Xiaoyu Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle KND = Knockdown
BT = Backturned SLD = Slide
RC = Recover Crouching PLD = Playdead
OC = Opponent Recover Crouching FS = Fall Stun
OS = Opponent Turned to Side CS = Crumple Stun
OB = Opponent Backturned AOP = Art of Phoenix

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 4 8 ++1 +7 +7
2 h 8 10 -2 +6 +7
3 h 18 15 -6 PLD PLD
4 h 15 10 -4 +7 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 5 9 ±0 +7 +7
f+2 h 8 10 -2? +6 +7
f+3 h 25 15 -15 PLD PLD
f+4 h 15 16 -8 +3 JG

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 m 15 15(16~) -11 ±0 OC ±0 OC
f,f+2 m 12 15(16~) -5 +6 +6
f,f+3 m 13 14(15~) -5 BT +6 BT +7 OS BT
f,f+4 m 25 24(25~) ±0 KND +7

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 15 14 -3 BT +8 BT +8 BT
d/f+2 m 15 15 -6 +5 +5
d/f+3 m 17 14 -10 +6(+22 KND) +6(+22 KND)
d/f+4 m 11 12 -4 +7 +7

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 m 25(37) 18 -6 KND KND
d+1 mmM 7,7,7 17 -9~-3 OC RC +3~+9 OC RC +3~+9 OC RC
d/b+2 or d+2 Sm 5 11 -4 RC +7 RC +7 RC
d/b+1+2 Sm 5 10 -5 RC +6 RC +6 RC
d/b+3 L 0 15 +3 OC +3 OC +3 OC
d+3 L 8 21~23 -14~-12 OC +5~+7 OC +5~+7 OC
d/b+4 L 10 18 -12 OC +7 OC SLD
d+4 l 7 12 -13 RC -2 RC -2 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC,d/b+4 or FC,d+4 L 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 10~11 -4 +7 +7
WS+2 m 12 13 -3 BT +7 BT +7 BT
WS+3 m 22 22 +1 +6 OC (SLD) +6 OC (SLD)
WS,b+3 h 26 16 -16 KND KND
WS+4 m 18 11 -10 KND KND

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 m 12 18 -8 +3 +3
u+1 or u/f+1 m 5 16 -3 BT -3 BT +8 BT
u/b+2 or u/f+2 M 18 42 -23 -12 OC -12 OC
u+2 M 18 42 -23 -12 OC -12 OC
u/b+3 or u+3 or u/f+3 m 25 24~26 -12~-10 PLD PLD
u/b+4 m 15 15 -19 -8 KND
u+4 m 20 25 -5 +6 OC JG
u/f+4 m 21 25 -1 +10? OC JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 4 8(9~) +1 +7 +7
SS+2 h 8 10(11~) -2 +6 +7
SS+3 L 21 27(36~) -22 JG JG
SS+4 L 16 18(27~) -13 RC -2 RC PLD RC

Backturned

INPUT RANGE DMG SPEED BLOCK HIT CH
BT 2 h 10 12 ±0 BT +9? BT +9? BT
BT b+1+2 h 15 10? -8 +3 +3
BT 3 m 20 22 -15? BT KND BT KND BT
BT 4 m 16 14 -16 JG JG
BT b+3 h 25 10? -8 KND KND

