Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!
Notes Convention
JG = Juggle | KND = Knockdown |
SLD = Slide | HMS = Hitman Stance |
FCD = Facedown | MS = Mist Step |
PLD = Playdead | FS = Fall Stun |
RC = Recover Crouching | CS = Crumple Stun |
OC = Opponent Recover Crouching |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 5 | 8 | +1 | +7 | +7 |
2 | h | 10 | 10 | +1 | +7 | +7 |
3 | h | 14 | 12 | -14 | -3 | -3 |
4 | h | 16 | 11 | -4 | +5 | JG |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 6 | 10 | +1 | +7 | +7 |
f+2 | m | 14 | 20 | -5 | -5 | +2 |
f+3 | m | 4 | 15 | -18 | -7 | -7 |
f+4 | h | 13 | 10 | -7 | +4 | +4 |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | h | 6 | 10(11~) | +1 | +7 | +7 |
f,f+2 | m | 14 | 20(21~) | -5 | -5 | +2 |
f,f+3 | m | 28 | 16(17~) | -11 | KND | KND |
f,f+4 | h | 22 | 15(16~) | -6~-5 | +3~+4 | FS |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 10 | 13 | +1 | +7 | +7 |
d/f+2 | m | 12 | 15 | -7 | JG(+5) | JG |
d/f+3 | m | 18 | 15 | -6 | +1 | +1 |
d/f+4 | m | 15 | 13~14 | -9~-8 | +2~+3 | +2~+3 |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/b+1 or d+1 | Sm | 5 | 10 | -5 RC | +6 RC | +6 RC |
d/b+2 or d+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
d/b+3 | L | 16 | 20 | -15 | +1 | +11 |
d+3 | L | 14 | 16 | -17 RC | -3 RC | SLD RC |
d/b+4 | L | 14 | 23 | -15~-14 | +4 | +4 |
d+4 | l | 7 | 12 | -14 | -2 | -2 |
d/b+3+4 | l | 7 | 12 | -13 RC | -2 RC | -2 RC |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 5 | 10 | -5 RC | +7 RC | +7 RC |
FC+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
FC,d/b+3 or FC,d+3 | l | 12 | 16 | -17 RC | -3 RC | -3 RC |
FC,d/f+3 | L | 12 | 16 | -17 RC | -3 RC | -3 RC |
FC,d/b+4 or FC,d+4 | l | 10 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 12 | 12 | -2 | +9 | +9 |
WS+2 | m | 15 | 15 | -8 | +4 | JG |
WS+3 | M | 16 | 10~11 | -21~-20 | -10~-9 | -10~-9 |
WS+4 | m | 20 | 11 | -6 | +5 | +5 |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/b+1 or u+1 or u/f+1 | m | 12 | 18 | -8 | +3 | +3 |
u/b+2 or u/f+2 | M | 18 | 42 | -23 | -12 | -12 |
u+2 | M | 18 | 42 | -23 | -12 | -12 |
u/b+3 or u+3 | Special | – | – | – | – | – |
u/f+3 | h | 20 | 22 | +1 | KND | KND |
u/b+4 | m | 11 | 15 | -19 | -8 | KND |
u+4 | m | 15 | 15 | -12 | KND | JG |
u/f+4 | m | 13 | 14 | -12 | JG | JG |
u/b+3+4 or u+3+4 | m | 25 | 21 | -17 | KND | KND |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 5 | 8 | +1 | +7 | +7 |
SS+2 | h | 17 | 14(23~) | -5 | +1 | +6 |
SSL+3 | h | 14 | 12(13~) | -14 | -3 | -3 |
SSR+3 | h | 35 | 20(29~) | -4~-3 | PLD | PLD |
SSL+4 | h | 30 | 16~17(25~) | -3~-2 | PLD | PLD |
SSR+4 | h | 16 | 11(12~) | -4 | +5 | JG |
Special Skills
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 5 | 8 | +1 | +7 | +7 |
1,2 | hh | 5,10 | – | ±0 | +5 | +7 |
1,2,2 | hhm | 5,10,14 | – | -5 | -5 | +2 |
1,2,2,3 | hhmh | 5,10,14,23 | – | -4 | PLD | PLD |
