Hwoarang Frame Data

*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.

Special Thanks: Nerichagi, inatekken, and Tekken Zaibatsu Hwoarang Forums

Notes Convention

JG = Juggle LFF = Left Foot Forward
KND = Knockdown RFF = Right Foot Forward
SLD = Slide LFS = Left Flamingo Stance
FCD = Facedown RFS = Right Flamingo Stance
PLD = Playdead CD = f,N,d,d/f
CS = Crumple Stun RC = Recover Crouching
BT = Backturned OC = Opponent Recover Crouching
OB = Opponent Backturned OS = Opponent Turned to Side
B! = Causes Bound [A],B = After any move ‘A’, you can do ‘B’

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
2 h 10 10 +0 +8 +8
3 h 18 14 -7 4 4
4 h 16 11 -4 +5 +5

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 8 10 +1 +8 +8
f+2 m 18 15~16 -6 ~ -5 RFF +5 ~ +6 RFF +5 ~ +6 RFF
f+3 LFS LFS LFS
f+4 h 25 17 +9 RFS +19 RFS +9 RFS

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 8 10 +1 +8 +8
f,f+2 h 40 12(13~) Throw Throw Throw
f,f+3 M 28 22(23~) +6 RFF +4 OC RFF +5 OC RFF
f,f+4 h 33 18(19~) -13 BT LFF +8 OB +8 OB

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 12 13 +0 +7 +7
d/f+2 m 15 15 -7 JG JG
d/f+3 m 16 14 -14 -3 -3
d/f+4 m 18 12 -4 +7 +7

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d+1 Sm 6 10 -5 RC +6 RC +6 RC
d/b+1 Sm 6 10 -5 RC +6 RC +6 RC
d+2 Sm 9 11 -4 RC +7 RC +7 RC
d/b+2 Sm 9 11 -4 RC +7 RC +7 RC
d+3 l 14 17 -13 RC +0 RC +0 RC
d/b+3 L 14 19 -13 RC 0? RC 0? RC
d+4 l 8 19 -17 -6 -6
d/b+4 L 14 16 -12 +8 +1
d+3+4 l 8 12 -13 RC -2 RC -2 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 6 10 -5 RC +6 RC +6 RC
FC+2 Sm 9 11 -4 RC +7 RC +7 RC
FC+3 L 14 16 -17 RC -3 RC -3 RC
FC+4 l 12 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 14 11 -4 +7 +7
WS+2 m 18 15 -7 +4 JG
WS+3 m 24 15 ~ 16 -5 OC SLD B! SLD B!
WS+4 m 14 11 -3 +8 +8

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/f+1 m 14 18 -8 +3 +3
u/f+2 m 26 26 5 4 OC 9 OC
u/f+3 m 18 28 -6 KND KND
u/f+4 h 14 22 -15 RFF -8 RFF -8 RFF

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 8 10 +1 +8 +8
SS+2 h 10 10 +0 +8 +8
SS+3 m 18 18(28~) -22 -11 CS
SS+4 L 22 19(29~) -11 RFF +6 RFF KND RFF

Left Foot Forward
(Hwoarang ends in LFF unless otherwise noted; Moves in Green can also be done in RFF)

