Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!
Notes Convention
JG = Juggle | LWV = Left Weave |
KND = Knockdown | RWV = Right Weave |
SLD = Slide | FLK = Flicker |
FS = Fall Stun | DCK = Ducking |
MS = Minor Stun | SWY = Swaying |
CS = Crumple Stun | RC = Recover Crouching |
STUN = Stun (Launchable) | OC = Opponent Recover Crouching |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 5 | 8 | +1 | +4 | +4 |
2 | h | 12 | 10 | -3 | +3 | +3 |
3 | LWV | – | – | – | – | – |
4 | RWV | – | – | – | – | – |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 6 | 9 | +2 | +5? | +5? |
f+2 | m | 10 | 21 | -3 | +5 | +5 |
f+3 | DCK | – | – | – | – | – |
f+4 | DCK | – | – | – | – | – |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | h | 6 | 9(10~) | +2 | +5? | +5? |
f,f+2 | h | 30 | 14(15~) | -4 | KND | KND |
f,f+3 | DCK | – | – | – | – | – |
f,f+4 | DCK | – | – | – | – | – |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 8 | 13 | -2 | +4 | +4 |
d/f+2 | m | 12 | 15 | -8 | +2 | JG |
d/f+3 | DCK | – | – | – | – | – |
d/f+4 | DCK | – | – | – | – | – |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/b+1 | Sm | 5 | 10 | -5 RC | +6 RC | +6 RC |
d+1 | l | 14 | 16 | -15 RC | -1 RC | -1 RC |
d/b+2 | L | 23 | 26 | -15 RC | KND RC | KND RC |
d+2 | l | 13 | 17 | -18 | -5 | -5 |
d/b+3 | L | 15 | 16 | -15 | +1 | +11 MS |
d+3 | LWV | – | – | – | – | – |
d/b+4 | SWY | – | – | – | – | – |
d+4 | RWV | – | – | – | – | – |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 5 | 10 | -5 RC | +7 RC | +7 RC |
FC,d/b+2 | L | 25 | 26 | -15 RC | KND RC | KND RC |
FC,d+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
FC+3 | LWV | – | – | – | – | – |
FC+4 | RWV | – | – | – | – | – |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 13 | 11 | -3 | +3 | +8 |
WS+2 | m | 16 | 15 | -5? | +4? | JG |
WS+3 | LWV | – | – | – | – | – |
WS+4 | RWV | – | – | – | – | – |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/b+1 or u+1 | m | 12 | 18 | -8 | +3 | +3 |
u/f+1 | m | 12 | 19 | -4 | +7 | +7 |
u/b+2 | M | 18 | 42 | -23 | -12 | -12 |
u+2 | M | 18 | 42 | -23 | -12 | -12 |
u/f+2 | m | 18 | 19 | -13 | JG | JG |
u/b+3 | Nothing | – | – | – | – | – |
u+3 or u/f+3 | L | 24 | 36 | -12 | +24 MS | +24 MS |
u/b+4 | Nothing | – | – | – | – | – |
u+4 | Nothing | – | – | – | – | – |
u/f+4 | m | 25 | 27 | -12 | JG | JG |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 5 | 8(9~) | +1 | +4 | +4 |
SS+2 | h | 18 | (~) | – | KND | KND |
SS+3 | LWV | – | – | – | – | – |
SS+4 | RWV | – | – | – | – | – |
Special Skills
