Law Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle KND = Knockdown
SLD = Slide FS = Fall Stun
PLD = Playdead CS = Crumple Stun
RC = Recover Crouching DFS = Dragon Fake Step
OC = Opponent Recover Crouching DSS = Dragon Sign Stance
BT = Backturned FS = Fake Step
OB = Opponent Backturned

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +1 +7 +7
2 h 10 10 +1 +7 +7
3 h 18 12 -14 -3 -3
4 h 16 11 -4 +5 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 6 10 +1 +7 +7
f+2 h 10 12 +1 +7 +10
f+3 h 20 14 -14 -3 -3
f+4 h 18 13 -4 +5 JG

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 6 10(11~) +1 +7 +7
f,f+2 m 13 16(17~) -6 +7 +7
f,f+3 m 28(42) 20(21~) -15 KND KND
f,f+4 L 10 18 -18 RC -7 RC +1 RC

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 10 13 +1 +7 +7
d/f+2 m 12 15 -7 JG (+3) JG
d/f+3 m 18 18 -14 -3 -3
d/f+4 m 15 12 -4 +7 +7

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10 -5 RC +6 RC +6 RC
d+1 L 15 21 -14 RC ±0 RC ±0 RC
d/b+2 m 15 14 -4 BT +7 BT +7 BT
d+2 Sm 8 11 -4 RC +7 RC +7 RC
d/b+3 L 14 17 -14 +4 +4
d+3 l 8 16 -14 -3 -3
d/b+4 l 21 24 -40 PLD PLD
d+4 l 7 12 -13 RC -2 RC -2 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC,d/b+4 or FC,d+4 l 7 12 -15 RC -4 RC -4 RC
FC,d/f+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 11 -3 +7 +7
WS+2 m 18 15 -18 JG JG
WS+3 h 16 16 +1 DFS +1 DFS +4 DFS
WS+4 m 12 11 -3 (+8) +8

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 m 12 18 -8 +3 +3
u/f+1 h 10 8(9) ±0 (+11) (+11)
u/b+2 or u/f+2 M 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/b+3 or u+3 or u/f+3 m 25 17 -14 KND KND
u/b+4 m 10 15 -19 -8 KND
u+4 m 12 15 -12 KND JG
u/f+4 m 14 15 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 5 8(9~) +1 +7 +7
SS+2 m 5 17(~) -10 +1 +1
SS+3 h 18 12(13~) -14 -3 -3
SS+4 h 16 11(12~) -4 +5 JG