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
1,1 hh 8,9 -2 +9 +9
1,1,3 hhl 8,9,12 -10 +1 +1
1,1,3,3 hhLh 8,9,12,21 -15 -4 -4
1,2 hh 8,12 +1 +8 +8
1,2,3 hh 8,12 +3 LFS +11 LFS +12 LFS
1,2,4 hh 8,12 +3 RFS +11 RFS +12 RFS
1,2,f+3 hhm 8,12,20 -8 +3 +3
1,2,f+4 hhh 8,12,44 +8 KND KND
1,2,f+4 (far) hhh 8,12,30 -10
2 h 10 10 +0 +8 +8
2,3 h 10 +3 LFS +11 LFS +12 LFS
2,4 h 10 +3 RFS +11 RFS +12 RFS
2,f+3 hm 10,20 -8 +3 +3
2,f+4 hh 10,44 +8 (-10) KND KND
3 h 18 14 -7 4 4
3,3 hh 18,14 -13 -7 -2
3,3~f hh 18,14 +2 LFS +8 LFS +13 LFS
3,3,3 hhm 18,14,18 -14 KND KND
3,3,4 hhh 18,14,24 +9 RFS +20 RFS +20 RFS
= Continue from f+4
3,3,f+4 hhh 18,14,30 -1 KND KND
3,3,d+3 hhl 18,14,12 -11 0 0
3,3,d+3,4 hhlh 18,14,12,12 +9 RFS +19 RFS +19 RFS
= Continue from f+4
3~4 mm 13,25 21(22~) -5 KND KND
4 h 16 11 -4 +5 +5
4,3 hm 16,14? -6 +5 +5
4,f+3 hm 16,14 -6 RFF +5 RFF +5 RFF
4,4 hh 16,12 -9 +2 +2
4,f+4 hh 16,12 -5 RFF +6 RFF +6 RFF
4,4,3 hhM 16,12,25 -15 RFF SLD RFF B! SLD RFF B!
4,4,4 hhh 16,12,12 -1 RFS +9 RFS +9 RFS
4,4,f+4 hhh 16,12,30 -6 RFF +5 RFF +5 RFF
4,4,b+4 hhh 16,12,12 -6 RFS +5 RFS +5 RFS
4,4,4,3 hhhl 16,12,12,12 -18 PLD PLD
4,4,4,4 hhhm 16,12,12,24 -4 RFF KND RFF KND RFF
1+2 BT RFF BT RFF BT RFF
f+2 m 18 15~16 -6 ~ -5 RFF +5 ~ +6 RFF +5 ~ +6 RFF
F+2 m 18 15~16 -12 ~ -11 -1 ~ 0 +1 ~ 0
f+3~n+3 m 33 22(23~) -21 KND KND
f+4 h 25 17 +9 RFS +19 RFS +9 RFS
f+4,4 hm 25,18 -7 RFF KND RFF KND RFF
f+1+2 m 20 15 -9? +6 (~+23) CS
d/f+1 m 12 13 +0 +7 +7
d/f+2 m 15 15 -7 JG JG
d/f+3 m 16 14 -14 -3 -3
d/f+3,3 mm 16,18 KND KND
d/f+3,4 mh 16,24 +9 RFS +20 RFS +20 RFS
= Continue from f+4
d/f+3,f+4 mh 16,30 +5 OS KND KND
d/f+4 m 18 12 -4 +7 +7
d/f+1+2 m 14 13 -3 8 8
d/f+3+4 m 9(5,10) 15 ~ 16 -11 0 0
d/b+1 or
d+1
Sm 6 10 -5 RC +6 RC +6 RC
d/b+2 or
d+2
Sm 9 11 -4 RC +7 RC +7 RC
d+3 l 14 17 -13 -2 -2
d+3,3 lhh 14,9,12 +1 LFS +3 LFS +7 LFS
d+3,4 lh 14.12 +8 RFS +19 RFS +19 RFS
= Continue from f+4
d+4 l 8 19 -17 RC -6 RC -6 RC
d+4,4 lh 8.26 -8 JG JG
d+3+4 l 8 12 -13 RC -3 RC -3 RC
d/b+3 L 14 19 -13 RC 0? RC 0? RC
d/b+4 L 14 16 -12 -8 -1
d/b+4~f L 14 16 -1? RFS +3 RFS +10? RFS
d/b+4,4 Lh 14,25 -3 PLD PLD
d/b+3+4 (M!) 48 61 SLD SLD SLD
d/b+3+4~b,b LFS LFS LFS
b+2 h 21 13 -4 +4 CS
b+3 m 18 17 -15 JG JG
b+4 m 24 16 -9 RFF 8 KND
u/b+1 or
u+1 or u/f+1
m 14 18 -8 +3 +3
u/b+2 or
u+2
h 20 ? -? -? -?
u/b+4 m 21 17 -14 4 4
u+3 or
u/b+3
h 30 20 +3 LFS CS LFS CS LFS
u+4 m 21 16 -2 RFS +11 RFS +11 RFS
u+3+4 m 21 25 -6 OC KND KND
u/f+3+4 mh 12.9 14 -9 2 2
u/f+3+4,4 mhm 12,9,15 -13 RFF -1 RFF -1 RFF
u/f+2 m 26 26 5 4 OC 9 OC
u/f+3 m 18 28 -6 KND KND
u/f+3,4 mm 18,8 -8 JG JG
u/f+3,4,3 mmm 18,8,12 -14 KND KND
u/f+4 h 14 22 -15 RFF -8 RFF -8 RFF
u/f+4,4 hm 14,14 -10 RFF -4 RFF -4 RFF
u/f+4,4,4 hmL 14,14,18 -6 RFF 0 RFF KND RFF
= [u/f+4,4,4]~f or b or u or d; End in RFS
f,f+3 M 28 22(23~) +6 RFF +4 OC RFF +5 OC RFF
f,f+4 h 33 18(19~) -13 BT LFF +8 OB +8 OB
b,b+4 h 25 30(31~) -11 +5 CS
b,b+4,4 hh 25.16 -11 PLD PLD
b,b+4,4,4 hhh 25,16,16 -11 PLD PLD
[b,b+4,4],3 m 33 -13 SLD SLD
CD+3 m 32 18 +1 LFS KND LFS KND LFS
CD+4 m 25 16(19~) -17 JG JG
f,N,d/f+4 m 27 16(18~) -12 JG JG
CD+3+4 or
WS+3+4
m 19 20(23~) -9 BT RFF +2 BT RFF +2 BT RFF
[CD+3+4
or WS+3+4],3
mM 19.24 -5 +6? OC SLD
f,f,f+3 m 26 22 +6~+7 SLD B! SLD B!
WS+1 m 14 11 -4 +7 +7
Ws+2 m 18 15 -7 +4 JG
WS+3 m 24 15 ~ 16 -5 OC SLD B! SLD B!
WS+4 m 14 11 -3 +8 +8
WS+4,4 mM 14,15 -5 RFF +2 OC RFF +2 OC RFF
SS+3 m 18 18(28~) -22 -11 CS
SS+3,3 mm 18.21 +3 LFS 14 LFS 14 LFS
SS+4 L 22 19(29~) -11 RFF +6 OC RFF KND RFF
BT LFF 4 m 24 14 -13 RFF JG RFF JG RFF
b,b,u/b
(wall jump)
m 25 -? KND KND

