Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!
Notes Convention
| JG = Juggle | KND = Knockdown |
| SLD = Slide | FCD = Facedown |
| PLD = Playdead | RC = Recover Crouching |
| FS = Fall Stun | OC = Opponent Recover Crouching |
| BT = Backturned |
Standing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| 1 | h | 10 | 10 | +1 | +7 | +7 |
| 2 | h | 12 | 10 | ±0 | +7 | +7 |
| 3 | h | 35 | 18 | -14 | KND | KND |
| 4 | h | 30 | 16 | -5 | KND | FS |
Advancing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| f+1 | h | 21 | 14 | -16 | FS | FS |
| f+2 | m | 22 | 16 | -10 | -9 | -9 |
| f+3 | h | 35 | 18 | -14 | KND | KND |
| f+4 | m | 27 | 19 | +5 OC | +8 (+18) OC | SLD |
Dashing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| f,f+1 | m | 30 | 19?(20?~) | -13 | KND | KND |
| f,f+2 | m | 25(,15) | 16?(17?~) | -13 | Throw | Throw |
| f,f+3 | h | 35 | 18(19~) | -14 | KND | KND |
| f,f+4 | m | 35 | 17?(18?~) | -21 | SLD | SLD |
Poking
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| d/f+1 | m | 18 | 13~14 | -1~±0 | +6~7 | +6~7 |
| d/f+2 | h | 26 | 13 | -10 | JG | JG |
| d/f+3 | L | 30 | 18 | -21 RC | KND RC | KND RC |
| d/f+4 | m | 15 | 18 | -6 | +1 | +1 |
Standing to Crouch
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| d/b+1 | Sm | 8 | 10 | -5 RC | +6 RC | +6 RC |
| d+1 | m | 21 | 14 | -8 | -8 OC | +4 OC |
| d/b+2 | l | 20 | 18 | -25 | PLD | PLD |
| d+2 | Sm | 13 | 11 | -4 RC | +7 RC | +7 RC |
| d/b+3 | L | 17 | 16 | -17 RC | -3 RC | -3 RC |
| d+3 | L | 24 | 22 | -25 | KND | KND |
| d/b+4 | L | 21 | 19 | -18 | +17 | +17 |
| d+4 | l | 7 | 12 | -13 RC | -2 RC | -2 RC |
While Crouching
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| FC,d/b+1 or FC,d+1 | Sm | 8 | 10 | -5 RC | +6 RC | +6 RC |
| FC+2 | Sm | 13 | 11 | -4 RC | +7 RC | +7 RC |
| FC,d/b+3 or FC,d+3 | L | 14 | 16 | -17 RC | -3 RC | -3 RC |
| FC,d/f+3 | L | 12 | 16 | -17 RC | -3 RC | -3 RC |
| FC+4 | l | 10 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| WS+1 | m | 8 | 13~14 | -3~2 | +6~7 | +6~7 |
| WS+2 | m | 30 | 14 | -16 | KND | KND |
| WS+3 | m | 30 | 13 | -7 | +5 | +5 |
| WS+4 | m | 24 | 18 | -14 | JG | JG |
Jumping
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| u/b+1 or u+1 or u/f+1 | m | 12 | 18 | -8 | +3 | +3 |
| u/b+2 or u/f+2 | M | 18 | 42 | -23 | -12 OC | -12 OC |
| u+2 | M | 18 | 42 | -23 | -12 OC | -12 OC |
| u/b+3 or u+3 | m | 25 | 21 | -17 | KND | KND |
| u/f+3 | m | 25 | 28 | -6 | KND | KND |
| u/b+4 | m | 14 | 15 | -19 | -8 | KND |
| u+4 | m | 18 | 15 | -12 | KND | JG |
| u/f+4 | m | 30 | 28 | -15 | KND | KND |
Sidestep
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| SS+1 | h | 10 | 10(11~) | +1 | +7 | +7 |
| SS+2 | h | 12 | 10(11~) | ±0 | +7 | +7 |
| SS+3 | h | 35 | 18(19~) | -14 | KND | KND |
| SS+4 | h | 30 | 16(17~) | -5 | KND | FS |
Special Skills
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| 1 | h | 10 | 10 | +1 | +7 | +7 |
| 1,2 | hm | 10,20 | - | -17 | KND | KND |
| 1,1 | hh | 10,12 | - | +1 | +7 | +7 |
| 2 | h | 12 | 10 | ±0 | +7 | +7 |
| 2,2 | hh | 12,20 | - | -13 | -2 | -2 |
| 1+2 | m | 60 | 53 | KND | KND | KND |
| 1+2~1+2~1+2~1+2~1+2 | m | 60 | 100~ | KND | KND | KND |
| f+1 | h | 21 | 14 | -16 | FS | FS |
| f+1,2 | hm | 21,30 | - | -17 | KND | KND |
