Heihachi Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle FS = Fall Stun
KND = Knockdown CS = Crumple Stun
SLD = Slide RC = Recover Crouching
PLD = Playdead OC = Opponent Recover Crouching

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 10 +1 +9 +9
2 h 10 10 ±0 +8 +8
3 h 25 14 -14 KND KND
4 h 30 16 -5 KND FS

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 6 10 +3 +9 +9
f+2 h 21 17 -13 -2 -2
f+3 m 24 20 -8 +3 KND
f+4 m 27 19 +5 OC +8 OC (SLD) SLD

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 6 10(11~) +3 +9 +9
f,f+2 m 30 20(21~) -16 JG JG
f,f+3 m 30 20(21~) 3 KND KND
f,f+4 m 27 19 +5 OC +8 OC (SLD) SLD

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 8 13 -1 +9 +9
d/f+2 m 14 15 -7? +5? JG
d/f+3 m 17 16 -9 +2 +2
d/f+4 m 15 12 -4 +7 +7

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10S -5 +6 +6
d+1 m 15 14 -8 -8 OC +4 OC
d/b+2 L 14 23 -15 RC +5 RC +5 RC
d+2 Sm 8 11 -4 RC +7 RC +7 RC
d/b+3 L 12 16 -17 RC -3 RC -3 RC
d+3 L 12 16 -17 RC -3 RC -3 RC
d/b+4 or d+4 l 7 12 -13 RC -2 RC -2 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC,d/b+4 or FC,d+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 11 -3 +7 +7
WS+2 m 20 18 -7 +4 FS
WS+3 h 28 16 -16 KND KND
WS+4 m 13 11 -5 +6 +6

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 or u/f+1 m 12 18 -8 +3 +3
u/b+2 or u/f+2 M 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/b+3 or u+3 m 25 21 -17 KND KND
u/f+3 m 25 28 -6 KND KND
u/b+4 m 11 15 -19 -8 KND
u+4 m 13 15 -12 KND JG
u/f+4 m 25 24 -5 KND KND

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 5 10(11~) +1 +9 +9
SS+2 m 25 19(28~) -11 -2 CS
SS+3 h 25 14(15~) -14 KND KND
SS+4 h 30 16(17~) -5 KND FS

