Feng Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!

Notes Convention

JG = Juggle MS = Minor Stun
KND = Knockdown CS = Crumple Stun
SLD = Slide FS = Fall Stun
FCD = Facedown SWYF = Sway Forward
PLD = Playdead RC = Recover Crouching
BT = Backturned OC = Opponent Recover Crouching

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 10 +2 +8 +8
2 h 10 12 -3 +5 +5
3 h 15 14 -7 KND KND
4 h 13 12 -10 +1 +1

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 6 10 +3 +9 +9
f+2 m 12 16~17 -6~-5 +5~+6 CS (+23~)
f+3 h 21 18 -13 -2 -2
f+4 h 18 18 -9 CS CS

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 6 10 (11~) +2 +9 +9
f,f+2 m 25 18 (19~) -10 KND CS
f,f+3 M 25 32 (33~) +3 OC +21 OC SLD
f,f+4 m 18 19 (20~) -10 JG JG

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 12 14 +1 +7 +7
d/f+2 m 15 20 -9 +2 CS
d/f+3 m 21 18 -6 KND KND
d/f+4 m 15 15 -6 +5 +5

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 m 15 26 -10 +1 CS
d+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+2 L 10 20 -11 -9 +3
d+2 L 18 20 -11 RC ±0 RC SLD RC
d/b+3 L 10 16(17) -15(-14) RC +4(+5) RC +5? RC
d+3 l 12 16 -17 RC -3 RC -3 RC
d/b+4 L 21 28 -25 RC FCD RC FCD RC
d+4 L 7 15? -11 +? +?
d+3+4 l 7 12 -15 RC -3 RC -3 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 10 15 -1 +5 +5
WS+2 m 21 15 -12 JG JG
WS+1+2 m 12 10~11 -4 +7 +7
WS+3 m 16 15 -12 JG JG
WS+4 m 13 11 -3 +8 (MS) +8 (MS)

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 or u/f+1 m 12 18 -8 +3(+10) +3(+10)
u/b+2 mh 13,21 16 -16 +8 +8
u+2 M 18 42 -23 -12 -12
u/f+2 m 30 38 +1 KND KND
u/b+3 or u+3 or u/f+3 h 25 21 -15 FS FS
u/b+4 m 11 15 -19? KND KND
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 5 10 (11~) +2 +8 +8
SS+2 h 18 15 (24~) -7 BT +9 BT +9 BT
SS+3 h 15 14 (15~) -7 KND KND
SS+4 L 10(15) 20~21 (29~) -23~ +5?(PLD) PLD