Right Foot Forward
(Hwoarang ends in LFF unless otherwise noted; Moves in Blue can also be done in RFS with slightly diff properties)

INPUT RANGE DMG SPEED BLOCK HIT CH
3+4 RFF RFF RFF
RFF 1+2 BT LFF BT LFF BT LFF
RFF 3+4 LFF LFF LFF
RFF 1 h 12 10 +1 RFF +9 RFF +7 RFF
RFF 1,1 hm 12,14 -7 +4? +4?
RFF 2 h 7 10 +4 RFF +15 RFF +15 RFF
RFF 2,1 hh 7,12 +1 RFF +12 RFF +9 RFF
RFF 2,1,1 hhm 7,12,14 -7 +4? +4?
RFF 2,3 hh 7.27 -7 +4 +3
RFF 2,4 hh 7.14 -8 RFF +3 RFF +3? RFF
= ~f or b; End in RFS (+6 RFS block, +17 RFS hit, +17 RFS ch)
= ~u or d; End in RFS (+3? RFS block, +8? RFS hit, +8? RFS ch)
RFF 2,4,3 hhM 7,14,25 -15 OC RFF SLD RFF B! SLD RFF B!
RFF 2,4,4 hhh 7,14,28 -9 KND KND
RFF 2,b+4 h 7,32 -10? KND KND
RFF 3 m 14 16 -4 +7 +7
RFF 3,4 mh 16.19 +13 RFS +24 RFS +14 RFS
RFF 3,f+4 mh 16.19 -7 RFF +4 RFF +6 RFF
RFF 3~4 h 50 27 ~ 28 +5 ~ +6 KND KND
RFF 3~4
~f or b
h 32 27 ~ 28 +15 RFS KND RFS KND RFS
RFF 4 h 14 12 -8 RFF +3 RFF +3 RFF
= ~f or b; End in RFS (+6 RFS block, +17 RFS hit, +17 RFS ch)
= ~u or d; End in RFS (+3? RFS block, +8? RFS hit, +8? RFS ch)
RFF 4,3 hM 14.25 -14 RFF SLD RFF B! SLD RFF B!
RFF 4,4 hh 14,28 -9 KND KND
RFF f+4 RFS RFS RFS
RFF f+4~4 m 21 19 -12 RFF JG RFF JG RFF
RFF f+3 h 24 14 +12 LFS +23 LFS +23 LFS
RFF f+3~b h 24 14 -16 ~ -15 BT RFF -5 ~ -4 BT RFF -5 ~ -4 BT RFF
RFF f+3,4 hL 24.24 -10 ~ -11 +3~+4 KND
RFF d/f+3 m 30 20 -11 KND KND
RFF d/f+4 m 14 13 -7 RFF +4 RFF +4 RFF
= ~f or b; End in RFS (+7 RFS block, +15 RFS hit, +15 RFS ch)
= ~u or d; End in RFS (+2 RFS block, +9 RFS hit, +9 RFS ch)
RFF d+4 L 24 13 -11 RFF +5? RFF +5? RFF
RFF d/b+3 L 18 17 -9 RFF +1 RFF +6? RFF
RFF d/b+3,3 Lh 18.48 -2 PLD PLD
RFF b+2 m 18 16 0 RFF +6 OC RFF B! SLD RFF B!
RFF b+3 h 27 12 ~ 13 -7 +4 +24
RFF b+4 h 32 13 -10 KND KND
RFF f,f+3 M 26 22(23~) -5? SLD B! SLD B!
RFF f,f+4 m 21 22(23~) -17 -6 -6
RFF f,f+4,3 mh 21.24 14 RFF KND RFF KND RFF
BT RFF 3 m 24 14 -13 JG JG
BT RFF 4 m 19 20 -7? BT RFF +2? BT RFF +2? BT RFF
BT RFF 4,3 mM 19.24 -5 6 OC SLD
BT RFF d+3 L 24 -11 RC +0? RC KND RC