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 4 8 ++1 +7 +7
1,2 hh 4,7 ±0 +6 +6
1,2,1 hhm 4,7,17 -7 KND KND
1,d+2~f or b
or u or d
hm 4,10 -3 +8 +8
1,d+2 hm 4,10 -2 BT +9 BT +9 BT
1,d+2,1+2 hmm 4,10,24 -12 CS KND
2 h 8 10 -2 +6 +7
2,1 hm 8,10 -3 BT +8 BT +8 BT
2,1~f hm 8,10 -5 +6 +6
4~3 M 25 23(24~) -1 RC +3 RC KND RC
4~3,d+1+2 M 25 23(24~) -1 AOP +3 AOP KND AOP
1+2 m 24 20 -5 CS KND
3+4 Spin into background
d+3+4 Spin into foreground
f+3 h 25 15 -15 PLD PLD
f+1+2 Cartwheel to Opp’s Left BT BT BT
f+3+4 Dive Roll to Opp’s Right BT BT BT
D/F+1 m 15 14 -3 +8 +8
d/f+1 m 15 14 -1 BT +10 BT +10 BT
d/f+2 m 15 15 -6 +5 +5
d/f+2~1 Mm 8,12 15 -16~-15 JG JG
d/f+2~1
(1st hit only)
M 8 15 -24 -13 -13
d/f+3 m 17 14 -10 +6 +6
d/f+3
(on crouch)
m 17 14 -10 +22 +22
d/f+3
(on crouch) (opp holds d after
hit)
m 17 14 -10 KND KND
d/f+4 m 11 12 -4 +7 +7
d+1 mmM 7,7,7 17 -9~-3 OC RC +3~+9 OC RC +3~+9 OC RC
d+1~D mmM 7,7,7 17 -9~-3 OC AOP +3~+9 OC AOP +3~+9 OC AOP
d+1 (far, 3rd whiffs) mm 7,7 17 -14~-13 OC RC -2~-1 OC RC -2~-1 OC RC
d+1~D (far, 3rd whiffs) mm 7,7 17 -14~-13 OC AOP -2~-1 OC AOP -2~-1 OC AOP
d+3 L 8 21~23 -14~-12 OC +5~+7 OC +5~+7 OC
d+3,4 Lh 8,18 -12 PLD PLD
d/b+1 m 25(37) 18 -6 KND KND
d/b+3 L 0 15 +3 +3 +3
d/b+4 L 10 18 -12 OC +7 OC SLD
b+1 m 10 6~12 -14~-8 -3~+3 BT -3~+3 BT
b+1~B m 10 6~12 -14~-8 -3~+3 -3~+3
b+2 m 10 6~12 -14~-8 -3~+3 BT -3~+3 BT
b+2~B m 10 6~12 -14~-8 -3~+3 -3~+3
b+3 h 21 16 -4 BT +7 BT +10?
b+4 hh 13,17 14 -11~-10 BT ±0~+1 BT ±0~+1 BT
b+4~B hh 13,17 14 -16~-15 +5~+6 +5~+6
b+4 (2nd kick only) h 17 14 -20 BT -9 BT -9 BT
b+4~B (2nd kick only) h 17 14 -25 -14 -14
u/b+3+4 m 21 22 -19 JG JG
u/b+3+4~d+1+2 m 21 22 -19 JG AOP JG AOP
u+1 or u/f+1 m 5 16 -3 BT -3 BT +8 BT
(u/+1 or u/f+1)~U m 5 16 -10 -10 +1
u+1+2 mm 5,8 16 -2~-1 OC RC -7~-6 OC RC ±0~+1 OC RC
