Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!
Notes Convention
JG = Juggle | FS = Fall Stun |
KND = Knockdown | RC = Recover Crouching |
SLD = Slide | OC = Opponent Recover Crouching |
FCD = Facedown | VTS = Vale Tudo Stance |
PLD = Playdead |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 7 | 10 | +2 | +9 | +9 |
2 | h | 10 | 10 | ±0 | +5 | +5 |
3 | h | 28 | 17 | -14 | KND | KND |
4 | h | 20 | 13 | -4 | +5 | JG |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 7 | 10 | +2 | +9 | +9 |
f+2 | h | 20 | 16 | -10 | +4 | FS |
f+3 | m | 27 | 23 | -5 | +2 | JG |
f+4 | m | 18 | 19~20 | -12~-11 OC | +1~+2 OC | SLD |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | m | 21 | 18(19~) | -10 | JG | JG |
f,f+2 | h | 21 | 11(12~) | -1 | KND | KND |
f,f+3 | m | 27 | 23(24~) | -5 | +2 | JG |
f,f+4 | m | 26 | 17(18~) | -10 | KND | KND |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 15 | 16 | -12 | JG | JG |
d/f+2 | m | 13 | 15 | ±0 | +6 | +6 |
d/f+3 | m | 15 | 17 | -6 | +2 | +2 |
d/f+4 | m | 19 | 17 | -5? | +1 | +1 |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/b+1 | Sm | 5 | 10 | -5 RC | +6 RC | +6 RC |
d+1 | m | 18 | 18 | +3 OC | +6 OC | +6 OC |
d/b+2 | m | 18 | 14 | -1 OC | +3 OC | +12 OC |
d+2 | m | 18 | 16 | -7 OC | +7 OC | +7 OC |
d/b+3 or d+3 | L | 12 | 16 | -13 | -1 | -1 |
d/b+4 | L | 12 | 23 | Marduk KND | KND Marduk KND | FCD |
d+4 | l | 16 | 14 | -16 | -5 | -5 |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 5 | 10 | -5 RC | +7 RC | +7 RC |
FC+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
FC+3 | L | 12 | 16 | -17 RC | -3 RC | -3 RC |
FC+4 | l | 10 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 14 | 11 | -3 | +7 | +7 |
WS+2 | h | 28 | 20 | -3 | PLD | PLD |
WS+1+2 | m | 12 | 10~11 | -4~-3 | +7~+8 | +7~+8 |
WS+3 | m | 18 | 18 | -11 | JG | JG |
WS+4 | m | 21 | 13 | -7 | KND | FS |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/b+1 or u+1 or u/f+1 |
m | 12 | 18 | -8 | +3 | +3 |
u/b+2 or u/f+2 | m | 18 | 42 | -23 | -12 | -12 |
u+2 | m | 18 | 42 | -23 | -12 | -12 |
u/b+3 or u+3 or u/f+3 |
m | 25 | 21 | -17 | KND | KND |
u/b+4 | m | 14 | 23 | -13 | KND | KND |
u+4 or u/f+4 | m | 18 | 23 | -6 | KND | KND |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 7 | 10(11~) | +2 | +9 | +9 |
SS+2 | m | 24 | 21(30~) | -5 | KND | KND |
SS+3 | h | 25 | 17(18~) | -14 | KND | KND |
SS+4 | h | 20 | 13(14~) | -4 | +5 | JG |
Special Skills
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 7 | 10 | 2 | +9 | +9 |
1,2 | hh | 7,12 | – | -1 | +5 | +5 |
1,2,3 | hhm | 7,12,17 | – | -11 | ±0 | ±0 |
1,2,3,1+2 | hhmh | 7,12,17,28 | – | -10 | +4 | +4 |
1,2,3+4 | hh | 7,12 | – | -6 VTS | ±0 VTS | ±0 VTS |
1,2,3+4~3+4 | hh | 7,12 | – | -2 | +4 | +4 |
1,2,f+1 | hhh | 7,12,21 | – | +4 | +6 | FCD |
1,d+2 | hm | 7,13 | – | -5 | +6 | +6 |
2 | h | 10 | 10 | ±0 | +5 | +5 |
2,1 | hh | 10,12 | – | +3 | +5 | +5 |
2,d+1+2 | hm | 10,24 | – | -12 | JG | JG |
1+2 | m | 0 | 13 | -2 | +4 | +15 |
f+2 | h | 20 | 16 | -10 | +4 | FS |
f+2,1 | hh | 20,25 | – | -7 | KND | FS |