1,2,2,3~4 | hhmh | 5,10,14,23 | – | -4 HMS | PLD HMS | PLD HMS |
1,2,4 | hhm | 5,10,10 | – | -12 | -2 | CS |
1,2,4~3 | hhm | 5,10,10 | – | -12 HMS | -2 HMS | CS HMS |
1,2,(hold 4) | hhm | 5,10,10 | – | -11 | ±0 | CS |
1,2,(hold 4) | hhm | 5,10,22 | – | -7 | ±0 | CS |
1,2,f,N | hh | 5,10 | – | -1 MS | +4 MS | +6 MS |
2 | h | 10 | 10 | +1 | +7 | +7 |
2,1 | hh | 10,12 | – | -5 | +6 | +6 |
2,1,3+4 | hh | 10,12 | – | -5 HMS | +6 HMS | +6 HMS |
2,1,1 | hhm | 10,12,22 | – | -12 RC | +? RC | FCD RC |
2,2 | hm | 10,14 | -5 | -5 | +2 | |
2,2,3 | hmh | 10,14,23 | – | -4 | PLD | PLD |
2,2,3~4 | hmh | 10.14,23 | – | -4 HMS | PLD HMS | PLD HMS |
3 | h | 14 | 12 | -14 | -3 | -3 |
3,3 | hm | 14,15 | – | -13 | ±0 (+10~+11) OC | SLD |
4 | h | 16 | 11 | -4 | +5 | JG |
Transition to Standing 4 | ||||||
1+2 | m | 22 | 21 | -1 RC | +3 RC | FCD RC |
f+2 | m | 14 | 20 | -5 | -5 | +2 |
f+2,3 | mh | 14,23 | – | -4 | PLD | PLD |
f+2,3~4 | mh | 14,23 | – | -4 HMS | PLD HMS | PLD HMS |
f+3 | m | 4 | 15 | -18 | -7 | -7 |
Transition to Acid Storm | ||||||
f+4 | h | 13 | 10 | -7 | +4 | +4 |
f+3+4 | h | 35 | 35? | +1? HMS | KND HMS | KND HMS |
f,n+3 or f,f,n+3 or f,f,f+3 or Running 3 or MS 3 |
m | 17 | 15(16~) | -17~-16 | JG | JG |
Transition to Shredder Kicks | ||||||
d/f+3 | m | 18 | 15 | -6 | +1 | +1 |
d/f+4 | m | 15 | 13~14 | -9~-8 | +2~+3 | +2~+3 |
d/f+4~3 | m | 15 | 13~14 | -9~-8? HMS | +2~+3? HMS | +2~+3? HMS |
d+3 | L | 14 | 16 | -17 | -3 | SLD |
d+3~4 | L | 14 | 16 | -17 HMS | -3 HMS | SLD HMS |
d+4 | l | 7 | 12 | -14 | -2 | -2 |
d+4,4 | ll | 7,8 | – | -15 | -16 | -4 |
d+4,4,4 | lll | 7,8,5 | – | -15 | -4 | -4 |
d+4,4,4,4 | lllm | 7,8,5,21 | – | -20 | KND | KND |
d+4,4,4,4~3 | lllm | 7,8,5,21 | – | -10 HMS | KND HMS | KND HMS |
d+4,n+4 | lh | 7,16 | – | -9 | ±0 | JG |
Transition to Standing 4 | ||||||
d+3+4 | h | 80 | 60 | KND | KND | KND |
d+3+4,3+4 | Cancel | – | – | HMS | HMS | HMS |
d/b+3 | L | 16 | 20 | -15 | +1 | +11 |
d/b+4 | L | 14 | 23 | -15,-14 | +4 | +4 |
d/b+1+2 | m | 10,70 | 76 | KND | KND | KND |
d/b+1+2~u,u | Cancel | – | – | – | – | – |
b+1 | h | 8 | 15 | ±0 | +6 | +6 |
b+1,1 | hm | 8,8 | – | -5 | +6 | +6 |
b+1,1,2 | hmh | 8,8,15 | – | -15 | +1 | +1 |
b+1,1,3+4 | hm | 8,8 | – | -1 HMS | +10 HMS | +10 HMS |
b+1,1,f,N | h | 8 | – | -8(-10) MS | -2 MS | -2 MS |
b+1:1 | hm | 12,11 | – | -5 | +6 | +6 |
b+1:1,2 | hmh | 12,11,15 | – | -6 | KND | KND |
b+1:1,3+4 | hm | 12,11 | – | -5 HMS | +6 HMS | +6 HMS |
b+1:1,f,N | h | 12 | – | -8(-10) MS | -2 MS | -2 MS |
b+3 | m | 18 | 14 | -8 | +3 | +3 |
b+3~4 | m | 18 | 14 | -8? HMS | +3? HMS | +3? HMS |
b+3,3 | mh | 18,18 | -10 | +1 | +1 | |
b+3~3 | h | 18 | 30 | -10 | +1 | +1 |
b+3~3:4 | h | 18,15,5 | – | KND | KND | KND |
(b+3~3):4 | h | 25,8 | – | KND | KND | KND |
b+4 | m | 22 | 20 | -3 | +7 RC (JG) | JG |
b+4~3 | m | 22 | 20 | -1 HMS | +8 RC (JG) HMS | JG HMS |
u/b+3 or u+3 or FC,u/b+3 or FC,u+3 or FC,u/f+3 |
