Jin Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle KND = Knockdown
SLD = Slide FS = Fall Stun
PLD = Playdead CS = Crumple Stun
RC = Recover Crouching CDS = Crouching Demon Stance
OC = Opponent Recover Crouching  

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 7 10 +3 +9 +9
2 h 9 10 ±0 +9 +9
3 h 19 14 ±0 +4 +4
4 h 21 18 +6 CS CS

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 7 10 +3 +9 +9
f+2 h 12 16 -15 -9 -9
f+3 m 16 12 -5 +6 +6
f+4 m 21 16 -8 +2 CS

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 7 10(11~) +3 +9 +9
f,f+2 m 24 15(16~) -11 KND KND
f,f+3 m 25 22(23~) 2 KND KND
f,f+4 M 19 20~23(21~) +3~+6 OC +6~+9 OC +6~+9 OC

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 12 13 -2 +9 +9
d/f+2 m 15 15 -7 +4 JG
d/f+3 m 10 14 -16 -3 FS
d/f+4 m 33 19 -17 KND KND

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10 -5 RC +6 RC +6 RC
d+1 m 24 21 -4 KND KND
d/b+2 m 12 16 -15 -4 CS
d+2 Sm 8 11 -4 RC +7 RC +7 RC
d/b+3 h 21 20 -11 KND KND
d+3 l 7 15 -11 ±0 ±0
d/b+4 l 15 20 -14 -3 PLD
d+4 L 15 16 -15 -4 -4

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -14 RC -3 RC -3 RC
FC+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 10 13 -6 +5 +5
WS+2 m 15 14 -12 JG JG
WS+3 h 28 18 ±0 PLD PLD
WS+4 m 13 11 -5 +6 +6

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1
or u/f+1
m 12 18 -8 +3 +3
u/b+2 M 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/f+2 m 18 15 -7 +2? KND
u/b+3 or u+3
or u/f+3
h 30 21~22 -5~-4 KND KND
u/b+4 m 11 15 -12 -1 KND
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 7 10(11~) +3 +9 +9
SS+2 h 9 10(19?~) ±0 +9 +9
SS+3 h 19 14(15~) ±0 +4 +4
SS+4 h 21 18(19~) +6 CS CS

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 7 10 +3 +9 +9
1,2 hh 7,12 ±0 +8 +8
1,2,3 hhm 7,11,25 +1~+2 KND KND
1,2,4 hhh 7,12,22 -1 KND KND
1,3 hh 6,10 -6 +4 +4
1,3,2 hhm 6,10,10 -1 +3 +3
1,3,2,1 hhmm 6,10,10,10 -4 +3 +3
1,3,2,1,4 hhmml 6,10,10,10,10 -8 +24 +24
1,3,2,1,4,d+1+2 Supercharge
1,3~3 hm 6,22 +5 SLD SLD
1,3~3,d/f+3 hmm 6,22,13 ±0 +1 FS
1,d+3 hL 7,7 -12 -1 -1
2 h 9 10 ±0 +9 +9
2,1 hm 9,9 1 +7 +7
2,1,4 hmm 9,9,18 -7 +2 +2
2,1,4~4 hml 9,9,15 -31 PLD PLD
2,4 hh 9,16 -13 KND KND
4 h 21 18 6 CS CS
4~3 or WS+4~3 M 28 24(25~) OC Jin KND KND Jin KND KND Jin KND
1+2 mmmm 5,5,5,7 12 -10 +13 +13
f+2 h 12 16 -15 -9 -9
f+3 m 16 12 -5 +6 +6
f+3~3 m 22 22 +5 SLD SLD
f+3~3,d/f+3 mm 22,13 ±0 +1 FS
f+3~3,d/f+3 (hit),d+1+2 Supercharge
f+4 m 21 16 -8 +2 CS
f+4 (hit),d+1+2 Supercharge
f+1+2 hh 10,21 14 -9 KND KND
f+1+2 (hit),d+1+2 Supercharge
d/f+1 m 12 13 -2 +9 +9
d/f+1,4 mm 12,18 -7 +2 +2
d/f+1,4~4 ml 12,15 -31 PLD PLD
d/f+2 m 15 15 -7 +4 JG
d/f+3 m 10 14 -16 -3 FS
d/f+3 (hit),d+1+2 Supercharge
d/f+4 m 33 19 -17 KND KND
d/f+4 (hit),d+1+2 Supercharge
d+1 m 24 21 -4 KND KND
d+3 l 7 15 -11 ±0 ±0
d+3,3 lm 7,10 -15 -6 -2
d+4 L 15 16 -15 -4 -4
d+3+4 mh 5,15 14 -30? JG JG
d/b+2 m 12 16 -15 -4 CS
d/b+2,2 mh 12,15 -17 -12 -12
d/b+2,2,3 mhm 12,15,21 -7 CS CS
d/b+4 l 15 20 -14 +2 PLD
d/b+3 h 28 20 -11 KND KND
b+2 h 12 16 -10 +1 +1
b+2,3 hm 12,21 -13 KND KND
b+2,3 (hit),d+1+2 Supercharge
b+3 h 15 14 +2 +6 PLD
b+3,4 hl 15,15 -15 +4 PLD
b+4 m 18 17 -7 CS CS
u/b+1+2 m 100 75 KND KND KND
u/b+1+2~b,b Cancel
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG
u/f+2 m 18 15 -7 +2 KND
u/b+3 or u+3 or u/f+3 h 30 21~22 -5~-4 KND KND
f,f,f+3 or Running 3 m 30 22(25~) +17 KND KND
b,f+2 m 18 15 -7 +4 +4
b,f+2,1 mh 18,10 -4 +7 +7
b,f+2,1,2 mhm 18,10,24 -6 KND KND
WS+2 m 15 14 -12 JG JG
WS+3 h 28 18 ±0 PLD PLD
WS+1 m 10 13 -6 +5 +5
WS+1,2 mm 10,16 -9 +2 +2
Opponnent Down d+2 L 22 -11 +? +?
1+3+4 Taunt
b+1+3 or b+2+4 High / Mid Parry