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 5 | 8 | +1 | +4 | +4 |
1,1 | hh | 5,3 | – | ±0 | +1 | +1 |
1,1,2 | hhh | 5,3,8 | – | -4 | +2 | +2 |
1,1,d+1 | hhm | 5,3,15 | – | -6 | ±0 | +5 |
1,1,d+1~B | hhm | 5,3,15 | – | +3 FLK | +9 FLK | +14 FLK |
1,1,d+1~B~d/b | hhm | 5,3,15 | – | -3 RC | +3 RC | +8 RC |
1,2 | hh | 5,10 | – | -2 | +4 | +4 |
1,d+1 | hm | 5,15 | – | -6 | ±0 | +5 |
1,d+1~B | hm | 5,15 | – | +3 FLK | +9 FLK | +14 FLK |
1,d+1~B~d/b | hm | 5,15 | – | -3 RC | +3 RC | +8 RC |
1,2,1 | hhh | 5,10,10 | – | -4 | +2 | +2 |
1,2,1~B | hhh | 5,10,10 | – | +1 FLK | +7 FLK | +7 FLK |
1,2,1~3 | hhh | 5,10,10 | – | -7 LWV | -6 LWV | +4 LWV |
1,2,1~4 | hhh | 5,10,10 | – | -7 RWV | -6 RWV | +4 RWV |
1,2,1~f+3 or 1,2,1~f+4 | hhh | 5,10,10 | – | -7 DCK | -6 DCK | +4 DCK |
1,2,1~b+3 or 1,2,1~b+4 | hhh | 5,10,10 | – | -7 SWY | -6 SWY | +4 SWY |
1,2,1,2 | hhhm | 5,10,10,15 | – | -4? | ? | ? |
1,2,1,2~3 | hhhm | 5,10,10,15 | – | -2? LWV | KND LWV | KND LWV |
1,2,1,2~4 | hhhm | 5,10,10,15 | – | -2? RWV | KND RWV | KND RWV |
1,2,1,2~f+3 or 1,2,1,2~f+4 | hhhm | 5,10,10,15 | – | -2? DCK | KND DCK | KND DCK |
1,2,1,2~b+3 or 1,2,1,2~b+4 | hhhm | 5,10,10,15 | – | -2? DCK | KND DCK | KND DCK |
1,2,1,d+2 | hhhL | 5,10,10,15 | – | -15 | KND | KND |
2 | h | 12 | 10 | -3 | +3 | +3 |
2,1 | hh | 12,10 | – | -4 | +3 | +7 |
2,1,2 | hhm | 12,10,15 | – | -4? | ? | ? |
2,1,d+2 | hhL | 12,10,15 | – | -15 | KND | KND |
2,1~B | hh | 12,10 | – | +1 FLK | +2 FLK | +12 FLK |
2,1~B~d/b | hh | 12,10 | – | ±0 RC | +1 RC | +11 RC |
2,2 | hm | 12,12 | – | -5 | +6 | +6 |
f+2 | m | 10 | 21 | -3 | +5 | +5 |
f+2,1 | mh | 10,13 | – | -3 | +11 | +11 |
f+2,1~B | mh | 10,13 | – | +5 FLK | +19 FLK | +19 FLK |
f+2,1~B~d/b | mh | 10,13 | – | +4 RC | +10 RC | +10 RC |
f+2,1~2 | mm | 10,12 | – | -5 | 6 | STUN (+9) |
f+1+2 | hh | 8,12 | 28 | -3 | ±0 | +3 |
d/f+1 | m | 8 | 13 | -2 | +4 | +4 |
d/f+1,2 | mh | 8,12 | – | -5 | +1 | +1 |
d/f+1,2~2 | mm | 8,12 | – | -7 | STUN (+9) | STUN (+9) |
d/f+1,2~1 | mh | 8,22 | – | +3 | +1 | FS |
d/f+1,2~1~B | mh | 8,22 | – | +9 FLK | +7 FLK | FS FLK |
d/f+1,2~1~B~d/b | mh | 8,22 | – | ±0 RC | -2 RC | FS RC |
d/f+1,f+1+2 | mhh | 8,8,12 | – | -3 | ±0 | +3 |
d/f+2 | m | 12 | 15 | -8 | +2 | JG |
d/f+2,2 | mm | 12,13 | – | -3~-4 | +5~+6 | +5~+6 |
d/f+1+2 | mm | 10,21 | 14 | -13 | KND | KND |
d+1 | l | 14 | 16 | -15 | -1 | -1 |
d+2 | l | 13 | 17 | -18 | -5 | -5 |
d+2,1 | lm | 13,8 | – | -11 | -5 | ±0 |
d+2,1,2 | lmh | 13,8,15 | – | -3 | KND | KND |
d+2,n+1 | m | 15 | 29 | -4 | +2 | +7 |
d+2,n+1,f+2 | mh | 15,22 | – | -3 | KND | KND |
