Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!
Notes Convention
JG = Juggle | KND = Knockdown |
SLD = Slide | FS = Fall Stun |
PLD = Playdead | CS = Crumple Stun |
RC = Recover Crouching | CDS = Crouching Demon Stance |
OC = Opponent Recover Crouching |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 7 | 10 | +3 | +9 | +9 |
2 | h | 9 | 10 | ±0 | +9 | +9 |
3 | h | 19 | 14 | ±0 | +4 | +4 |
4 | h | 21 | 18 | +6 | CS | CS |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 7 | 10 | +3 | +9 | +9 |
f+2 | h | 12 | 16 | -15 | -9 | -9 |
f+3 | m | 16 | 12 | -5 | +6 | +6 |
f+4 | m | 21 | 16 | -8 | +2 | CS |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | h | 7 | 10(11~) | +3 | +9 | +9 |
f,f+2 | m | 24 | 15(16~) | -11 | KND | KND |
f,f+3 | m | 25 | 22(23~) | 2 | KND | KND |
f,f+4 | M | 19 | 20~23(21~) | +3~+6 OC | +6~+9 OC | +6~+9 OC |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 12 | 13 | -2 | +9 | +9 |
d/f+2 | m | 15 | 15 | -7 | +4 | JG |
d/f+3 | m | 10 | 14 | -16 | -3 | FS |
d/f+4 | m | 33 | 19 | -17 | KND | KND |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/b+1 | Sm | 5 | 10 | -5 RC | +6 RC | +6 RC |
d+1 | m | 24 | 21 | -4 | KND | KND |
d/b+2 | m | 12 | 16 | -15 | -4 | CS |
d+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
d/b+3 | h | 21 | 20 | -11 | KND | KND |
d+3 | l | 7 | 15 | -11 | ±0 | ±0 |
d/b+4 | l | 15 | 20 | -14 | -3 | PLD |
d+4 | L | 15 | 16 | -15 | -4 | -4 |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 5 | 10 | -5 RC | +7 RC | +7 RC |
FC+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
FC+3 | L | 12 | 16 | -14 RC | -3 RC | -3 RC |
FC+4 | l | 10 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 10 | 13 | -6 | +5 | +5 |
WS+2 | m | 15 | 14 | -12 | JG | JG |
WS+3 | h | 28 | 18 | ±0 | PLD | PLD |
WS+4 | m | 13 | 11 | -5 | +6 | +6 |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/b+1 or u+1 or u/f+1 |
m | 12 | 18 | -8 | +3 | +3 |
u/b+2 | M | 18 | 42 | -23 | -12 | -12 |
u+2 | M | 18 | 42 | -23 | -12 | -12 |
u/f+2 | m | 18 | 15 | -7 | +2? | KND |
u/b+3 or u+3 or u/f+3 |
h | 30 | 21~22 | -5~-4 | KND | KND |
u/b+4 | m | 11 | 15 | -12 | -1 | KND |
u+4 | m | 15 | 15 | -12 | KND | JG |
u/f+4 | m | 13 | 15 | -12 | JG | JG |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 7 | 10(11~) | +3 | +9 | +9 |
SS+2 | h | 9 | 10(19?~) | ±0 | +9 | +9 |
SS+3 | h | 19 | 14(15~) | ±0 | +4 | +4 |
SS+4 | h | 21 | 18(19~) | +6 | CS | CS |
Special Skills
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 7 | 10 | +3 | +9 | +9 |
1,2 | hh | 7,12 | – | ±0 | +8 | +8 |
1,2,3 | hhm | 7,11,25 | – | +1~+2 | KND | KND |
1,2,4 | hhh | 7,12,22 | – | -1 | KND | KND |
1,3 | hh | 6,10 | – | -6 | +4 | +4 |
1,3,2 | hhm | 6,10,10 | – | -1 | +3 | +3 |
