Marduk Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!

Notes Convention

JG = Juggle FS = Fall Stun
KND = Knockdown RC = Recover Crouching
SLD = Slide OC = Opponent Recover Crouching
FCD = Facedown VTS = Vale Tudo Stance
PLD = Playdead

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 7 10 +2 +9 +9
2 h 10 10 ±0 +5 +5
3 h 28 17 -14 KND KND
4 h 20 13 -4 +5 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 7 10 +2 +9 +9
f+2 h 20 16 -10 +4 FS
f+3 m 27 23 -5 +2 JG
f+4 m 18 19~20 -12~-11 OC +1~+2 OC SLD

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 m 21 18(19~) -10 JG JG
f,f+2 h 21 11(12~) -1 KND KND
f,f+3 m 27 23(24~) -5 +2 JG
f,f+4 m 26 17(18~) -10 KND KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 15 16 -12 JG JG
d/f+2 m 13 15 ±0 +6 +6
d/f+3 m 15 17 -6 +2 +2
d/f+4 m 19 17 -5? +1 +1

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10 -5 RC +6 RC +6 RC
d+1 m 18 18 +3 OC +6 OC +6 OC
d/b+2 m 18 14 -1 OC +3 OC +12 OC
d+2 m 18 16 -7 OC +7 OC +7 OC
d/b+3 or d+3 L 12 16 -13 -1 -1
d/b+4 L 12 23 Marduk KND KND Marduk KND FCD
d+4 l 16 14 -16 -5 -5

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 14 11 -3 +7 +7
WS+2 h 28 20 -3 PLD PLD
WS+1+2 m 12 10~11 -4~-3 +7~+8 +7~+8
WS+3 m 18 18 -11 JG JG
WS+4 m 21 13 -7 KND FS

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1
or u/f+1
m 12 18 -8 +3 +3
u/b+2 or u/f+2 m 18 42 -23 -12 -12
u+2 m 18 42 -23 -12 -12
u/b+3 or u+3
or u/f+3
m 25 21 -17 KND KND
u/b+4 m 14 23 -13 KND KND
u+4 or u/f+4 m 18 23 -6 KND KND

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 7 10(11~) +2 +9 +9
SS+2 m 24 21(30~) -5 KND KND
SS+3 h 25 17(18~) -14 KND KND
SS+4 h 20 13(14~) -4 +5 JG

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 7 10 2 +9 +9
1,2 hh 7,12 -1 +5 +5
1,2,3 hhm 7,12,17 -11 ±0 ±0
1,2,3,1+2 hhmh 7,12,17,28 -10 +4 +4
1,2,3+4 hh 7,12 -6 VTS ±0 VTS ±0 VTS
1,2,3+4~3+4 hh 7,12 -2 +4 +4
1,2,f+1 hhh 7,12,21 +4 +6 FCD
1,d+2 hm 7,13 -5 +6 +6
2 h 10 10 ±0 +5 +5
2,1 hh 10,12 +3 +5 +5
2,d+1+2 hm 10,24 -12 JG JG
1+2 m 0 13 -2 +4 +15
f+2 h 20 16 -10 +4 FS
f+2,1 hh 20,25 -7 KND FS
f+2,d+1 hm 20,21 -13 +2 +2
f+3 m 27 23 -5 +2 JG
f+4 M 18 19~20 -12~-11 +1~+2 SLD
f+1+2 h 21 15 -13 ±0 PLD
f+3+4 m 35 32 -7 KND KND
d/f+1 m 15 16 -12 JG JG
d/f+2 m 13 15 ±0 +6 +6
d/f+3 m 15 17 -6 +2 +2
d/f+3,1 mh 15,5 +2 +5 +5
d/f+3,1,2 mhh 15,5,10 -1 +5 +5
d/f+3,1,2,3 mhhm 15,5,10,17 -11 ±0S ±0 OC
d/f+3,1,2,3,1+2 mhhmh 15,5,10,17,28 -10 OC +4 OC +4 OC
d/f+3,1,2,3+4 mhh 15,5,10 -6 VTS ±0 VTS ±0 VTS
d/f+3,1,2,3+4~3+4 mhh 15,5,10 -2 +4 +4
d/f+3,1,2,f+1 mhhh 15,5,10,21 +4 +6 FCD
d/f+3,1,d+2 mhm 15,5,13 -5 +6 +6
d/f+3,1+2 mh 15,28 -6 OC +8 OC +8 OC
d/f+3,d+1 mm 15,10 -13 JG JG
d/f+3,d+1,2 mmh 15,10,21 -3 OC -6 OC -6 OC
d/f+4 m 19 17 -5? +1 +1
d/f+1+2 m 23 17 -11 +3 OC +3 OC
d+1 m 18 17 +3 +6 +6
d+2 m 18 16 -7 OC +7 OC +7 OC
d+2,4 mm 18,21 -6? +3 FS
d/b+3 or d+3 L 12 16 -13 -1 -1
d+4 l 16 14 -16 -5 -5
d+1+2 m 24 19 -12 JG JG
d/b+2 m 18 14 -1 OC +3 OC +12 OC
d/b+4 L 12 23 Marduk KND PLD Marduk KND FCD
d/b+1+2 m 28 25 -20 JG JG
b+1 M 18 21 -8 OC +2 OC SLD
b+2 m 24 22 -10 ±0 FS
b+4 h 30 18 -14 KND KND
b+2+3 h 80 80 KND KND KND
u/b+4 m 14 23 -13 KND KND
u+4 or u/f+4 m 18 23 -6 KND KND
u/f+1+2 h 21 17 -6 KND KND
u/b+3+4 or u+3+4 or u/f+3+4 M 25 31 ±0 OC +1 OC (+14 OC) KND
f,f+1 m 21 18(19~) -10 JG JG
f,f+1,2 mm 21,24 -7 KND KND
f,f+1,[2] mm 21,40 +? KND KND
f,f+2 h 21 11(12~) -1 KND KND
f,f+4 m 26 17(18~) -10 KND KND
f,f,f+3 or Running 3 M 35 31(34) 5 KND KND
WS+1 m 14 11 -3 +7 +7
WS+1,2 mh 14,18 -7 KND FS
WS+2 h 28 20 -3 PLD PLD
WS+3 m 18 18 -11 JG JG
WS+4 m 21 13 -7 KND FS
WS+1+2 m 12 10~11 -4~-3 +7~+8 +7~+8
FC+1+2 M 25 22 -9 +2 +2
FC+1+2~b 10 PLD PLD PLD
FC,d/f+4 L 19 21(22~) -26 RC +8 RC PLD RC
SS+2 m 24 21(30~) -5 KND KND
SS+1+2 m 25 29(38~) +5 FCD FCD
SLD 2 m 23 20 -4 +2 +2
SLD d+2 L 18 15 -25 RC KND RC KND RC
Opponent Down d/b+4 L 22 20 -12 -1 -1

Vale Tudo Stance

INPUT RANGE DMG SPEED BLOCK HIT CH
1 m 14 11 -3 +7 +7
1,2 mh 14,18 -7 KND FS
2 h 28 20 -3 PLD PLD
f+2 m 22 17 -4 KND KND
3 m 18 18 -11 JG JG
4 m 21 13 -7 KND FS

<< Back to T5DR

One Response to Marduk Frame Data

  1. MaJoR-9 says:

    f+1+2 is -12(!) and not -13!!
    good to know, if you wanna punish with stuff like shoulder or twin pistons lol!

Leave a comment