Dragunov Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!

Notes Convention

JG = Juggle FS = Fall Stun
KND = Knockdown MS = Minor Stun
SLD = Slide BT = Backturned
FCD = Facedown RC = Recover Crouching
PLD = Playdead OC = Opponent Recover Crouching

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 10 +1 +5 +5
2 h 10 10 ±0 +7 +7
3 h 28 16 -14 KND KND
4 h 17 12 -4 +5 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 6 10 +3 +7 +7
f+2 h 18 22 -? +? +?
f+3 m 18 20~21 -7? +? +18
f+4 h 16 14 -? +? +?

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 6 10(11) 3 7 7
f,f+2 m 26 16?(17?~) -10 KND FS
f,f+3 h 30 17?(18?~) -7? KND KND
f,f+4 m 21 29S?(30?~) ±0 +? OC KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 13 13 ±0 +7 +7
d/f+2 m 14 15 -12 JG JG
d/f+3 m 16 18 -7? Auto-Throw Auto-Throw
d/f+4 m 14 12 -7 +4 +4

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10S -5 RC +7 RC +7 RC
d+1 m 18 18 ±0 OC +? OC SLD
d/b+2 m 12 14 -? +? +?
d+2 L 13 18 -12 RC +? OC RC +? OC RC
d/b+3 L 20 22 -18 RC KND RC Auto-Throw
d+3 L 15 19 -? -? -?
d/b+4 l 7 12 -13 RC -2 RC -2 RC
d+4 L 10 15 -? -? +?

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 12 -2 +4 +4
WS+2 m 15 15 -12 JG JG
WS+3 m 21 16 -10 KND KND
WS+4 m 15 11 -7 +4 +4

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1
or u/f+1
m 12 18 -8 +3 +3
u/b+2 h 18 20 -? +? FS
u+2 or u/f+2 m 18 29 -? +? OC SLD
u/b+3 m 16 17 -15? KND KND
u+3 or u/f+3 m 16 17 -7? KND KND
u/b+4 or u+4
or u/f+4
m 21 22 -7? PLD PLD

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 5 10(11~) +1 +5 +5
SS+2 m 16 21?(30?~) -? +? +?
SS+3 m 24 16(17~) -14 KND KND
SS+4 m 17 12(13~) -4 +5 JG