1,3,2,1 | hhmm | 6,10,10,10 | – | -4 | +3 | +3 |
1,3,2,1,4 | hhmml | 6,10,10,10,10 | – | -8 | +24 | +24 |
1,3,2,1,4,d+1+2 | Supercharge | – | – | – | – | – |
1,3~3 | hm | 6,22 | – | +5 | SLD | SLD |
1,3~3,d/f+3 | hmm | 6,22,13 | – | ±0 | +1 | FS |
1,d+3 | hL | 7,7 | – | -12 | -1 | -1 |
2 | h | 9 | 10 | ±0 | +9 | +9 |
2,1 | hm | 9,9 | – | 1 | +7 | +7 |
2,1,4 | hmm | 9,9,18 | – | -7 | +2 | +2 |
2,1,4~4 | hml | 9,9,15 | – | -31 | PLD | PLD |
2,4 | hh | 9,16 | – | -13 | KND | KND |
4 | h | 21 | 18 | 6 | CS | CS |
4~3 or WS+4~3 | M | 28 | 24(25~) | OC Jin KND | KND Jin KND | KND Jin KND |
1+2 | mmmm | 5,5,5,7 | 12 | -10 | +13 | +13 |
f+2 | h | 12 | 16 | -15 | -9 | -9 |
f+3 | m | 16 | 12 | -5 | +6 | +6 |
f+3~3 | m | 22 | 22 | +5 | SLD | SLD |
f+3~3,d/f+3 | mm | 22,13 | – | ±0 | +1 | FS |
f+3~3,d/f+3 (hit),d+1+2 | Supercharge | – | – | – | – | – |
f+4 | m | 21 | 16 | -8 | +2 | CS |
f+4 (hit),d+1+2 | Supercharge | – | – | – | – | – |
f+1+2 | hh | 10,21 | 14 | -9 | KND | KND |
f+1+2 (hit),d+1+2 | Supercharge | – | – | – | – | – |
d/f+1 | m | 12 | 13 | -2 | +9 | +9 |
d/f+1,4 | mm | 12,18 | – | -7 | +2 | +2 |
d/f+1,4~4 | ml | 12,15 | – | -31 | PLD | PLD |
d/f+2 | m | 15 | 15 | -7 | +4 | JG |
d/f+3 | m | 10 | 14 | -16 | -3 | FS |
d/f+3 (hit),d+1+2 | Supercharge | – | – | – | – | – |
d/f+4 | m | 33 | 19 | -17 | KND | KND |
d/f+4 (hit),d+1+2 | Supercharge | – | – | – | – | – |
d+1 | m | 24 | 21 | -4 | KND | KND |
d+3 | l | 7 | 15 | -11 | ±0 | ±0 |
d+3,3 | lm | 7,10 | – | -15 | -6 | -2 |
d+4 | L | 15 | 16 | -15 | -4 | -4 |
d+3+4 | mh | 5,15 | 14 | -30? | JG | JG |
d/b+2 | m | 12 | 16 | -15 | -4 | CS |
d/b+2,2 | mh | 12,15 | – | -17 | -12 | -12 |
d/b+2,2,3 | mhm | 12,15,21 | – | -7 | CS | CS |
d/b+4 | l | 15 | 20 | -14 | +2 | PLD |
d/b+3 | h | 28 | 20 | -11 | KND | KND |
b+2 | h | 12 | 16 | -10 | +1 | +1 |
b+2,3 | hm | 12,21 | – | -13 | KND | KND |
b+2,3 (hit),d+1+2 | Supercharge | – | – | – | – | – |
b+3 | h | 15 | 14 | +2 | +6 | PLD |
b+3,4 | hl | 15,15 | – | -15 | +4 | PLD |
b+4 | m | 18 | 17 | -7 | CS | CS |
u/b+1+2 | m | 100 | 75 | KND | KND | KND |
u/b+1+2~b,b | Cancel | – | – | – | – | – |
u+4 | m | 15 | 15 | -12 | KND | JG |
u/f+4 | m | 13 | 15 | -12 | JG | JG |
u/f+2 | m | 18 | 15 | -7 | +2 | KND |
u/b+3 or u+3 or u/f+3 | h | 30 | 21~22 | -5~-4 | KND | KND |
f,f,f+3 or Running 3 | m | 30 | 22(25~) | +17 | KND | KND |
b,f+2 | m | 18 | 15 | -7 | +4 | +4 |
b,f+2,1 | mh | 18,10 | – | -4 | +7 | +7 |
b,f+2,1,2 | mhm | 18,10,24 | – | -6 | KND | KND |
WS+2 | m | 15 | 14 | -12 | JG | JG |
WS+3 | h | 28 | 18 | ±0 | PLD | PLD |
WS+1 | m | 10 | 13 | -6 | +5 | +5 |
WS+1,2 | mm | 10,16 | – | -9 | +2 | +2 |
Opponnent Down d+2 | L | 22 | – | -11 | +? | +? |
1+3+4 | Taunt | – | – | – | – | – |