Left Flamingo Stance
(Hwoarang ends in LFF unless otherwise noted; Moves in Green can also be done in LFF with slightly diff properties)

INPUT RANGE DMG SPEED BLOCK HIT CH
f+3 LFS LFS LFS
LFS 3+4 RFS RFS RFS
LFS 1 h 8 13 +5 +7 +7
LFS 2 m 18 16 -4 RFF +7 RFF +7 RFF
LFS 3 m 14 14 -15 -4 -4
LFS 3~f m 14 +2 LFS +13 LFS +13 LFS
LFS 3,3 mm 14,18 -14 KND KND
LFS 3,4 mh 14,24 9 RFS +20 RFS +20 RFS
= Continue from f+4
LFS 3,f+4 m, h 14,3 +5 ~ +6 KND KND
LFS 4 h 28 14 +4 RFS KND RFS KND RFS
LFS 1+4 (m!) 96 67 ~ 68 KND KND KND
LFS 1+4~b,b Cancel Cancel Cancel
LFS f+3 hh 9.12 10 +1 LFS +12? LFS +12? LFS
LFS f+3,3 hhh 9,12,14 8? -9 JG JG
LFS f+4 m 22 16 -10 RFF +1 RFF +1 RFF
LFS f+4,3 m, h 22,31 +2 RFF KND RFF KND RFF
LFS d/f+3 m 20 17 0 RFF +8 (~+19) OC RFF SLD RFF
LFS d+3 L 12 16 -22 -11 -11
LFS d+3,4 Lh 12,12 +7 RFS +18 RFS +18 RFS
= Continue from f+4
LFS d+4 L 18 25 -23? KND RC KND RC
LFS d/b+3 L 16 18 -11 RC 0 RC KND RC
LFS d/b+4 L 20 18 -12 +1 SLD
LFS b+3 m 22 20 -10 KND KND
LFS b+4 m 21 16 -9? RFF +8? RFF +20? RFF
LFS u/f+3 m 15 28 -6 KND KND
LFS u/f+3,4 mm 15,7 -8 JG JG
LFS u/f+3,4,3 mmh 15,7,11 -14 KND KND
LFS u/f+4 m 21 23 -13 RFF JG RFF JG RFF

Right Flamingo Stance
(Hwoarang ends in LFF unless otherwise noted; Moves in Blue can also be done in RFF with slightly diff properties)