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 10 +2 +8 +8
1,1 hm 5,21 -7 +6 CS
1,2 hh 5.8 ±0 +8 +11
1,2,2 hhh 5,8,10 -14 ±0 ±0
1,2,2~b hhh 5,8,10 -4 BT +7 BT +7 BT
1,3 hh 5,15 -6 +5 +5
2~1 M 12 23(24~) -4 OC +13 OC +13 OC
2~1,1 Mm 12,12 -10 KND KND
3~4 m 32 34(35~) -3 KND KND
3~4 (far) m 32 34(35~) +? KND KND
3~4,3 mL 32,21 -13 PLD PLD
1+2 m 28 21 -13 KND CS
1+2
(parries punch)
m 28 21 CS
f+2 m 12 16~17 -6~-5 +5~+6 CS
f+2,1 mm 12,13 -2 +10 +16
f+2,1,2 mmm 12,13,25 -21 KND KND
f+3 h 21 18 -13 -2 -2
f+3,2 hm 21,22 -5 BT KND BT KND BT
f+4 h 18 18 -9 CS CS
f+4,3 hM 18,24 -10 KND KND
f+4~b h 18 18 -5 BT CS BT CS BT
f+4,4 hL 18,15 -12 PLD PLD
d/f+1 m 12 14 +1 +7 +7
d/f+2 m 15 20 -9 +2 CS
d/f+2,2 mm 15,21 -3 KND KND
d/f+3 m 21 18 -6 KND KND
d/f+4 m 15 15 -6 +5 +5
d+2 L 18 20 -11 ±0 SLD
d+4 L 7 13? -11 +1? +1?
d+4,1+2 Lm 7,22 -10 KND KND
d/b+1 m 15 26 -10 +1 CS
d/b+1,2 mm 15,21 -11 KND KND
d/b+2 L 10 20 -11 -9 +3
d/b+2,2 LL 10,10 -14 PLD PLD
d/b+2,2,2 LLM 10,10,21 -5 SLD SLD
d/b+2,2~b L 10 -20 -18 -6
d/b+3 L 10 16~17 -15 RC +4 RC +4 RC
d/b+4 L 21 28 -25(~23? RC) FCD RC FCD RC
b+1 h 12 8 -10 -4 KND
b+2 m 15 17 -11 ±0 ±0
b+2,3 mL 15,8 -11 ±0 8
b+2,3,4 mLm 15,8,12 -10 KND KND
b+2,3,4,2 mLmM 15,8,12,21 -3 OC +4 OC +4 OC
b+3 h 12 23 -8 +3 +3
b+3,1 hm 12,21 -2 +6 CS
b+4 m 15 12 -6 +5 +5
u/b+1 or u+1 or u/f+1 m 12 18 -8 +3(+10) +3(+10)
u/b+2 mh 13,21 16 -16 +8 +8
u/f+2 m 30 38 +1 KND KND
u/b+3 or u+3 or u/f+3 h 25 21 -15(-14) FS FS
u/b+4 m 11 15 -19? KND KND
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG
f+1+2 h 35 19 -2 BT KND BT KND BT
d/b+1+2 m 15 21 +1 +8 +8
d/b+1+2,2 mL 15,18 -6 +5 SLD
b+1+2 m 30 13 -25 KND KND
u/b+1+2 m 60 79 CS CS CS
u/f+3+4 mhhh 10,21,10,10 24 -16 KND KND
u/f+3+4
(last hit)
h 10 -16 KND KND
f,f+2 m 25 18(19~) -10 KND CS
f,f+3 M 25 32(33~) +3 OC +21 OC SLD
f,f+4 m 18 19(20~) -10 JG JG
f,f+4,3 mm 18,21 -11 JG JG
f,f+1+2 m 25 23(24~) -10 KND(+) KND(+)
b,f+1 m 25 25 -16 KND CS
f,f,f+3 or Running 3 m 30 20(23~) +6 KND KND
WS+1 m 10 15 -1 +5 +5
WS+1,2 mm 10,10 -10 +1 +1
WS+1,2,1 mmm 10,10,11 -12 -3 MS
WS+2 m 21 15 -12 JG JG
WS+3 m 16 15 -12 JG JG
WS+4 m 13 11 -3 +8 (MS) +8 (MS)
FC,d/f+1 L 20 21 -11 ±0 SLD
SS+2 h 18 15 (24~) -7 BT +9 BT +9 BT
SS+4 L 10 20 (29~) -23~ PLD PLD
SS+4 (far) L 10(15) 21 (30~) -23~ +3 PLD
SS+1+2 m 24 22 (31~) 1 KND KND
Opponent Down d+3+4 L 22 24 -12? +5 +5

Backturned

INPUT RANGE DMG SPEED BLOCK HIT CH
BT 3 M 25 32 +3 OC +21 OC SLD
BT d+3 L 15(22) 18 -15? -3 (PLD) PLD
BT 1+2 m 22 16 -5 BT KND BT KND BT

Kenpo Step Arts

INPUT RANGE DMG SPEED BLOCK HIT CH
f+3+4
(parries 2-hit string)
Special 21 KND
f+3+4 Special
f+3+4,1 m 20 20 (50~) -1 +10 +10
f+3+4,2 h 18 14 (44~) -12 FS FS
f+3+4,3 h 15 21 (51~) ±0 OC +6 +17
f+3+4,4 h 15 19 (49~) -12 JG JG
b+3+4 Special
b+3+4,1 m 20 20 (35~) -1 +10 +10
b+3+4,2 h 18 14 (29~) -12 FS FS
b+3+4,3 h 15 21 (36~) ±0 OC +6 +17
b+3+4,4 h 15 19 (34~) -12 JG JG

Sway Forward

INPUT RANGE DMG SPEED BLOCK HIT CH
QCF SWYF
QCF+1 L 21 22(24~) -16 ±0 KND
QCF+2 m 30 16(18~) -13 +10 CS

<< Back to T5DR

2 Responses to Feng Frame Data

  1. shinken says:

    tnx for this data..
    b+1 is so fast!

Leave a comment