f+2,d+1 | hm | 20,21 | – | -13 | +2 | +2 |
f+3 | m | 27 | 23 | -5 | +2 | JG |
f+4 | M | 18 | 19~20 | -12~-11 | +1~+2 | SLD |
f+1+2 | h | 21 | 15 | -13 | ±0 | PLD |
f+3+4 | m | 35 | 32 | -7 | KND | KND |
d/f+1 | m | 15 | 16 | -12 | JG | JG |
d/f+2 | m | 13 | 15 | ±0 | +6 | +6 |
d/f+3 | m | 15 | 17 | -6 | +2 | +2 |
d/f+3,1 | mh | 15,5 | – | +2 | +5 | +5 |
d/f+3,1,2 | mhh | 15,5,10 | – | -1 | +5 | +5 |
d/f+3,1,2,3 | mhhm | 15,5,10,17 | – | -11 | ±0S | ±0 OC |
d/f+3,1,2,3,1+2 | mhhmh | 15,5,10,17,28 | – | -10 OC | +4 OC | +4 OC |
d/f+3,1,2,3+4 | mhh | 15,5,10 | – | -6 VTS | ±0 VTS | ±0 VTS |
d/f+3,1,2,3+4~3+4 | mhh | 15,5,10 | – | -2 | +4 | +4 |
d/f+3,1,2,f+1 | mhhh | 15,5,10,21 | – | +4 | +6 | FCD |
d/f+3,1,d+2 | mhm | 15,5,13 | – | -5 | +6 | +6 |
d/f+3,1+2 | mh | 15,28 | – | -6 OC | +8 OC | +8 OC |
d/f+3,d+1 | mm | 15,10 | – | -13 | JG | JG |
d/f+3,d+1,2 | mmh | 15,10,21 | – | -3 OC | -6 OC | -6 OC |
d/f+4 | m | 19 | 17 | -5? | +1 | +1 |
d/f+1+2 | m | 23 | 17 | -11 | +3 OC | +3 OC |
d+1 | m | 18 | 17 | +3 | +6 | +6 |
d+2 | m | 18 | 16 | -7 OC | +7 OC | +7 OC |
d+2,4 | mm | 18,21 | – | -6? | +3 | FS |
d/b+3 or d+3 | L | 12 | 16 | -13 | -1 | -1 |
d+4 | l | 16 | 14 | -16 | -5 | -5 |
d+1+2 | m | 24 | 19 | -12 | JG | JG |
d/b+2 | m | 18 | 14 | -1 OC | +3 OC | +12 OC |
d/b+4 | L | 12 | 23 | Marduk KND | PLD Marduk KND | FCD |
d/b+1+2 | m | 28 | 25 | -20 | JG | JG |
b+1 | M | 18 | 21 | -8 OC | +2 OC | SLD |
b+2 | m | 24 | 22 | -10 | ±0 | FS |
b+4 | h | 30 | 18 | -14 | KND | KND |
b+2+3 | h | 80 | 80 | KND | KND | KND |
u/b+4 | m | 14 | 23 | -13 | KND | KND |
u+4 or u/f+4 | m | 18 | 23 | -6 | KND | KND |
u/f+1+2 | h | 21 | 17 | -6 | KND | KND |
u/b+3+4 or u+3+4 or u/f+3+4 | M | 25 | 31 | ±0 OC | +1 OC (+14 OC) | KND |
f,f+1 | m | 21 | 18(19~) | -10 | JG | JG |
f,f+1,2 | mm | 21,24 | – | -7 | KND | KND |
f,f+1,[2] | mm | 21,40 | – | +? | KND | KND |
f,f+2 | h | 21 | 11(12~) | -1 | KND | KND |
f,f+4 | m | 26 | 17(18~) | -10 | KND | KND |
f,f,f+3 or Running 3 | M | 35 | 31(34) | 5 | KND | KND |
WS+1 | m | 14 | 11 | -3 | +7 | +7 |
WS+1,2 | mh | 14,18 | – | -7 | KND | FS |
WS+2 | h | 28 | 20 | -3 | PLD | PLD |
WS+3 | m | 18 | 18 | -11 | JG | JG |
WS+4 | m | 21 | 13 | -7 | KND | FS |
WS+1+2 | m | 12 | 10~11 | -4~-3 | +7~+8 | +7~+8 |
FC+1+2 | M | 25 | 22 | -9 | +2 | +2 |
FC+1+2~b | – | 10 | – | PLD | PLD | PLD |
FC,d/f+4 | L | 19 | 21(22~) | -26 RC | +8 RC | PLD RC |
SS+2 | m | 24 | 21(30~) | -5 | KND | KND |
SS+1+2 | m | 25 | 29(38~) | +5 | FCD | FCD |
SLD 2 | m | 23 | 20 | -4 | +2 | +2 |
SLD d+2 | L | 18 | 15 | -25 RC | KND RC | KND RC |
Opponent Down d/b+4 | L | 22 | 20 | -12 | -1 | -1 |
Vale Tudo Stance
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | m | 14 | 11 | -3 | +7 | +7 |
1,2 | mh | 14,18 | – | -7 | KND | FS |
2 | h | 28 | 20 | -3 | PLD | PLD |
f+2 | m | 22 | 17 | -4 | KND | KND |
3 | m | 18 | 18 | -11 | JG | JG |
4 | m | 21 | 13 | -7 | KND | FS |
f+1+2 is -12(!) and not -13!!
good to know, if you wanna punish with stuff like shoulder or twin pistons lol!