d+2,n+1,2 | mm | 15,22 | – | -13 | +2 | SLD |
d/b+2 | L | 23 | 26 | -15 | KND | KND |
FC,d/b+2 | L | 25 | 26 | -15 RC | KND RC | KND RC |
d/b+3 | L | 15 | 16 | -15 | +1 | +11 MS |
d/b+3,2 | Lh | 15,15 | – | -9 | PLD | PLD |
b+1 | h | 18 | 13 | -14 | +2 | FS |
b+1~B | h | 18 | 13 | +3 FLK | +7 FLK | FS FLK |
b+1,2 | hL | 18,15 | – | -11 | KND | KND |
b+2 | h | 22 | 18 | -4 | -2 | KND |
u/f+1 | m | 12 | 19 | -4? | +7 | +7 |
u/f+2 | m | 18 | 19 | -13 | JG | JG |
u/f+3 | L | 24 | 36 | -12 | +24 MS | +24 MS |
u/f+3,2 | Lh | 24,15 | – | -9 | PLD | PLD |
u/f+4 | m | 25 | 27 | -12 | JG | JG |
f,f+2 | h | 30 | 14(15~) | -4 | KND | KND |
f,b+1 | m | 15 | 15? | -18? | +? | +? |
f,b+1,1 | mh | 15,10 | – | -7? | +? | +? |
f,b+1,1,2 | mh | 15,10,12 | – | -10 | +? | +? |
f,b+1,1,2,1 | mhmm | 15,10,12,21 | – | -10 | KND | KND |
f,b+1,1,2,1~B | mhmm | 15,10,12,21 | – | -5? | KND FLK | KND FLK |
f,f,n+2 | m | 25 | 14(16~) | -11 | SLD | SLD |
QCF+1 | m | 21 | 16~ | -10 | KND | KND |
QCF+1~B | m | 21 | 16~ | -3 | KND | KND |
QCF+2 | m | 27 | 36 | -21 | KND | KND |
QCF+2 (clean) | m | 36 | 36 | -21 | +68 | +68 |
QCB,f+2 | m | 70 | 66(67) | KND | KND | KND |
f,f,f+2 or Running 2 | m | 24 | 20(23~) | +9 | SLD | SLD |
Running 1 | L | 17 | 16(49~) | -11 | SLD | SLD |
WS+1 | m | 13 | 11 | -3 | +3 | +8 |
WS+1,2 | mm | 13,22 | – | -13 | +2 | SLD |
SS+2 | h | 18 | (~) | -5? | KND | KND |
Opponent Down d+1+2 | L | 12 | 17 | -11 | ±0 | ±0 |
Left Weave
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | m | 15 | 14~15(22~) | -7~-8 | +3~+4 | STUN |
1,1 | mm | 15,23 | – | -10~-11 | KND | KND |
1~B | m | 15 | 14~15(22~) | ±0~+1 FLK | +11~+12 FLK | STUN FLK |
1~B~d/b | m | 15 | 14~15(22~) | -5~-6 RC | +5~+6 RC | STUN RC |
1,f+1 | mm | 15,12 | – | -7? | +? | +? |
1,f+1,1 | mmh | 15,12,8 | – | -7? | +? | +? |
1,f+1,1~B | mmh | 15,12,8 | – | -? | +? | +? |
2 | m | 13 | 14~15(22~) | -5~-6 | +3~+4 | +3~+4 |
4~F | Special | – | – | – | – | – |
4~F,2 or 4~F,1 | m | 22 | 15 | – | – | – |
4~F,2,1,… or 4~F,1,2,… | m,m,… | 22,22,,, | – | – | – | – |
Right Weave
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | m | 13 | 14(22~) | -5 | 4 | 4 |
2 | m | 22 | 15(23~) | -15 | KND | CS |
3~F | Special | – | – | – | – | – |
3~F,1 or 3~F,2 | m | 22 | 15 | – | – | – |
3~F,1,2,… or 3~F,2,1,… | m,m,… | 22,22,,, | – | – | – | – |
Flicker
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
2 | m | 24 | 18 | ±0 OC | SLD | SLD |
b+2 | h | 25 | 14~19 | ±0~-1 | KND | KND |
1 | h | 12 | 12 | -4 | 7 | 7 |
1,1 | hh | 12,8 | – | -9 | ±0 | ±0 |
1,1,1 | hhh | 12,8,8 | – | 0 | ±0 | ±0 |