u+1+2,2 mmm 5,8,12 -4 +5 +5
u+1+2,2
(1st two hits ch)
mmm 5,8,12 -4 KND KND
u+1+2,2,1 mmmm 5,8,12,21 -10 KND KND
u+1+2~3+4 mm 5,8 16 -6~-5 +4~+5 +4~+5
u/b+3 or u+3 or u/f+3 m 25 24~26 -12~-10 PLD PLD
(u/b+3 or u+3 or u/f+3)~d+1+2 m 25 24~26 -14~-12 PLD AOP PLD AOP
u+4 m 20 25 -5 +6 OC KND
u/f+4 m 21 25 -1 +10 OC KND
(u+4 or u/f+4)~d m 21 25 -6 +5 OC RC KND RC
(u+4 or u/f+4)
~d+1+2
m 21 25 -12 AOP -1 AOP KND AOP
u/f+1+2 m 23 32 +1 +3 OC JG
u/f+1+2~B m 23 32 +1 BT +3 OC BT JG BT
u/f+3+4 mmm 8,10,12 16~17 -3 BT KND KND
f,f+1 m 15 15(16~) -11 ±0 OC ±0 OC
f,f+1,3 mh 15,23 -4 KND KND
f,f+1,4 mm 15,21 -12 PLD PLD
f,f+2 m 12 15(16~) -5 +6 +6
f,f+2,1 mm 12,21 -10 KND KND
f,f+3 m 13 14(15~) -5 BT +6 BT +7 BT
f,f+4 m 25 24(25~) ±0 KND +7
f,f+4 (blocked), 4 m -4
f,f+4 (blocked), 4 (far, 2nd whiffs) m -19
f,f+4 (blocked), 4~D m -35 AOP
f,f+4 (blocked), 4~D (far, 2nd whiffs) m -50 AOP
f,f+1+2 m 12 14(15~) -2 +5 +5
f,f+1+2,1+2 mm 12,21 -5 -3 OC JG
f,f+3+4 M 25 42~48 -2~+4 +14~+20 +14~+20
WS+2 m 12 13 -3 BT +7 BT JG BT
WS+2~F m 12 13 -5 +5 JG
WS+(hold 2) m 16 22 -10 BT JG BT JG BT
WS+(hold 2)~F m 16 22 -13 JG JG
WS+4 m 18 11 -10 KND KND
WS+3 m 22 22 +1 +6 OC +6 OC
WS+3 (on crouch) m 22 22 +1 SLD SLD
WS,b+4 h 20 14 -1 +1 FS
FC+3 L 8 15 -15 RC -4 RC -4 RC
FC+3,2 Lh 8,6 ±0 BT +7 BT +7? BT
FC+3,2,1 Lhh 8,6,6 ±0 +5 +9
FC+3.2.1.4 Lhhm 8,6,6,12 -18 JG JG
FC,d/f+2 Sm 10 19 -22 -11 -11
FC,D/F+2 Sm 10 19 -4 BT RC +7 BT RC +7 BT RC
FC,d/f+2,1 Sm,Sm 10,15 -10 +5 +5
FC,D/F+2,1 Sm,Sm 10,15 -7 BT RC +4 BT RC +4 BT RC
FC,d/f+4 L 6 18 -7 AOP +4 AOP +4 AOP
FC,d/f+4,4 LL 6,10   -6 RC +5 RC +5 RC
FC,d/b+3+4 BT
SS+3 L 21 27(36~) -22 JG JG
SS+3,d+1+2 L 21 27(36~) -22 AOP JG AOP JG AOP
SS+3~B BT
SS+4 L 16 18(27~) -13 RC -2 RC PLD RC
1+3+4 Taunt
2+3+4 m 0 25 +19G +19 +19