INPUT RANGE DMG SPEED BLOCK HIT CH
f,N+4 RFS RFS RFS
RFS 3+4 LFS LFS LFS
RFS 1 m 18 16 -4 +7 +7
RFS 2 h 8 13 +5 RFF +7? RFF +7? RFF
RFS 2,1 hh 8.12 +1 RFF 12 RFF +9 RFF
RFS 2,1,1 hhm 8,12,14 -7 +4? +4?
RFS 2,3 hh 8.27 -7 4 3
RFS 2,4 hh 8.14 -8 RFF +3 RFF +3? RFF
= ~f or b; End in RFS (+6 RFS block, +17 RFS hit, +17 RFS ch)
= ~u or d; End in RFS (+3? RFS block, +8? RFS hit, +8? RFS ch)
RFS 2,4,3 hhM 8,14,25 -15 OC RFF SLD RFFB! SLD RFF B!
RFS 2,4,4 hhh 8,14,28 -9 KND KND
RFS 2,b+4 hh 8,32 -10? KND KND
RFS 3 h 28 14 +4 LFS KND LFS KND LFS
RFS 4 m 24 14 -14 RFF KND RFF CS RFF
RFS f+3 m 22 16 -10 +1 +1
RFS f+3,4 mh 22,31 +2 KND KND
RFS f+4 hh 9,12 10 +1 RFS +12? RFS +12? RFS
RFS f+4,4 hhh 9,12,14 -9 RFS JG RFS JG RFS
RFS d/f+4 m 16 17 0 KND KND
RFS d/b+3 L 18 25 -23? CS CS
RFS d+4 l 12 -22? RFF +11? RFF +11? RFF
RFS d+4,3 l,h 12.12 +7? LFS +18? LFS +18? LFS
RFS d/b+4 L 16 18 -11 RC 0 RC KND RC
RFS b+3 m 25 16 -16 RFF JG RFF JG RFF
RFS b+4 m 26 20 -10? KND KND

Throws

INPUT SIDE DMG SPEED BREAK NOTE
1+3 (or f+1+3) Front 35 12(15) 1
2+4 (or f+2+4) Front 35 12(15) 2
Any Throw Left 45 1
Any Throw Right 44 2
Any Throw Back 60 No Break
f+2+3 Front 40 1+2
f,f+2 Front 40 1+2 Ends in BT LFF
d/b+1+3 Front 40 1+2
QCB+3 Front 45 1
RFF 1+3 or 2+4 Front 50 1+2 Ends in RFF
d/f+3+4 Air 9,(5,10) No Break

Item Moves

INPUT RANGE DMG ITEM COST NOTE
1+2+3 (m!) 8 Feathered Hair 700,000 Head
Swings right foot back, then kicks a soccer ball toward opponent’s head (hits mid).
[LFS or RFS],1+2 h 24 Baseball Bat 700,000 Back
Swings Baseball Bat from Flamingo Stance; knocks to FCD on hit.
b+1+3+4 M 20 Sledgehammer 500,000 Back
Swings Sledgehammer overhead; OC on block, hits grounded

16 Responses to Hwoarang Frame Data

  1. Nerichagi says:

    -There is an error in the throw d/f+3+4.
    -I think LFS f+3 and RFS f+4 are +12 on hit and CH.
    -d/f+1 is 0 on block and +7 on hit and CH.

  2. Nerichagi says:

    RFS f+4~4 end in RFF
    RFS d+4->its speed is 17 >-22RFF on block >-11RFF on hit and CH.
    RFF 2,4,3-> its damage is 7,14,25
    RFF 2,4,4-> its damage is 7,14,28

  3. Nerichagi says:

    Thanks n8nmonster.
    Please, if someone sees an error, use the comments. It is fast, simple and You will help many people. xD

  4. KMM says:

    RFS f+4 speed is 8 frame (not 10)

  5. KMM says:

    sorry for the double post (there is no edit button)
    LFS f+3 is of corse also 8 frame

  6. Nerichagi says:

    you’re wrong
    Now, LFS f+3_RFS f+4 are 10f. :p

  7. ufo says:

    db4 on hit -8, not +8
    ch -1

  8. HotShot says:

    Awesome, thanks a stack guys –
    Nerichagi – nice Doc

  9. Nerichagi says:

    -WHEN WILL BE UPDATED? ¬¬

  10. Entomo says:

    Some corrections:

    FC 3 = -14
    d+3+4 = -2

    LFF 1,2 = +-0

    RFF f+3,4 = on hit +7
    RFF 4,3 = -15
    RFF d+4 = i19, on hit +5
    RFF f,f+3 = -6

    RFS df+4 = -6

  11. Nerichagi says:

    Thanks, but RFS df+4 is 0

  12. Entomo says:

    After RFS df+4 is blocked: Hwoarang does df+4 (i12), King does f+4 (i18), both kicks hit at the same time => RFS df+4 = -6

  13. Nerichagi says:

    LOL
    RFS d/f+4 is 0 (arcadia magazine)
    but…I will ask on Tekken Zaibatsu, I haven’t tekken in this moment.

  14. tony says:

    LFS d/f+3 is 0..
    the other leg is definitely negative on block, but i’m not sure how much as i never attack unless the kick connects =D didn’t think it was as bad as -6 though

    i’m curious about the speed of RFF d+4 though.. which is it? i thought 13f is damn fast for a low but the range does suck balls. i can’t test atm fuckin RLOD..

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