b+1+3 or b+2+4 | High / Mid Parry | – | – | – | – | – |
Dashing Attacks
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+2 | m | 24 | 15(16~) | -11 | KND | KND |
f,f+4 | M | 19 | 20~23 (21~) | +3~+6 OC | +6~+9 OC | +6~+9 OC |
f,f+3 | m | 25 | 22(23~) | +2 | KND | KND |
f,f+3,1 | mh | 25,5 | – | +1 | +7 | +7 |
f,f+3,1,3 | mhh | 25,5,10 | – | -6 | +4 | +4 |
f,f+3,1,3,2 | mhhm | 25,5,10,10 | – | -1 | +3 | +3 |
f,f+3,1,3,2,1 | mhhmm | 25,5,10,10,10 | – | -4 | +3 | +3 |
f,f+3,1,3,2,1,4 | mhhmml | 25,5,10,10,10,10 | – | -8 | +24 | +24 |
f,f+3,1,3,2,1,4, d+1+2 |
Supercharge | – | – | – | – | – |
Crouch Dash Attacks
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,n,d,D/F+1 | m | 22 | 16(20~) | -13 | JG | JG |
f,n,d,d/f+1 | m | 22 | 16(19~) | -13 | JG | JG |
f,n,d,D/F+2 | h | 25 | 12(16~) | -2 | KND | KND |
f,n,d,d/f+2 | h | 30 | 11(14~) | +5 | KND | KND |
f,n,d,D/F+4 | l | 18 | 20(24~) | -31 | PLD | PLD |
f,n,d,D/F+4 (hit),d+1+2 | Supercharge | – | – | – | – | – |
f,n,d,D/F+4,3+4 | l,M | 18,21 | – | OC Jin KND | KND Jin KND | KND Jin KND |
Crouching Demon Stance
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
b+1 | CDS | – | – | – | – | – |
CDS~F | Cancel to Dashing | – | – | – | – | – |
CDS~D/F | Cancel to Crouch Dash | – | – | – | – | – |
CDS 1 | m | 18 | 16(21~) | -11 | +12 | +12 |
CDS 1,2 | mm | 18,21 | – | -11 | KND | KND |
CDS 2 | m | 24 | 35(40~) | -10 | CS | CS |
CDS 3 | h | 25 | (~) | 4 | KND | KND |
CDS 4 | l | 15 | 35(40~) | -12 | PLD | PLD |
Lingering Soul
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
b+1+2 | Supercharge | 0 | – | – | – | – |
b+1+2~f,f,b+1+3 or b+1+2~f,f,b+2+4 | High / Mid Counter | – | – | – | – | – |
b+1+2 (hold 1+2),d,u,b,f | Lingering Soul Omen | – | – | – | – | – |
Lingering Soul Omen
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,n,d,D/F+2 or CDS~D/F+2 | h | 30(36) | 12(14~) | -2? | JG | JG |
f,n,d,D/F+4 or CDS~D/F+4 | l | 22(26) | 20(24~) | -14? | PLD | PLD |
f,n,d,D/F+4 or CDS~D/F+4 (hit),d+1+2 | Supercharge | – | – | – | – | – |
f,n,d,D/F+4,3+4 or CDS~D/F+4,3+4 | l,M | 22(26),21 | – | OC Jin KND | KND Jin KND | KND Jin KND |
1,2,3,f+1,3~3,3 | hhmhmm | 7,11,25,10,30,17 | – | – | – | – |
1,2,3,f+1,3~3,3 (hit),d+1+2 |
Supercharge | – | – | – | – | – |
1,2,3,1,3,2,1,4 | hhmhhmml | 7,11,25,10,13, 10,10,10 |
– | – | – | – |
1,2,3,1,3,2,1,4, d+1+2 |
Supercharge | – | – | – | – | – |
I think the bd4 in the special skills table should be labeled as L instead of the l which is the bd4 in the standing in crouch position………
I have my doubts of f2 being 16 frames….
Crouch Dash Attacks – f,n,d,D/F+2(ewhf) – f,n,d,d/f+2(whf)..the input for frame data has been swaped around for these 2. . !
peter kazama