Dashing Attacks

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+2 m 24 15(16~) -11 KND KND
f,f+4 M 19 20~23 (21~) +3~+6 OC +6~+9 OC +6~+9 OC
f,f+3 m 25 22(23~) +2 KND KND
f,f+3,1 mh 25,5 +1 +7 +7
f,f+3,1,3 mhh 25,5,10 -6 +4 +4
f,f+3,1,3,2 mhhm 25,5,10,10 -1 +3 +3
f,f+3,1,3,2,1 mhhmm 25,5,10,10,10 -4 +3 +3
f,f+3,1,3,2,1,4 mhhmml 25,5,10,10,10,10 -8 +24 +24
f,f+3,1,3,2,1,4,
d+1+2
Supercharge

Crouch Dash Attacks

INPUT RANGE DMG SPEED BLOCK HIT CH
f,n,d,D/F+1 m 22 16(20~) -13 JG JG
f,n,d,d/f+1 m 22 16(19~) -13 JG JG
f,n,d,D/F+2 h 25 12(16~) -2 KND KND
f,n,d,d/f+2 h 30 11(14~) +5 KND KND
f,n,d,D/F+4 l 18 20(24~) -31 PLD PLD
f,n,d,D/F+4 (hit),d+1+2 Supercharge
f,n,d,D/F+4,3+4 l,M 18,21 OC Jin KND KND Jin KND KND Jin KND

Crouching Demon Stance

INPUT RANGE DMG SPEED BLOCK HIT CH
b+1 CDS
CDS~F Cancel to Dashing
CDS~D/F Cancel to Crouch Dash
CDS 1 m 18 16(21~) -11 +12 +12
CDS 1,2 mm 18,21 -11 KND KND
CDS 2 m 24 35(40~) -10 CS CS
CDS 3 h 25 (~) 4 KND KND
CDS 4 l 15 35(40~) -12 PLD PLD

Lingering Soul

INPUT RANGE DMG SPEED BLOCK HIT CH
b+1+2 Supercharge 0
b+1+2~f,f,b+1+3 or b+1+2~f,f,b+2+4 High / Mid Counter
b+1+2 (hold 1+2),d,u,b,f Lingering Soul Omen

Lingering Soul Omen

INPUT RANGE DMG SPEED BLOCK HIT CH
f,n,d,D/F+2 or CDS~D/F+2 h 30(36) 12(14~) -2? JG JG
f,n,d,D/F+4 or CDS~D/F+4 l 22(26) 20(24~) -14? PLD PLD
f,n,d,D/F+4 or CDS~D/F+4 (hit),d+1+2 Supercharge
f,n,d,D/F+4,3+4 or CDS~D/F+4,3+4 l,M 22(26),21 OC Jin KND KND Jin KND KND Jin KND
1,2,3,f+1,3~3,3 hhmhmm 7,11,25,10,30,17
1,2,3,f+1,3~3,3
(hit),d+1+2
Supercharge
1,2,3,1,3,2,1,4 hhmhhmml 7,11,25,10,13,
10,10,10
1,2,3,1,3,2,1,4,
d+1+2
Supercharge

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2 Responses to Jin Frame Data

  1. tremorman says:

    I think the bd4 in the special skills table should be labeled as L instead of the l which is the bd4 in the standing in crouch position………
    I have my doubts of f2 being 16 frames….

  2. Peter Kazama says:

    Crouch Dash Attacks – f,n,d,D/F+2(ewhf) – f,n,d,d/f+2(whf)..the input for frame data has been swaped around for these 2. . !

    peter kazama

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