Steve Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!

Notes Convention

JG = Juggle LWV = Left Weave
KND = Knockdown RWV = Right Weave
SLD = Slide FLK = Flicker
FS = Fall Stun DCK = Ducking
MS = Minor Stun SWY = Swaying
CS = Crumple Stun RC = Recover Crouching
STUN = Stun (Launchable) OC = Opponent Recover Crouching

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +1 +4 +4
2 h 12 10 -3 +3 +3
3 LWV
4 RWV

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 6 9 +2 +5? +5?
f+2 m 10 21 -3 +5 +5
f+3 DCK
f+4 DCK

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 6 9(10~) +2 +5? +5?
f,f+2 h 30 14(15~) -4 KND KND
f,f+3 DCK
f,f+4 DCK

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 8 13 -2 +4 +4
d/f+2 m 12 15 -8 +2 JG
d/f+3 DCK
d/f+4 DCK

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10 -5 RC +6 RC +6 RC
d+1 l 14 16 -15 RC -1 RC -1 RC
d/b+2 L 23 26 -15 RC KND RC KND RC
d+2 l 13 17 -18 -5 -5
d/b+3 L 15 16 -15 +1 +11 MS
d+3 LWV
d/b+4 SWY
d+4 RWV

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC,d/b+2 L 25 26 -15 RC KND RC KND RC
FC,d+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 LWV
FC+4 RWV

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 13 11 -3 +3 +8
WS+2 m 16 15 -5? +4? JG
WS+3 LWV
WS+4 RWV

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 m 12 18 -8 +3 +3
u/f+1 m 12 19 -4 +7 +7
u/b+2 M 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/f+2 m 18 19 -13 JG JG
u/b+3 Nothing
u+3 or u/f+3 L 24 36 -12 +24 MS +24 MS
u/b+4 Nothing
u+4 Nothing
u/f+4 m 25 27 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 5 8(9~) +1 +4 +4
SS+2 h 18 (~) KND KND
SS+3 LWV
SS+4 RWV