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +1 +7 +7
= Left Right Combo Extensions
1,1 hh 5,5 -9 -12 -12
= Left Right Combo Extensions
1,1,1 hhh 5,5,5 -9 -12 -12
= Left Right Combo Extensions
1,1,1,1 hhhh 5,5,5,5 -9 -12 -12
= Left Right Combo Extensions
1,1,1,1,1 hhhhh 5,5,5,5,5 -9 (+23) (+23)
2 h 10 10 +1 +7 +7
2,2 hh 10,8 -4 BT +7 BT +7 BT
2,2,1 hhh 10,8,8 -3 +3 +3
2,2,1,2 hhhm 10,8,8,21 -5 OC +3 OC +11 (OC until 10f)
2,f+2 hm 10,5 -7 +4 +4
2,f+2,2 hmh 10,5,10 -10 +6 +6
2,f+2,2~b,f hmh 10,5,10 -15 DSS +1 DSS +1 DSS
2,f+2,1+2 hmm 10,5,23 -13 KND KND
3 h 18 12 -14 -3 -3
3,4 hm 18,21 -17 RC JG RC JG RC
3,3 hh 18,10 -14 -3 -3
3,3,4 hhm 18,10,21 -17 RC JG RC JG RC
3,3,3 hhh 18,10,10 -14 KND KND
3,3,3,4 hhhm 18,10,10,21 -17 RC JG RC JG RC
3,f+3 hm 18,15 -14 -3 -3
3,3,f+3 hmm 18,10,15 -14 -3 -3
4 h 16 11 -4 +7 JG
4,3 hh 16,12 -14 -5 -5
4,3~b,f hh 16,12 +7 DFS (+16) DFS (+16) DFS
4,3,4 hhh 16,12,12 -6 -1 JG
4,3,4~b,f hhh 16,12,12 +7 DFS +12 DFS JG DFS
4,u+3 hm 16,25 +1 KND KND
4,u+3~b,f hm 16,25 -1 DFS KND KND
b+3+4 or 3+4 or f+3+4 m 15_21_21 25 -17 RC JG RC JG RC
b+3+4,3 or 3+4,3 or f+3+4,3 mm 15_21_21,21 -18 RC JG RC JG RC
f+2~1 m 35 19(20~) -16 KND CS
F+2 h 10 12 +1 +7 +10
F+2,2 hm 10,5 -7 +4 +4
F+2,2,2 hmh 10,5,10 -10 +6 +6
F+2,2,2~b,f hmh 10,5,10 -15 DSS +1 DSS +1 DSS
F+2,2,1+2 hmm 10,5,23 -13 KND KND
f+1+2 m 23 20 +1 KND JG
f+1+2~D m 23 20 +4 RC KND JG RC
d/f+3 m 18 18 -14 -3 -3
D/F+3,3 mL 18,10 -14 -3 -3
D/F+3,3,3 mLh 18,10,16 -15 -4 -4
D/F+3,3,4 mLm 18,10,21 -15 RC KND RC KND RC
d/f+4 m 15 12 -4 +7 +7
d/f+4,3 mm 15,25 -17 RC JG RC JG RC
d+1 L 15 21 -14 RC ±0 RC ±0 RC
d+1,3 Lm 15,21 -10 KND KND
d+2 or FC+2 Sm 8 11 -4 RC +7 RC +7 RC
d+2,3 or FC+2,3 Sm,m 8,21 -16 JG JG
d+3 l 8 16 -14 -3 -3
d+3,3 lh 8,10 -14 -3 -3
d+3,3,4 lhm 8,10,21 -17 RC JG RC JG RC
d+4 or FC+4 l 7 12 -13 RC -2 RC -2 RC
d+4,3 or FC+4,3 lm 7,21 -17 RC JG RC JG RC
d+3+4 mm 25,27 19 -40 KND KND
d+3+4~d m 25 19 -? Law KND KND Law KND KND Law KND
d/b+2 m 15 14 -4 BT +7 BT +7 BT
d/b+2,4 mM 15,25,27 + ? SLD BT SLD BT
d/b+2,4~d mM 15,25 -? Lan PLD SLD Law PLD SLD Law PLD
d/b+3 L 14 17 -14 +4 OC +4 OC
d/b+4 l 21 24 -40 PLD PLD
d/b+4,4 lm 21,21 -13 KND KND
d/b+1+2 m 100 78 KND KND KND
d/b+1+2~u,u Cancel
d/b+1+2~1 h 10 ? ±0 +11 +11
d/b+1+2~1,3 hl 10,7 -12 ±0 ±0
b+1 m 12 14 -7 +4 +4
b+1~b,f m 12 14 -12 DSS -1 DSS -1 DSS
b+1,2 mm 12,12 -11 ±0 ±0
b+1,2~b,f mm 12,12 -15 DSS -4 DSS -4 DSS
b+1,2,1 mmm 12,12,21 -16 SLD SLD
b+2 m 12 16 -7 +4 +4
b+2,3 ml 12,8 -11 ±0 ±0
b+2,3,4 mlm 12,8,22 -7 JG JG
b+2,3,4~b,f mlm 12,8,22 +5 DFS JG DFS JG DFS
b+2,3,d+4 mll 12,8,21 -37 RC PLD RC PLD RC
b+3 m 25 23 -11 BT KND BT KND BT
b+3~f or b or u or d m 25 23 -12 KND KND
b+4 m 15 14 -7 +3 +3
b+4,3 mh 15,21 -6 KND KND
U/B+4 m 15 18 -17 RC -? JG RC
U+4 m 18 18 -16 RC JG RC JG RC
U/F+4 m 21 18 -14 RC JG RC JG RC
U/B+4,3 or U+4,3 or U/F+4,3 mm 15_18_21,25 -18 RC JG RC JG RC
U/B+3 or U+3 or U/F+3
U/B+3,4 or U+3,4 or U/F+3,4 m 25 44 -11 JG JG
U/B+3,4~b,f or U+3,4~b,f or U/F+3,4~b,f m 25 44 -13? DFS JG DFS JG DFS
u/f+1 h 10 8(9) ±0 (+11) (+11)
u/f+1,3 hl 10,7 -12 ±0 ±0
u/f+3 or u+3 or u/f+3 m 25 17 -12 KND KND
u/f+3,4 or u+3,4 or u/f+3,4 mm 25,25 -18 RC JG RC JG RC
f,f+2 m 13 16(17~) -6 +7 +7
f,f+2,1 mh 13,10 -2 +2 +2
f,f+2,1,3 mhm 13,10,22 -13 KND KND
f,f+3 m 28(42) 20(21~) -15 KND (SLD) KND
f,f+3,~b,f m 28(42) 20(21~) -3 DFS KND (SLD) DFS KND DFS
f,f+4 L 10 18(19~) -18 RC -7 RC +1 RC
QCF+1 h 4 12(14?~) +1 +7 +7
QCF+1,2 hh 4,4 -3 +3 +3
QCF+1,2,1 hhh 4,4,4 -3 +3 +3
QCF+1,2,1,2 hhhm 4,4,4,12 -14 JG JG
f,f,f+3 or Running 3 m 30 20(23~) (+10) KND KND
WS+2 m 18 15 -18 JG JG
WS+3 h 16 16 +1 DFS +1 DFS +4 DFS
WS+3~b,f h 16 16 (+16) DSS +16 DSS +17 DSS
WS+4 m 12 11 -3 (+8) +8
WS+4~b,f m 12 11 +5? DFS +12? DFS +12? DFS
WS+4,3 mm 12,21 -17 RC JG RC JG RC
FC+3 L 12 16 -14 -3 -3
FC+3,4 Lm 12,21 -17 RC JG RC JG RC
FC,U/B+4 m 25 14~16 -21
FC,U+4 m 28 14~16 -21 KND KND
FC,U/F+4 m 30 14~16 -21 KND KND
FC,U/B+3+4 or FC,U+3+4 or FC,U/F+3+4 mm 30(20) 46 -? Law KND KND Law KND KND Law KND
FC,d/f,d,D/F+3 L 22 16~ Law KND KND Law PLD KND Law PLD
SS+3+4 mh 10,22 15(24?~) -11 PLD PLD
SS+2 m 5 17(26?~) -10 +1 +1
SS+2~b,f m 5 17(26?~) -8 DSS +3 DSS +3 DSS
SS+2,1 mm 5,7 -10 +1 +1
SS+2,1~b,f mm 5,7 -8 DSS +3 DSS +3 DSS
SS+2,1,2 mmm 5,7,10 -10 +1 +1
SS+2,1,2~b,f mmm 5,7,10 -8 DSS +3 DSS +3 DSS
SS+2,1,2,1 mmmm 5,7,10,27 -20 KND KND
1+2+3+4 Supercharge
1+2+3+4,1 h 12 ? ±0 (+11) (+11)
1+2+3+4,1,3 hl 12,7 -12 ±0 ±0
d+1+2 DSS
b+1+2 FS