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 10 +1 +9 +9
1,1 hh 5,6 +1 +9 +9
1,1,2 hhm 5,6,11 -17 KND KND
1,2 hh 5,8 ±0 +8 +8
1,2,2 hhh 5,8,12 -12 +1 +1
1,2,2~1+2 hhm 5,8,22 -5 KND KND
1,2,2~1+2~SS hh 5,8 -18(-17) -11(-10) -11(-10)
1,2,4 hhh 5,8,15 -19 KND KND
2 h 10 10 ±0 +9 +9
2,2 hh 10,12 -13 -2 -2
2,2~1+2 hm 10,25 -5 KND KND
2,2~1+2~SS h 10 -17(-16) -8(-7) -8(-7)
4~3 m 25 34(36~) Heihachi KND KND Heihachi KND KND Heihachi KND
u/f+4~3 m 25 34(35~) Heihachi KND KND Heihachi KND KND Heihachi KND
1+2 m 22 12 -5 KND KND
f+1 h 6 10 +3 +9 +9
f+1,b+2 hm 6,21 -1(-3) +5 +5
f+1,b+2,1 hmm 6,21,25 -28 KND KND
f+1,b+2,4 hmm 6,21,30 5 KND KND
f+2~1+2 m 25 26(27~) -5 KND KND
f+2~1+2~SS
f+3 m 24 20 -8 +3 KND
f+4 m 27 19 +5 OC +8 OC (SLD) SLD
f+1+2 h 15? 12 -14 KND KND
d/f+1 m 8 13 -1 +9 +9
d/f+1,1 mh 8,5 -2 +4 +4
d/f+1,2 mm 8,15 -27 JG JG
d/f+1+2 m 33 24 -11 KND KND
d/f+1+2 (parries throw) m 33 24 KND
d/f+2+3 L 25(10,15) -16 SLD SLD
d/f+2+3(hit),2 Lm 10,20 KND KND
d+1 m 15 14 -8 -8 +4
d+1~D m 15 14 -5 RC -5 RC +7 RC
d+1,2 mm 15,26 -17 KND KND
d+1+4 m 70 60 KND KND KND
d/b+2 L 14 23 -15 RC +5 RC +5 RC
b+1 m 22 14~15 -2~-1 -3~-2 OC -3~-2
b+2 m 25 22 ±0(-2) +5 CS
b+3 h 14 15 -6 +5 +5
b+3,3 hM 14,21 -12~-10 SLD SLD
b+1+2 m 20 19 -5 -6 -6
b+1+2,1+2 mm 20,22 -10 KND KND
u/f+3 m 25 28 -6 KND KND
u/f+3,4 mm 17,22 +7 KND KND
u/f+3:4 mm 25,22 +7 KND KND
u/f+4 m 25 24 -5 KND KND
f,f+2 m 30 20(21~) -16 JG JG
f,f+3 m 30 20(21~) +3 KND KND
b,b+1+2 m 36(20,1*16) 38(39~) +10 CS CS
b,b,n+3+4
b,f+2 m 14 15(15~) -7 +4 +4
b,f+2,1 mh 14,21 1 KND KND
b,f+2,2 mm 14,25 -11 OC +1 OC JG
QCF+2 m 30 13(15~) -17 KND KND
f,n,d,d/f~2 h 23 11(15~) -10 JG JG
f,n,d,D/F+2 h 23 11(14~) +5 JG JG
f,n,d,d/f~1 m 31 19(23~) -15 KND KND
f,n,D/F+1 m 36 22~23 -11~-10 KND KND
f,n,d,D/F~3 L 21 33(36~) -18 SLD SLD
f,n,d,d/f+3 m 35 27(30~) 7 KND KND
f,n,d,D/F~4 L 16 16(20~) -28 +5 PLD
f,n,d,D/F~4,N+4 Lm 16,14 -3 +8 +8
f,n,d,D/F~4,N+4,4 Lmm 16,14,21 -16 -5 -5
f,n,d,D/F~4,N+1 Lm 16,37 -19 KND KND
f,n,d,D/F~4,4 LL 16,13 -14 PLD PLD
f,n,d,D/F~4,4,N+4 LLm 16,13,14 -3 +8 +8
f,n,d,D/F~4,4,N+4,4 LLmm 16,13,14,21 -16 -5 -5
f,n,d,D/F~4,4,N+1 LLm 16,13,21 -12 KND KND
f,n,d,D/F~4,4,4 LLL 16,13,13 -14 PLD PLD
f,n,d,D/F~4,4,4,N+4 LLLm 16,13,13,14 -3 +8 +8
f,n,d,D/F~4,4,4,N+4,4 LLLmm 16,13,13,
14,21
-16 -5 -5
f,n,d,D/F~4,4,4,N+1 LLLm 16,13,13,21 -12 KND KND
f,f,f+3 or Running 3 m 30 22(25~) +17 KND KND
WS+2 m 20 18 -7 +4 (KND) KND
WS+4 m 13 11 -5 +6 +6
WS+4,4 mm 13,18 -15 -4 -4
FC,d/f+4 L 21 19 -27 KND RC KND RC
SS+2 m 25 19(28~) -11 -2 CS
Opponent Down d+4 L 24 19 -16 -5 -5
2+3+4 Auger Taunt
1+2+3+4 Super
charge
1+2+3+4~d,u (step)
1+2+3+4~d,u (step), u+3 or u/f+3 m 36 ? -? KND KND
1+2+3+4~d,u (step), u+3,4 or u/f+3,4 mh 36,41 -? KND KND
d+3+4 Raijn Charge

During Raijin Charge

INPUT RANGE DMG SPEED BLOCK HIT CH
1 m 21 15(40~) -12 KND KND
1,2 mm 21,24 -17 SLD SLD
[hold charge] 1 mm 50(4) 15(40~) +12 KND KND
2 h 50 91 FS FS FS

<< Back to T5DR

3 Responses to Heihachi Frame Data

  1. n8nmonster says:

    updated, added the following:

    df1+2 (parries throw)
    1+2+3+4~d,u (step), u/f+3,4

  2. Wave Kid says:

    bb1+2 isn’t +10 on block

  3. MaJoR-9 says:

    f,n,d,D/F~4,N+4,4 isn´t -16 it´s -15

Leave a comment