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 10 +1 +? +?
1,1 hh 5,8 -4 +? +?
1,1,3 hhm 5,8,22 -10 KND KND
1,2 hm 5,10 -7 +4 +4
1,2,1 hmm 5,10,21 -11 SLD SLD
1,3 hh 5,14 -? +4 +4
1,3,2 hhm 5,14,24 -10 KND KND
1,3,2~1+2 h 30 (~) Throw Throw Throw
2 h 10 10 -? +? +?
2,1 hh 10,8 -? +4 +4
2,1,3 hhh 10,8,24 -9 KND KND
2,1,4 hhL 10,8,14 -14 ±0 ±0
4 h 17 12 -4 +5 JG
4,3 hh 17,24 ±0 KND KND
3+4 h 35 24 Drag KND FS Drag KND FS Drag KND
f+2 h 18 22 -? +? +?
f+2,4 h,m 18,21 -5 KND FS
f+3 m 18 20~21 -7? +? +18
f+4 h 16 14 -? +? +?
f+4,4 hh 16,14 -12 ±0 JG
f+4,d+4 hL 16,12 -14 ±0 ±0
f+1+2 h 22 19 -7- KND KND
d/f+1 m 13 13 ±0 +7 +7
d/f+2 m 14 15 -12 JG JG
d/f+3 (close) m 16(,20) 18 -7- Auto- Throw Auto- Throw
d/f+3 m 16 18 -7- +? +?
d+1 m 18 18 ±0 OC +? OC SLD
d+2 L 13 18 -12 +? +?
d+3 l 15 19 +? +?
d+3,4 lm 15,18 -7- +? +16? MS
d+4 L 10 15 -? -1? -1?
d+4,1 Lh 10,8 -? +? +?
d+4,1,3 Lhh 10,8,21 -16 KND KND
d+4,4 Lh 10,17 -? +? +?
d+4,4,3 Lhh 10,17,24 ±0 KND KND
d/b+2 m 12 14 -? +? +?
d/b+2,1 mm 12,10 -10 +1 +1
d/b+2,1,2 mmm 12,10,14 -16 KND KND
d/b+3 (clean) L 20(,20) 22 -18 RC KND RC Auto- Throw
d/b+3 L 20(,20) 22 -18 RC -3? RC Auto- Throw
b+1 h 18 16 -4? +? +20
b+2 m 16 15 -4 RC +7 RC +7 RC
b+2,1 mh 16,11 -3 +8 +8
b+2,1,3 (clean) mhL 16,11,20(,45) -18 KND Auto- Throw
b+2,1,3 mhL 16,11,20(,45) -18 +? Auto- Throw
b+3 h 18 17 -? +? FS
b+3,1 hh 18,14 +3 +? +?
b+4 m 15 15 -? +? +?
b+4,2 mm 15,15 -? +? +?
b+4,2,1 mmh 15,15,17 +4 +8 +8
b+4,2,1+2 mm 15,15,5 Tackle Tackle Tackle
b+4,3 mh 15,21 -7- KND KND
b+1+2 m 27 22 +3 SLD SLD
b+3+4 h 22 26 ±0 PLD PLD
b+2+3 m 65 65? KND KND KND
u/b+2 h 18 20 -7- +? FS
u+2 or u/f+2 m 18 29 -6? +? OC SLD
u/b+4 or u+4 or u/f+4 m 21 22 -7? PLD PLD
u/f+3+4 h 30 30 Auto- Throw Auto- Throw Auto- Throw
f,f+2 m 26 16?(17?~) -10 KND FS
f,f+2~1+2 h 30 (~) Throw Throw Throw
f,f+3 h 30 17?(18?~) -5? KND KND
f,f+4 m 21 29?(30?~) ±0 RC + OC RC KND RC
QCF+2 m 21 17(20?~) -10 JG JG
QCF+4 m 25,(10) 18?(21?~) -10 Auto- Throw Auto- Throw
QCF+4~1,3,4,2 Multi-Throw 25,10,20
QCF+4~2,4,3,1 Multi-Throw 25,10,20
QCF+1+2 m 26 12(14~) -14 KND KND
WS+1+2 m 26 12 -14 KND KND
QCB+2 m 23 26(29?~) -12 JG JG
f,f,f+2 or Running 2 m 30 (~) +9 KND KND
f,f,f+4 or Running 4 m 25(,25) (~) +? Auto- Throw Auto- Throw
WS+1 m 12 12 -2 +4 +4
WS+1,3 mm 12,18 -10 KND KND
WS+2 m 15 15 -12 JG JG
WS+3 m 21 16 -10 KND KND
SS+2 m 16 21?(30?~) -? +? +?
SS+2,3 mh 16,15 -11 +? +?
SS+2,1+2 mhm 16,8,12 -? +? +?
SS+2,1+2,4 mhmh 16,8,12,28 -10 FS FS
SS+2,1+2~1+2 mhm 16,8,12,5 Tackle Tackle Tackle
BT d+3 l 16 19? -? +? +?
Opponent Down d+3+4 L 24 ? -12? -1? -1?

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5 Responses to Dragunov Frame Data

  1. D says:

    This really helps….all I need is my own TDR MACHINE

  2. Draakur says:

    D/f+3 doesn’t auto-throw on CH, only clean. It forces a kneel stun on CH, not sure on damage or frames though.

  3. Fonzie! says:

    I like how well-organised this is, divided into smaller, distinct categories!

    When is the last time this was updated, though? The frame data seems to change a lot between patches.

  4. JJ says:

    Patches? You’re in the wrong decade honey, Tekken 5 DR was never patched.

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