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +1 +4 +4
1,1 hh 5,3 ±0 +1 +1
1,1,2 hhh 5,3,8 -4 +2 +2
1,1,d+1 hhm 5,3,15 -6 ±0 +5
1,1,d+1~B hhm 5,3,15 +3 FLK +9 FLK +14 FLK
1,1,d+1~B~d/b hhm 5,3,15 -3 RC +3 RC +8 RC
1,2 hh 5,10 -2 +4 +4
1,d+1 hm 5,15 -6 ±0 +5
1,d+1~B hm 5,15 +3 FLK +9 FLK +14 FLK
1,d+1~B~d/b hm 5,15 -3 RC +3 RC +8 RC
1,2,1 hhh 5,10,10 -4 +2 +2
1,2,1~B hhh 5,10,10 +1 FLK +7 FLK +7 FLK
1,2,1~3 hhh 5,10,10 -7 LWV -6 LWV +4 LWV
1,2,1~4 hhh 5,10,10 -7 RWV -6 RWV +4 RWV
1,2,1~f+3 or 1,2,1~f+4 hhh 5,10,10 -7 DCK -6 DCK +4 DCK
1,2,1~b+3 or 1,2,1~b+4 hhh 5,10,10 -7 SWY -6 SWY +4 SWY
1,2,1,2 hhhm 5,10,10,15 -4? ? ?
1,2,1,2~3 hhhm 5,10,10,15 -2? LWV KND LWV KND LWV
1,2,1,2~4 hhhm 5,10,10,15 -2? RWV KND RWV KND RWV
1,2,1,2~f+3 or 1,2,1,2~f+4 hhhm 5,10,10,15 -2? DCK KND DCK KND DCK
1,2,1,2~b+3 or 1,2,1,2~b+4 hhhm 5,10,10,15 -2? DCK KND DCK KND DCK
1,2,1,d+2 hhhL 5,10,10,15 -15 KND KND
2 h 12 10 -3 +3 +3
2,1 hh 12,10 -4 +3 +7
2,1,2 hhm 12,10,15 -4? ? ?
2,1,d+2 hhL 12,10,15 -15 KND KND
2,1~B hh 12,10 +1 FLK +2 FLK +12 FLK
2,1~B~d/b hh 12,10 ±0 RC +1 RC +11 RC
2,2 hm 12,12 -5 +6 +6
f+2 m 10 21 -3 +5 +5
f+2,1 mh 10,13 -3 +11 +11
f+2,1~B mh 10,13 +5 FLK +19 FLK +19 FLK
f+2,1~B~d/b mh 10,13 +4 RC +10 RC +10 RC
f+2,1~2 mm 10,12 -5 6 STUN (+9)
f+1+2 hh 8,12 28 -3 ±0 +3
d/f+1 m 8 13 -2 +4 +4
d/f+1,2 mh 8,12 -5 +1 +1
d/f+1,2~2 mm 8,12 -7 STUN (+9) STUN (+9)
d/f+1,2~1 mh 8,22 +3 +1 FS
d/f+1,2~1~B mh 8,22 +9 FLK +7 FLK FS FLK
d/f+1,2~1~B~d/b mh 8,22 ±0 RC -2 RC FS RC
d/f+1,f+1+2 mhh 8,8,12 -3 ±0 +3
d/f+2 m 12 15 -8 +2 JG
d/f+2,2 mm 12,13 -3~-4 +5~+6 +5~+6
d/f+1+2 mm 10,21 14 -13 KND KND
d+1 l 14 16 -15 -1 -1
d+2 l 13 17 -18 -5 -5
d+2,1 lm 13,8 -11 -5 ±0
d+2,1,2 lmh 13,8,15 -3 KND KND
d+2,n+1 m 15 29 -4 +2 +7
d+2,n+1,f+2 mh 15,22 -3 KND KND
d+2,n+1,2 mm 15,22 -13 +2 SLD
d/b+2 L 23 26 -15 KND KND
FC,d/b+2 L 25 26 -15 RC KND RC KND RC
d/b+3 L 15 16 -15 +1 +11 MS
d/b+3,2 Lh 15,15 -9 PLD PLD
b+1 h 18 13 -14 +2 FS
b+1~B h 18 13 +3 FLK +7 FLK FS FLK
b+1,2 hL 18,15 -11 KND KND
b+2 h 22 18 -4 -2 KND
u/f+1 m 12 19 -4? +7 +7
u/f+2 m 18 19 -13 JG JG
u/f+3 L 24 36 -12 +24 MS +24 MS
u/f+3,2 Lh 24,15 -9 PLD PLD
u/f+4 m 25 27 -12 JG JG
f,f+2 h 30 14(15~) -4 KND KND
f,b+1 m 15 15? -18? +? +?
f,b+1,1 mh 15,10 -7? +? +?
f,b+1,1,2 mh 15,10,12 -10 +? +?
f,b+1,1,2,1 mhmm 15,10,12,21 -10 KND KND
f,b+1,1,2,1~B mhmm 15,10,12,21 -5? KND FLK KND FLK
f,f,n+2 m 25 14(16~) -11 SLD SLD
QCF+1 m 21 16~ -10 KND KND
QCF+1~B m 21 16~ -3 KND KND
QCF+2 m 27 36 -21 KND KND
QCF+2 (clean) m 36 36 -21 +68 +68
QCB,f+2 m 70 66(67) KND KND KND
f,f,f+2 or Running 2 m 24 20(23~) +9 SLD SLD
Running 1 L 17 16(49~) -11 SLD SLD
WS+1 m 13 11 -3 +3 +8
WS+1,2 mm 13,22 -13 +2 SLD
SS+2 h 18 (~) -5? KND KND
Opponent Down d+1+2 L 12 17 -11 ±0 ±0

Left Weave

INPUT RANGE DMG SPEED BLOCK HIT CH
1 m 15 14~15(22~) -7~-8 +3~+4 STUN
1,1 mm 15,23 -10~-11 KND KND
1~B m 15 14~15(22~) ±0~+1 FLK +11~+12 FLK STUN FLK
1~B~d/b m 15 14~15(22~) -5~-6 RC +5~+6 RC STUN RC
1,f+1 mm 15,12 -7? +? +?
1,f+1,1 mmh 15,12,8 -7? +? +?
1,f+1,1~B mmh 15,12,8 -? +? +?
2 m 13 14~15(22~) -5~-6 +3~+4 +3~+4
4~F Special
4~F,2 or 4~F,1 m 22 15
4~F,2,1,… or 4~F,1,2,… m,m,… 22,22,,,

