Raven Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!

Notes Convention

JG = Juggle SWYF = Sway Foward
KND = Knockdown FS = Fall Stun
SLD = Slide CS = Crumple Stun
PLD = Play Dead RC = Recover Crouching
BT = Backturned OC = Opponent Recover Crouching

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +1 +7 +7?
2 h 12 10 ±0 +9 +9
3 h 14 14~15 -11 +1 +1?
4 h 20 11 -7 +1? JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 5 10 +1 +7 +7
f+2 m 30 21 -10 KND KND
f+3 h 22 20 -12 JG JG
f+4 h 24 16 -11 KND KND

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 5 10(11~)? +2? +7? +7?
f,f+2 m 30 21(22~) -10 KND KND
f,f+3 m 21 17(18~) -11~-9? JG JG
f,f+4 h 27 15(16~) -1 KND FS

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 15 14 -1 +6? +6?
d/f+2 m 16 16 -10 BT JG BT JG BT
d/f+3 h 21 16 -10 +9 JG
d/f+4 m 13 15 -15 -1(JG) -1(JG)

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+2 m 16 15(16) -9 -3 +4
D/B+2 m 16 15(16) -4 BT +2 BT +9 BT
d+2 Sm 8 10 -4 RC +7 RC +7 RC
d/b+3 L 17 29 -11 +6 SLD
d+3 L 9 14 -11 -1 -1
d/b+4 L 10(15) 22~24 -18(-13) -3(-2) KND
d+4 L 13 20 -16 -5 -5

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10S -5 RC +7 RC +7 RC
FC+2 Sm 8 11S -4 RC +7 RC +7 RC
FC+3 L 12 20S -17 RC -3 RC -3 RC
FC+4 l 10 12S -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 14 14(15) -14(-13) JG JG
WS+2 m 16 14 -11 +7 JG
WS+3 m 24 16 -11 KND KND
WS+4 m 18 11 -7 +4 +4

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 m 12 18 -10 +2 +2
u+1 or u/f+1 m 12 18 -8 +3 +3
u/b+2 or u/f+2 M 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/b+3 or u+3 m 25 26 -5 BT PLD BT PLD BT
u/f+3 M 20 29 -13 KND KND
u/b+4 or u+4 m 13 19~23 -7~-3 KND KND
u/f+4 m 16 19~23 -7~-3 KND KND

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 5 8(9~) +1 +7 +7?
SS+2 h 12 10(11~) ±0 +9 +9
SS+3 m 19 16(17~) -8 +3 KND
SS+4 h 20 11(12~) -7 +1? JG