1,1,1,2 | hhhm | 12,8,8,22 | – | -16 | SLD | SLD |
1~B | h | 12 | 12 | -1 | +10 | +10 |
1~B~d/b | h | 12 | 12 | -2 | +9 | +9 |
1,1~B | hh | 12,8 | – | -4 | 5 | 5 |
1,1~B~d/b | hh | 12,8 | – | -5 | 4 | 4 |
1,1,1~B | hhh | 12,8,8 | – | -4 | 5 | 5 |
1,1,1~B~d/b | hhh | 12,8,8 | – | -5 | 4 | 4 |
1,f+1 | hm | 12,20 | – | -3 OC | -3 OC (+10) | SLD |
1,SS+1 | hh | 12,25 | – | ±0? | PLD | PLD |
Albatross Spin
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
2 | m | 22 | 23 | -7~8 | KND | KND |
d+2 | L | 17 | 34 | -15 | KND | KND |
SSR | Spin Right | – | – | – | – | – |
SSL | Spin Left | – | – | – | – | – |
SSR+1 or SSL+1 | m | 28 | 49 | -10 | KND | KND |
SSR,d+1 or SSL,d+1 | L | 21 | 59 | -11 | KND | KND |
Ducking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+3 or f+4 | DCK | – | – | – | – | – |
1 | m | 18 | 19(27~) | -7 | KND | JG |
2 | m | 18 | 19(25~) | -13 | JG | JG |
f+2 | h | 24 | 14(20?~) | ±0 | FS | FS |
1+2 | m | 3 | 16(24~)? | -7 | -1 | -1 |
1+2,1 | mm | 3,3 | – | -9 | +2 | +2 |
1+2,1,2 | mmm | 3,3,3 | – | -9 | -3 | -3 |
1+2,1,2,1 | mmmm | 3,3,3,3 | – | -9 | 2 | 2 |
1+2,1,2,1,2 | mmmmm | 3,3,3,3,3 | – | -9 | -3 | -3 |
1+2,1,2,1,2,1 | mmmmmm | 3,3,3,3,3,3 | – | -9 | +2 | +2 |
1+2,1,2,1,2,1,2 | mmmmm mm | 3,3,3,3,3,3,3 | – | -9 | -3 | -3 |
1+2,1,2,1, 2,1,2,1 | mmmmm mmm | 3,3,3,3,3,3,3,3 | – | -9 | +2 | +2 |
1+2,1,2,1, 2,1,2,1,2 | mmmmm mmmm | 3,3,3,3,3, 3,3,3,3 | – | -10 | -4 | -4 |
1+2,1,2,1, 2,1,2,1,2,1 | mmmmm mmmmm | 3,3,3,3,3,3, 3,3,3,12 | – | -12 | KND | KND |
Extended Ducking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+3~F or f+4~F | EXT DCK | – | – | – | – | – |
1 | m | 21 | 19(49~)? | -3? | JG | JG |
2 | m | 21 | 19(49~)? | -10 | JG | JG |
f+2 | h | 24 | 14(44~)? | +4? | PLD | PLD |
Swaying
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | m | 30 | 16(22~) | -10 | +10 OC (+2) | SLD |
2 | m | 30 | 17(27~) | -6 | FS | FS |
steve frame data updated; ext ducking data added.
1212 is definitely -10 in DR.
Also I am sure that FLK 2 is no longer 0 on block, you can’t even interrupt ws+4s with 121.
i thnink the frames on the flk transitions are not correct.for example 121~flk does not feel like +1
f+2,1~B~d/b should be -4 on block, not +4, which is probably a typo
I think d/f+1+2 is not 14frames I think is 13
cuz I can punish d/f+1+2 with another d/f+1+2
what about steve’s wall push??
b+4,f+1+2
how much frames do we get on wall hit??
Probably +8 because 1,1,2 is guaranteed after the hit. That’s my guess.
df+2(2) is not 15 Frames!
it´s 16 Frames fast, that´s for sure guys!