Fake Flip | – | – | – | – | – |
(Fake Flip)~D | – | – | – | RC | RC | RC |
u/f+3 | h | 20 | 22 | +1 | KND | KND |
u/f+4 | m | 13 | 14 | -12 | JG | JG |
u/f+3+4 | m | 30 | 24 | -14 | KND | KND |
u/f+3+4~D | m | 30 | 24 | -14 RC | KND RC | KND RC |
f,f+3 | m | 28 | 16(17~) | -11 | KND | KND |
f,f+4 | h | 22 | 15(16~) | -6~-5 | +3~+4 | FS |
b,b+4 | h | 23 | 19~ | -9 | PLD | PLD |
b,b+4~3 | h | 23 | 19~ | -7 HMS | PLD HMS | PLD HMS |
d,d/b+4 | m | 22 | 22(23~) | -17~-16 | JG | JG |
f,f,n+3+4 | L | 15 | 28(29~) | Lee KND | KND Lee PLD | KND Lee PLD |
b,b,n+3+4 | Backflip | – | – | HMS | HMS | HMS |
WS+3 | m | 16 | 10~11 | -21~-20 | -10~-9 | -10~-9 |
WS+3,3 | mm | 16,11 | – | -19 | -8 | -8 |
WS+3,3,D+3 | mml | 16,11,8 | – | -19 | -8 | -8 |
WS+3,3, D+3,3 | mmlm | 16,11,8,10 | – | -19 | -8 | -8 |
WS+3,3, D+3,3,3 | mmlmh | 16,11, 8,10,10 | – | -16 | -5 | -5 |
Transition to Infinity Kicks | ||||||
WS+3,3,D/F+3 | mmm | 16,11,10 | – | -19 | -8 | -8 |
WS+3,3, D/F+3,3 | mmmh | 16,11,10,10 | – | -16 | -5 | -5 |
WS+3,3, D/F+3,3,3 | mmm hm | 16,11,10, 10,10 | – | -19 | -8 | -8 |
WS+3,3, D/F+3,3,3,3 | mmm hmh | 16,11,10, 10,10,10 | – | -16 | -5 | -5 |
Transition to Infinity Kicks | ||||||
FC,d/f+4 | L | 16 | 17~19 | -18~-16 RC | -7~-5 RC | +8~+10 OS RC |
FC,u/b+4 | m | 15 | 19 | -16,-15 RC | -? | KND |
FC,u+4 | m | 22 | 19 | -16,-15 RC | JG | JG |
FC,u/f+4 | m | 25 | 19 | -16,-15 RC | JG | JG |
FC,u/b+4~3 | m | 15 | 19 | -16,-15 HMS | -? HMS | KND HMS |
FC,u+4~3 | m | 22 | 19 | -16,-15 HMS | JG HMS | JG HMS |
FC,u/f+4~3 | m | 25 | 19 | -16,-15 HMS | JG HMS | JG HMS |
FC,U/B+4 | m | 25 | 14~16 | -? | -? | KND |
FC,U+4 | m | 28 | 14~16 | -? | KND | KND |
FC,U/F+4 | m | 30 | 14~16 | -? | KND | KND |
FC,U/B+4~D | m | 25 | 14~16 | -? RC | -? RC | KND RC |
FC,U+4~D | m | 28 | 14~16 | -? RC | KND RC | KND RC |
FC,U/F+4~D | m | 30 | 14~16 | -? RC | KND RC | KND RC |
FC,U/B+3+4 or FC,U+3+4 or FC,U/F+3+4 | m | 30 | 46 | Lee KND | KND Lee KND | KND Lee KND |
FC,d/f,d,d/f+3 | L | 22 | 16~ | Lee KND | KND Lee PLD | KND Lee PLD |
SS+2 | h | 17 | 14(23~) | -5 | +1 | +6 |
SS+2,f,N | h | 17 | 14(23~) | +1 MS | +4 MS | +13 MS |
SSR+3 | h | 35 | 20(29~) | -4~-3 | PLD | PLD |
SSR+3~4 | h | 35 | 20(29~) | -6~-5 HMS | PLD HMS | PLD HMS |
SSL+4 | h | 30 | 16~17 (25~) | -3~-2 | PLD | PLD |
SSL+4~3 | h | 30 | 16~17 (25~) | -6~-5 HMS | PLD HMS | PLD HMS |
f,n or HMS f | Mist Step | – | – | – | – | – |
(Mist Step)~b | Sway Back | – | – | – | – | – |
Standing 4
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
4 | h | 16 | – | -4 | +5 | JG |
4,3 | hh | 16,12 | – | -14 | -3 | +2 |
4,3,3 | hhm | 16,12,15 | – | -13 | ±0 (+10~+11) OC | SLD |
4,3,4 | hhm | 16,12,21 | – | -11 | KND | KND |
4,4 | hh | 16,6 | – | -5 | +4 | JG |
4,4,4 | hhh | 16,6,8 | – | -5 | +4 | JG |
4,u+3 or 4,u/f+3 | hm | 16,30 | – | -1 | KND | KND |
Acid Storm
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+3 | m | 4 | – | -18 | -7 | -7 |