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +1 +7 +7
1,2 hh 5,12 -1 +2? +2?
2 h 12 10 ±0 +9 +9
2,4 hh 12,16 -12 PLD PLD
2,3 hL 12,10 -12 -1 -1
3 h 14 14 -11 +1 +1?
3,3 hh 14,12 -8 ±0 ±0
3,3,4 hhh 14,12,18 -15 KND KND
3~4 mm 13,15 24(25~) -10 BT KND BT SLD BT
3~4~f Phantom Roll
4~3 mm 8,10 18 -15 JG JG
4~3 m 8 18 -30? -18? -18?
4~3,3 mmh 8,10,23 -3 KND KND
4~3,4 mmm 8,10,12 -14 KND KND
4~3,1 mml 8,10,10 -16 -2 -2
1+2 m 33 15 -11 KND KND
3+4 m 21 14 -28 JG JG
f+2 m 30 21 -10 KND KND
f+3 h 22 20 -12 JG JG
f+4 m 24 16 -11 KND KND
f+3+4 M 22 23 -14 KND KND
f+3+4,4 ML 22,7 -11~-10 -1 PLD
f+3+4,4,2 MLm 22,7,25 -11 KND KND
f+3+4,f+4 ML 22,12 -11~-10 -1 PLD
f+3+4,f+4,2 MLm 22,12,25 -11 KND KND
f+3+4,3+4 Mm 22,17 -26 KND KND
d/f+1 m 15 14 -1 6 +6?
d/f+2 m 16 16 -13 BT JG BT JG BT
d/f+2,3 mh 16,25 -5 KND KND
d/+3 h 21 16 -10 +6 JG
d/f+4 m 13 15 -15 -1(JG) -1(JG)
d/f+4,4 Mm 13,15 -16~-14 -5~-3 OC SLD
d/f+1+2 M 35 60 KND KND KND
d/f+3+4 M 28 29~36 -17~-10 BT KND BT KND BT
d+3 L 9 14 -11 -1 -1
d+4 L 13 20 -16 RC -5 RC -5 RC
d+1+2 Summon Force
d+1+2,d,d/b,b, u/b,u,u/f,f+1+2 m 50 104 KND KND KND
d/b+2 m 18 15(16) -9 -3 +4
d/b+2,1 mh 18,6 -2 +3? +3?
D/B+2 m 18 15(16) -4 BT +2 BT +9 BT
d/b+3 L 17 29 -11 +6 SLD
d/b+4 L 10(15) 22~24 -18 KND KND
d/b+4 L 10 22~24 -13 -3(-2) KND
b+1 h 18 15 +2 +2 +11 (~10 OC)
b+2 h 15 17 -13 -7 -7
b+2,2 hm 15,12 -21? -20? -15?
b+2,2~b hm 15,12 ±0 BT +1? BT +5? BT
b+2,2,3 hmm 15,12,20 -18 SLD JG
b+2,2,1+2 hmL 15,12,15 -27 SLD SLD
b+3 m 19 26~29 +1~+4 OC +4~+7 OC SLD
b+4 m 12 14~15 -11 +1 +1
b+4,4 m 12,17 -3~-2 +2~+3 SLD
b+4,b+4 mM 12,21 -9 +2(SLD) SLD
b+4,b+4~3 mL 12,15 -13 -3 -3
b+4,b+4~3,4 mLL 12,15,7 -11~-10 -1 PLD
b+4,b+4~3,4,2 mLLm 12,15,7,25 -26 KND KND
b+4,b+4~3,f+4 mLL 12,15,12 -11~-10 -1 PLD
b+4,b+4~3,f+4,2 mLLm 12,15,12,25 -11 KND KND
b+4,b+4~3,3+4 mLm 12,15,17 -26S KND KND
b+1+2 m 28 31 -18 +1 +1
b+1+2,2 mm 28,12 -10 -7 -5
b+1+2,3 Ml 28,17 -34 KND KND
u/b+1 h 12 18 -10 +2 +2
u/b+1,2 hm 12,19   -11 ±0 ±0
u/b+3 or u+3 m 25 26 -5 BT PLD BT PLD BT
u/b+3,3 or u+3,3 mm 25,20 -11 KND KND
u/b+3,4 or u+3,4 mh 25,37 +4 KND KND
u/b+3,d+3 or u+3,d+3 mL 25,18 -7 KND KND
u/b+3,D+3 or u+3,D+3 mL 25,18 -26 PLD PLD
u/f+3 M 20 29 -13 KND KND
u/b+4 or u+4 m 13 19~23 -7~-3 KND KND
u/b+4,4 or u+4,4 mm 13,20 -16 PLD PLD
u/f+4 m 16 19~23 -7~-3 KND KND
u/f+4,4 mm 16,20 -16 PLD PLD
f,f+3 m 21 17(18~) -10 JG JG
f,f+4 h 27 15(16~) -1 KND FS
f,f,n+3 m 15 16(17~) -12 JG JG
f,f,n+4 m 21 14(15~) -5 ±0 CS
b,b+2 mh 15,21 17(18~) -13 PLD PLD
u/b,b+3+4 mmM 15,15,21 40~ -5? KND KND
WS+1 m 14 14(15) -14(-13) JG JG
WS+2 m 16 14 -14 +7 JG
WS+3 m 24 16 -11 KND KND
WS+4 m 18 11 -7 +4 +4
FC,d/f,d,d/f SWYF
FC,d/f,d,d/f+3+4 L 16 16 -41 PLD PLD
SS+3 m 19 17(26?~) -8 +3 KND
b+3+4 BT BT BT

Sway Forward

INPUT RANGE DMG SPEED BLOCK HIT CH
QCF SWYF
QCF+1 m 21 19(21~) -11 KND CS
QCF+2 L 13 21(23~) -16 KND KND
QCF+4 m 15 19(21~) -14 BT JG BT JG BT
QCF+1+2 mm 12,21 24(26~) -15 RC KND RC KND RC
QCF+3+4 or FC,f+4 m 25 16(18~) -6? PLD PLD

Backturned Stance

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 15 8 -1 +3 +3
2 h 13 10 -4 +7 +7
b+2 h 13 10 -1 BT +10 BT +10 BT
2,2 hm 13,15 -17 -6 -6
3 h 10 14? -? -? -?
3~4 hm 10,10 -9? +? +?
3~4,4 hmM 10,10,21 -20 BT KND BT KND BT
3~4,4~f Phantom Roll
1+2 m 30 15 -11 KND KND
3+4 mm 5,15 15 -20 JG JG
3+4 m 15 25? -20 JG JG
f+1 m 18 16 -11 bt +3 BT +3 BT
f+2 m 15 17 -10 +1 +1
f+2,4 mm 15,15 -12 KND KND
f+3 m 25 13 -13 BT ±0 BT CS
f+4 L 13 16 -11 BT ±0 BT ±0 BT
f+4,3 Lh 13,18 -12 KND KND
f+1+2 Counter 25 1
f+3+4 m 24 25 -17 BT KND BT KND BT
f+3+4~f Phantom Roll
d+3 L 15 25~26 -13~-14 -1(±0) -1(±0)
b+3+4
f,f+3 m 25 21(22?~) -10 KND KND
f,f+3+4 L 17 (~) -22 KND KND
f,f,f Phantom Roll

<< Back to T5DR

Leave a comment