Left Right Combo Extensions

INPUT RANGE DMG SPEED BLOCK HIT CH
1,2 hh 5,8 -1 +6 +6
1,2~b,f hh 5,8 -5 DSS +2 DSS +2 DSS
1,2,2 hhh 5,8,10 -7 +9 +9
1,2,f+2 hhm 5,8,5 -7 +4 +4
1,2,f+2,1+2 hhmm 5,8,5,23 -13 KND KND
1,2,f+2,2 hhmm 5,8,5,10 -10 +6 +6
1,2,f+2,2~b,f hhmm 5,8,5,10 -14 DSS +2 DSS +2 DSS
1,2,3 hhm 5,8,10 -7 +4 KND
1,2,u/f+3 hh 5,8 -? RC -? RC -? RC
1,2,u/f+3,4 hhm 5,8,25 -11 JG JG
1,2,u/f+3,4~b,f hhm 5,8,25 -13? DFS JG DFS JG DFS

Can be performed from DFS ONLY

INPUT RANGE DMG SPEED BLOCK HIT CH
Special move~b,f DFS
Special move~b,f, f DSS

Can be performed from both DSS and DFS

INPUT RANGE DMG SPEED BLOCK HIT CH
DSS 1 h 18 12(13~) -7 FS FS
DSS 1,f+1 hm 18,25 -14 KND KND
DSS f+1 m 25 17(18~) -14 KND KND
DSS 2 h 10 12(13~) +1 +7 +10
DSS 2,2 hh 10,8 -4 BT +7 BT +7 BT
DSS 2,2,1 hhh 10,8,8 -3 +3 +3
DSS 2,2,1,2 hhhm 10,8,8,21 -5 OC +3 OC +11 OC
DSS 2~1 m 35 19(21~) -16 KND CS
DSS 3 m 23(34) 20(21~) -15 KND (SLD) KND
DSS 3~b,f m 23(34) 20(21~) -10 DFS KND (SLD) DFS KND DFS
DSS 4 L 8 24(25~) -11 ±0 ±0
DSS 4,3 Lm 8,22   -6 JG JG
DSS 3+4 h 40 29(30~) (+8) KND KND