f+3,3 | mm | 4,4 | – | -16 | -5 | -5 |
f+3,3,3 | mmh | 4,4,6 | – | -16 | -5 | -5 |
f+3,3,3,3 | mmhh | 4,4,6,8 | – | -16 | KND | KND |
f+3,3,3,3,3 | mmhhh | 4,4,6,8,15 | – | -18 | KND | KND |
(3rd to 5th Acid Storm),4 | (…),h | (…),28 | – | -5 | PLD | PLD |
(3rd to 5th Acid Storm),4~3 | (…),h | (…),28 | – | -5? HMS | PLD HMS | PLD HMS |
Shredder Kicks
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
3 | m | 17 | – | -17~-16 | JG | JG |
3,4 | mm | 17,15 | – | -13 | JG | JG |
3,4,4 | mmh | 17,15,25 | – | -5 | KND | KND |
3,4,f+4 | mmm | 17,15,15 | – | -14 | -3 | -3 |
3,4,d+4 | mml | 17,15,15 | – | -22 RC | -11 RC | -11 RC |
Infinity Kicks
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
D+3 | l | 10 | – | -19 | -8 | -8 |
D+3,3 | lm | 10,10 | – | -19 | -8 | -8 |
D+3,3,3 | lmh | 10,10,10 | – | -16 | -5 | -5 |
Transition to Infinity Kicks | ||||||
3 | m | 10 | – | -19 | -8 | -8 |
3,3 | mh | 10,10 | – | -16 | -5 | -5 |
3,3,3 | mhm | 10,10,10 | – | -19 | -8 | -8 |
3,3,3,3 | mhmh | 10,10,10,10 | – | -16 | -5 | -5 |
Transition to Infinity Kicks | ||||||
U+3 | h | 15 | – | -19 | SLD | SLD |
U+3,3 | hm | 15,10 | – | -19 | -8 | -8 |
U+3,3,3 | hmh | 15,10,10 | – | -16 | -5 | -5 |
Transition to Infinity Kicks |
Hitman Stance
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
3+4 | HMS | – | – | – | – | – |
HMS 1 | h | 15 | 12 | ±0 | +9 | +9 |
Transition to Freaker Jabs | ||||||
HMS 1~4 | m | 21 | 15(16~) | -4 | KND | KND |
HMS 1~4~3 | m | 21 | 15(16~) | -5 HMS | KND HMS | KND HMS |
HMS 2 | m | 23 | 19 | -6 | JG | JG |
HMS 3 | h | 21 | 17~19 | -10~-8 | Throw | Throw |
HMS 4 | L | 22 | 31 | -22 | PLD | PLD |
HMS 1+2 | Punch Parry | – | – | – | – | – |
HMS u/f+3 | m | 30 | 20 | -15 | KND | KND |
Freaker Jabs
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
HMS 1 | h | 15 | – | ±0 | +9 | +9 |
HMS 1,1 | hh | 15,12 | – | -1 | +8 | +8 |
HMS 1,1,1 | hhh | 15,12,12 | – | -1 | +8 | +8 |
HMS 1,1,1,1 | hhhh | 15,12,12,12 | – | -1 | +8 | +8 |
(1st to 4th Freaker Jab),f,N | Mist Step | – | – | – | – | – |
i had a look at lee’s f,f+3. tried using king’s b+1 (which i believe is 11 frames) to punish it at every range, and it couldn’t. i haven’t tried punishing it with jabs at close proximity to the wall, though. maybe it’s -10 or less?
just checked with yoshi’s 2 jab (11 frame), with yoshi’s back to the wall. lee’s ff3 is -11. also checked with king’s b+1, it didnt hit like you sed… but by checkin his frame data.. king’s b+1 is actually 12 frames, not 11. >_<
I don’t see it on your list but Lee’s f+3+4 is +5 on block. I discovered that today when Yoshi tryed to hopkick me out of HMS+2 after blocking f+3+4 and it tied with the hopkick. HMS+2=i19-5=i14=Yoshi’s hopkick at i14. The move really sucks now but it could become pretty useful in Tekken 6 with the new HMS changes.
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