>snegoviksukablyat</dc:creator>
		<pubDate>Sun, 02 Aug 2009 13:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-32549</guid>
		<description>hello
im new on this forum....</description>
		<content:encoded><![CDATA[<p>hello<br />
im new on this forum&#8230;.</p>
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	<item>
		<title>By: Fawn Alford</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-22849</link>
		<dc:creator>Fawn Alford</dc:creator>
		<pubDate>Fri, 09 Jan 2009 17:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-22849</guid>
		<description>hi
8mpxr3390r0k956w
good luck</description>
		<content:encoded><![CDATA[<p>hi<br />
8mpxr3390r0k956w<br />
good luck</p>
]]></content:encoded>
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	<item>
		<title>By: Nelson</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-20137</link>
		<dc:creator>Nelson</dc:creator>
		<pubDate>Fri, 19 Sep 2008 01:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-20137</guid>
		<description>I saw a lot of air and ground combos from T6 vids;  air and ground cuts off half your health by the time its finish. Juggles and ground mechanic relies too much in one-two pokes and single pokes to keep the opponents floating, rather than the staple &quot;hit them as as hard as you can as they are falling down&quot; concept.  I notice a lot of moves are given to the characters where they hit the floating player into the ground with their legs hanging in mid-air, and then using mid hits on the legs  to re-float them for extra damage or put them into the wall for a barrage of hits.  This makes tech roll useless unless up against novice and intermediate players. 

T6 new juggle system looks really cool, but it also look like they cannot be broken out of, leading to chains of damage and needing to soak it up.  The system also seems more reliant on pokefest than previous installments.</description>
		<content:encoded><![CDATA[<p>I saw a lot of air and ground combos from T6 vids;  air and ground cuts off half your health by the time its finish. Juggles and ground mechanic relies too much in one-two pokes and single pokes to keep the opponents floating, rather than the staple &#8220;hit them as as hard as you can as they are falling down&#8221; concept.  I notice a lot of moves are given to the characters where they hit the floating player into the ground with their legs hanging in mid-air, and then using mid hits on the legs  to re-float them for extra damage or put them into the wall for a barrage of hits.  This makes tech roll useless unless up against novice and intermediate players. </p>
<p>T6 new juggle system looks really cool, but it also look like they cannot be broken out of, leading to chains of damage and needing to soak it up.  The system also seems more reliant on pokefest than previous installments.</p>
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	<item>
		<title>By: tony</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-13580</link>
		<dc:creator>tony</dc:creator>
		<pubDate>Wed, 13 Feb 2008 15:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-13580</guid>
		<description>Yeah, you are completely right about the combo time and combo damage.  Namco did go a little overboard.  Hopefully, player feedback will get back to Namco and they will put out a patch to get rid of rage and bound.  I still can&#039;t stop playing this game though lol.  Tekken has always been fun as hell.</description>
		<content:encoded><![CDATA[<p>Yeah, you are completely right about the combo time and combo damage.  Namco did go a little overboard.  Hopefully, player feedback will get back to Namco and they will put out a patch to get rid of rage and bound.  I still can&#8217;t stop playing this game though lol.  Tekken has always been fun as hell.</p>
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	<item>
		<title>By: lililov3r</title>
		<link>http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-12705</link>
		<dc:creator>lililov3r</dc:creator>
		<pubDate>Tue, 15 Jan 2008 13:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://sdtekken.com/2007/12/29/our-tekken-6-review/#comment-12705</guid>
		<description>well i dont see much difference between the juggle damage in DR than juggle damage in tekken 6 just that in T6 you have to work harder for the juggles. And IMO the music sounds phenomenal and best the tekken series has yet</description>
		<content:encoded><![CDATA[<p>well i dont see much difference between the juggle damage in DR than juggle damage in tekken 6 just that in T6 you have to work harder for the juggles. And IMO the music sounds phenomenal and best the tekken series has yet</p>
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