Right Weave

INPUT RANGE DMG SPEED BLOCK HIT CH
1 m 13 14(22~) -5 4 4
2 m 22 15(23~) -15 KND CS
3~F Special
3~F,1 or 3~F,2 m 22 15
3~F,1,2,… or 3~F,2,1,… m,m,… 22,22,,,

Flicker

INPUT RANGE DMG SPEED BLOCK HIT CH
2 m 24 18 ±0 OC SLD SLD
b+2 h 25 14~19 ±0~-1 KND KND
1 h 12 12 -4 7 7
1,1 hh 12,8 -9 ±0 ±0
1,1,1 hhh 12,8,8 0 ±0 ±0
1,1,1,2 hhhm 12,8,8,22 -16 SLD SLD
1~B h 12 12 -1 +10 +10
1~B~d/b h 12 12 -2 +9 +9
1,1~B hh 12,8 -4 5 5
1,1~B~d/b hh 12,8 -5 4 4
1,1,1~B hhh 12,8,8 -4 5 5
1,1,1~B~d/b hhh 12,8,8 -5 4 4
1,f+1 hm 12,20 -3 OC -3 OC (+10) SLD
1,SS+1 hh 12,25 ±0? PLD PLD

Albatross Spin

INPUT RANGE DMG SPEED BLOCK HIT CH
2 m 22 23 -7~8 KND KND
d+2 L 17 34 -15 KND KND
SSR Spin Right
SSL Spin Left
SSR+1 or SSL+1 m 28 49 -10 KND KND
SSR,d+1 or SSL,d+1 L 21 59 -11 KND KND

Ducking

INPUT RANGE DMG SPEED BLOCK HIT CH
f+3 or f+4 DCK
1 m 18 19(27~) -7 KND JG
2 m 18 19(25~) -13 JG JG
f+2 h 24 14(20?~) ±0 FS FS
1+2 m 3 16(24~)? -7 -1 -1
1+2,1 mm 3,3 -9 +2 +2
1+2,1,2 mmm 3,3,3 -9 -3 -3
1+2,1,2,1 mmmm 3,3,3,3 -9 2 2
1+2,1,2,1,2 mmmmm 3,3,3,3,3 -9 -3 -3
1+2,1,2,1,2,1 mmmmmm 3,3,3,3,3,3 -9 +2 +2
1+2,1,2,1,2,1,2 mmmmm mm 3,3,3,3,3,3,3 -9 -3 -3
1+2,1,2,1, 2,1,2,1 mmmmm mmm 3,3,3,3,3,3,3,3 -9 +2 +2
1+2,1,2,1, 2,1,2,1,2 mmmmm mmmm 3,3,3,3,3, 3,3,3,3 -10 -4 -4
1+2,1,2,1, 2,1,2,1,2,1 mmmmm mmmmm 3,3,3,3,3,3, 3,3,3,12 -12 KND KND

Extended Ducking

INPUT RANGE DMG SPEED BLOCK HIT CH
f+3~F or f+4~F EXT DCK
1 m 21 19(49~)? -3? JG JG
2 m 21 19(49~)? -10 JG JG
f+2 h 24 14(44~)? +4? PLD PLD

Swaying

INPUT RANGE DMG SPEED BLOCK HIT CH
1 m 30 16(22~) -10 +10 OC (+2) SLD
2 m 30 17(27~) -6 FS FS

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8 Responses to Steve Frame Data

  1. n8nmonster says:

    steve frame data updated; ext ducking data added.

  2. Dinosaur says:

    1212 is definitely -10 in DR.
    Also I am sure that FLK 2 is no longer 0 on block, you can’t even interrupt ws+4s with 121.

  3. caipn says:

    i thnink the frames on the flk transitions are not correct.for example 121~flk does not feel like +1

  4. machbreaker says:

    f+2,1~B~d/b should be -4 on block, not +4, which is probably a typo

  5. Lain says:

    I think d/f+1+2 is not 14frames I think is 13
    cuz I can punish d/f+1+2 with another d/f+1+2

  6. NEO says:

    what about steve’s wall push??
    b+4,f+1+2

    how much frames do we get on wall hit??

  7. MaJoR-9 says:

    df+2(2) is not 15 Frames!
    it´s 16 Frames fast, that´s for sure guys!

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