Fake Step

INPUT RANGE DMG SPEED BLOCK HIT CH
FS (parry) 1 h 12 +6 OB
FS (parry) 2 h 12 +22
FS (parry) 3 m 22 KND
FS (parry) 4 l 15 +19? OC
FS 1 h 18 12 -7 FS FS
FS 1,f+1 hm 18,25 -14 KND KND
FS f+1 m 43 17 -14 KND KND
FS 2 m 32 17 -18 JG JG
FS 3 m 23(34) 20 -15 KND (FCD) KND
FS 3~b,f m 23(34) 20 -10 DFS KND (FCD) DFS KND DFS
FS 4 L 8 24 -11 ±0 ±0
FS 4,3 Lm 8,22 -6 JG JG
FS 3+4 h 40 29 (+8) KND KND

Backturned

INPUT RANGE DMG SPEED BLOCK HIT CH
BT 1 h 15 15 -6 +18 OB +18 OB
BT 2 m 18 15 -15 -3 CS
BT 2,2 mm 18,18 -17 KND KND
BT 4 h 14 10 -14 -? +1?
BT 4,3 hm 14,24 -8 KND KND
BT u/b+3 or u+3 or u/f+3 m 25 14 -12 KND KND
BT u/b+3,4 or u+3,4 or u/f+3,4 mm 25,25 -18 RC JG RC JG RC
BT d+4 L 16 22 -16 JG JG

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13 Responses to Law Frame Data

  1. Muku says:

    Correction

    [Special Skils]
    -> f+2 +10 on block
    -> d+4 -13 on block, -2 on NH/CH
    There’re two U/F+4.

    Better to put notation of blockable disadvantage from -8.
    -11 of u/f+1 is blockable.

  2. n8nmonster says:

    updated, did the following:

    f+2 ……………. now +10 on block.
    d+4 …………… now -13 on block, -2 hit, -2 ch.
    first U/F+4 …… now changed to properly say U/B+4.
    u/f+1 …………. now (+11) hit/ch (false advantages).

    thanks for the heads up, muku!

  3. n8nmonster says:

    false advantages also added to the following moves:

    1,1,1,1,1 ……. (+23) hit/ch
    4,3~b,f ……… (+16) hit/ch
    f,f,f+3 ……….. (+10) block
    ws+3~b,f ……. (+16) block
    ws+4 …………. (+8) hit
    1+2+3+4,1 …. (+11) hit/ch
    DSS 3+4 …….. (+8) block
    FS 3+4 ……….. (+8) block

    false advantages give stun, but no guaranteed follow ups.

    also redid the left right combo transitions.

  4. Muku says:

    n8ton, thanks for your work.
    Sorry, I typoed in f+2.

    f+2
    on block : +1
    on NH : +7
    on CH : +10 — f+1,1,2 is natural combo after CH

  5. Muku says:

    And another thing, 4th of 2,2,1,2 on CH gives +11 unblockable. 4,3 is guaranteed.
    Until 10 frame, opponent is OC.
    In 11frame, is on standing.

  6. n8nmonster says:

    edited the following:

    f+2 now +1 block, +7 hit, +10 ch.
    2,2,1,2 now +11 (OC until 11f) on ch.

    thanks again, muku! :)

  7. Muku says:

    Wait,
    You wrote “+11 (OC until 11f) on ch.”
    OC is on a crounch, so you should note “+11 (OC until 10f) on ch”, right?
    At 10 frame, highs whiff.

  8. n8nmonster says:

    ahh, read it wrong. re-editin it.

  9. lawplayer says:

    Maybe I missed it but i don’t see..

    U/F, N > 3 which hits m_L depending on the delay

    thanks for all the info btw! =)

  10. lawplayer says:

    ok correction i meant..

    u/f, N > 3

  11. n8nmonster says:

    we have a new section which goes over general frame data:

    General Frame Data

  12. fg says:

    where is 1,2?

    where is 1,2,3?

  13. Ray says:

    what is the frame data for 1,1,2?

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