| f+2 | m | 22 | 16 | -10 | -9 | -9 |
| f+2,1 | mm | 22,21 | - | -12 | -1 | -1 |
| f+2,1,1+2 | mmm | 22,21,25 | - | -17 | KND | KND |
| f+4 | m | 27 | 19 | +5 OC | +8 (+18) OC | SLD |
| f+1+2 | m | 30 | 28 | ±0 | FCD BT | FCD BT |
| f+3+4 | Teleport Forward | - | - | - | - | - |
| b+3+4 | Teleport Backward | - | - | - | - | - |
| (Teleport),1+2 | m | 25 | 39 | +7 | +7 | +7 |
| d/b+1+2 | m | 25 | 65 | +7 | +7 | +7 |
| d/f+2 | h | 26 | 13 | -10 | JG | JG |
| d/f+3 | L | 30 | 18 | -21 RC | KND RC | KND RC |
| d/f+4 | m | 15 | 18 | -6 | +1 | +1 |
| d/f+1+2 | h | 30 | 20 | ±0 | KND | KND |
| d+1 | m | 21 | 14 | -8 | -8 OC | +4 OC |
| d+3 | L | 24 | 22 | -25 | KND | KND |
| d+1+2 | m | 35 | 16 | -15 | KND | KND |
| d/b+2 | l | 20 | 18 | -25 | PLD | PLD |
| d/b+4 | L | 21 | 19 | -18 | +17 | +17 |
| b+1 | h | 20 | 16 | -10 | PLD | PLD |
| b+2 | M | 18 | 17 | -6 OC RC | +9 OC RC | PLD RC |
| b+2 (on grounded) | M | 18 | 17 | - | JG | JG |
| b+3 | M | 25 | 22 | +5 OC | SLD | SLD |
| b+4 | h | 30 | 20 | -4 | PLD | PLD |
| b+1+2 | M | 25 | 14 | -22 | KND | KND |
| u/f+3 | m | 25 | 28 | -6 | KND | KND |
| u/f+4 | m | 30 | 28 | -15 | KND | KND |
| f,f+1 | m | 30 | 19?(20?~) | -13 | KND | KND |
| f,f+2 | m | 25(,15) | 16?(17?~) | -13 | Throw | Throw |
| f,f+3 | h | 35 | 18(19~) | -14 | KND | KND |
| f,b+1 | h | 30 | 28(28~) | -12 | KND | KND |
| f,f,f+3 or Running 3 | m | 30 | 22(25~) | +17 | KND | KND |
| WS+2 | m | 30 | 14 | -16 | KND | KND |
| WS+3 | m | 30 | 13 | -7 | +5 | +5 |
| WS+4 | m | 24 | 18 | -14 | JG | JG |
| FC,d/f+1 | L | 16 | 19 | -7 OC RC | +2 OC RC | +2 OC RC |
| (Opponent Down) d+2 | L | 18 | 18 | -12 OC | -1 | -1 |
| (Opponent Down) d+4 | L | 24 | 19 | -16 OC | -5 | -5 |
| 1+2+3 | Taunt | - | - | - | - | - |
| 1+2+3+4 | Supercharge | - | - | - | - | - |
| (Supercharge), 1 | m | 54 | 50? | -15 | KND | KND |
| (Supercharge), 2 | m | 42 | 62? | -9 | JG | JG |
| KND 1+2 | L | 40 | 53 | KND | KND | KND |
Special Throws
| INPUT | RANGE | DMG | ESCAPE |
| f,f+1+2 (initial grab) | High | - | - |
| f,f+1+2 (after grab) | - | 10,5,20,5 | b during initial hit |
| d+1+3 or d+2+4 | Crouch | 40 | 1 or 2 |
| 1+3 or 2+4 | Air | 15 | - |
| b+1+3 or b+2+4 | Counter | 8 | - |










August 22, 2007 at 1:15 pm |
ff1+2 isn’t broken with 1+2
its broken with a “not so JF” back input to block the grab.. instead of breaking it
August 23, 2007 at 1:02 pm |
Yea n8, you n00b..
August 23, 2007 at 2:48 pm |
updated, thanks for the heads up.
August 29, 2007 at 1:29 am |
updated, the 1+2 and 1+2~1+2~1+2~1+2~1+2 now listed as regular mid (instead of special mid). seems you cant low parry em anymore in the updated online version of the game (playable jinpachi’s fireballs were lowparryable in the previous offline version of the game). so yea, theyre back to normal again.. x_x.
November 14, 2007 at 5:37 pm |
Jinpachi fucking owns! Some mistakes in this data, though:
d+1+2 = 18 frames fast (punishes Kazuya’s WS+2, works after low-parrying certain kicks, etc.)
f,f+2 = -12 on block (Paul’s d+1+2 punishes it up close)
d/b+4 = 18 frames fast (works after low-parrying kicks, works after FC, f+4, etc.)
d/f+3 = 20~21 frames fast (punishes Marduk’s d/b+1+2, which is -20 on block, up close next to walls. At further distances, it becomes a frame slower).