Hypnotist

INPUT RANGE DMG SPEED BLOCK HIT CH
b+1+2
b+1+2 (1 step), 2 m 25(37) 42 +1 KND KND
b+1+2 (2 step), 2 m 30(45) 72 +5 KND KND
b+1+2 (3 step), 2 m 35(52) 102 +24 KND KND
b+1+2 (1 step), 1+2 m 40 81 KND KND KND
b+1+2 (2 step), 1+2 mm 40,10 111 KND KND KND
b+1+2 (3 step), 1+2 mm 40,40 141 KND KND KND
b+1+2, 1+2~bb Cancel to BT
b+1+2, 4 h 20 34(64,94) -1? +1? FS
b+1+2, 3+4 h 26 45(75,105) -6 PLD PLD

Backturned (Raindance)

INPUT RANGE DMG SPEED BLOCK HIT CH
b+3+4 BT
BT 1 m 22 18 -7 BT KND BT KND BT
BT 2 h 10 12 ±0 BT +9? BT +9? BT
BT 2,1 hh 10,10 ±0 +5 +9
BT 2,1,4 hhm 10,10,15 -15 JG JG
BT 2,2 hh 10,10   +? BT +? BT
BT 2,2,1 hhmMM 10,10,7,7,7 -4? +? RC +? RC
BT 2,2,1~D hhmMM 10,10,7,7,7 -7? AOP +? AOP +? AOP
BT 3 m 20 22 -15? KND KND
BT 4 m 16 14 -16 JG JG
BT 3+4 Spin into background
BT d+3+4 Spin into foreground
BT u+3+4 Spin to BT
BT f+1+2 m 23 35 -6 +5 +7
BT f+1+2
(punch parry)
m 23 35 -6 CS CS
BT f+3+4 Roll forward to BT
BT f+3+4,3+4 m 25 25 -11 BT JG BT JG BT
BT d+3 L 15 17 -12 BT +7 BT SLD BT
BT D+3 L 15 17 -13 +6 SLD
BT d+4 L 0 15 ±0 OC ±0 OC ±0 OC
BT f,f+3 m 20 16(18?~) -5 KND KND
BT f,f+3+4 M 23 -? BT -? OC BT -? OC BT
BT f,f+3+4 (throw) M 23,30 FCD FCD FCD
BT d+1+2 AOP

Art of Phoenix

INPUT RANGE DMG SPEED BLOCK HIT CH
d+1+2 or FC+1+2 AOP
(Entering AOP) 1+2 m 14 21(32~) -13 JG JG
(Entering AOP) 1+2
(on crouch)
m 14 21(32~) -13 +19 JG
(Entering AOP) 1+2
(on crouch) (opp
holds d after hit)
m 14 21(32~) -13 KND JG
AOP 1+2 m 16 23 -11 JG JG
AOP d+1+2 m 25 26(27) -4 JG JG
AOP 3+4 mmm 8,8,14 24 -15 JG JG
AOP 3+4 (3rd hit whiffs) mm 8,8 24 -25?
AOP 3+4 (only 2nd kick) m 8 24
AOP 1 m 7 14 +5 RC +6 RC +6 RC
AOP 2 m 12 12 -14 RC -3 RC -3 RC
AOP 2,1 mm 12,15 -10 KND KND
AOP 3 L 15 21 -14 AOP -3 AOP -3 AOP
AOP 4 m 23 20 -13 KND KND
AOP 4~B m 23 20B -15 BT KND BT KND BT
AOP 4~3 L 15 23(24~) Ling KND KND Ling KND KND Ling KND
AOP 4~3~u or d L 15 23(24~) -? RC KND RC KND RC
AOP f+4 L 7 18~19 -7~-6 AOP +4~+5 AOP +4~+5 AOP
AOP f+4,4 LL 7,10 -6 RC +5 RC +5 RC
AOP d+1 L 13(,20) 19 -13 RC -2 RC Throw
AOP u+4 m 8 16~17S -10~-9 RC -1~±0 RC -1~±0 RC
AOP u+4 (far) m 8 16~17 -1~±0? RC +4~+5? RC +4~+5? RC
AOP u+4~B m 8 16~17 -20~-19 BT -11~-10 BT -11~-10 BT
AOP u+4~d+1+2 m 8 16~17 -12~-11 AOP -3~-2 AOP -3~-2 AOP
AOP u+4,4 mm 8,12 -12 RC -3 RC -3 RC
AOP u/b+3 or u+3 or u/f+3 m 15 14~16 -15~-13 JG JG
(AOP u/b+3 or u+3 or u/f+3),1 mM 15,25 -4 AOP +? OC AOP +? OC AOP
(AOP u/b+3 or u+3 or u/f+3),3 mh 15,25 -15 KND KND
(AOP u/b+3 or u+3 or u/f+3),4 m 15,21 -14 +? +?
(AOP u/b or u or u/f),
(land),3
L 19 46 -18 RC PLD RC PLD RC
(AOP u/b or u or u/f),
n+3
m 30 28~30 -22~-20 +6~+8 OB +6~+8 OB
(AOP u/b or u or u/f),
n+3~d+1+2
m 30 28~30 -9~-11 AOP +19~+21 OB AOP +19~+21 OB AOP
(AOP u/b or u or u/f),
n+4
m 25 23 -8 KND KND
AOP db or b or df or f AOP
AOP f,f or b,b AOP
AOP d AOP
AOP u/b or u or u/f
AOP b+3+4 BT
AOP f+3+4 Roll forward to RC
AOP f+3+4~d Roll forward to AOP

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