GAMETRAILERS has put up an exclusive interview from TGS 08 with the developers of Tekken 6. They ask questions regarding the Xbox 360 release, the upcoming Bloodline Rebellion, and much more. Check out the interview by following the link below.
Katsuhiro Harada, Executive Creative Producer of Tekken 6
Yuichi Yonemori, Director of Tekken 6
Takahiro Noda, Lead Game Designer of Tekken 6
Game Trailers: Now when you guys first announced this game many years ago, for the PLAYSTATION 3, would you have ever dreamed that we’d be sitting here now talking about an Xbox 360 version, are you surprised that the tide has sort of turned and that the 360 is sort of the more viable platform at this point?
Katsuhiro Harada: Back when we first announced the game for the PS3 we had no idea or plans at that time for a 360 version. Its all about the timing during the development cycle we really realized that the 360 was strong abroad and we had a lot of requests from fans to bring the series to that platform. So its not something we had planned at all, we’re pretty excited about this opportunity…
GT: You guys tend to, when you make games for both platforms, give something exclusive to each one. Any plans of having exclusive characters in each version?
Yuichi Yonemori: Nothing is currently decided regarding that.
GT: With the Xbox, obviously you have Xbox Live which is probably the most popular online gaming service in the world, certainly much more robust than the PlayStation Network that you got on the PLAYSTATION 3, was that another consideration when you guys decided to bring the game to the 360, that it had a better online offerring?
Takahiro Noda: Of course that was one of the factors in the decision. Tekken is a versus fighting game so of course you have to have the environment to be able to fight players who are farther away from your home over the internet. And Since Xbox Live is a viable platform for this, it made it a very good choice.
GT: Will you be able to release the two versions the same day in both territories and if so, would you say its been much easier to get the game finished on the 360 than it has been on the PLAYSTATION 3?
KH: Well actually, the PS3 and 360 version are gonna be released the same day. But regarding our release schedules for US and Europe its not really decided yet so we can’t comment on it at this point. Regarding your question about the 360 development, its not really easy at all. We developed the game for the PLAYSTATION 3 architecture and we took advantage of a lot of those features so its going to be quite difficult to port to the 360, we think. However we’re not even close to finished yet so thats something we have to finish the game to comment on.
GT: Why is it taking so long for this game to be released? I remember when they first showed the PLAYSTATION 3 in America many years ago, Tekken was one of the first games that they showed, yet we still haven’t had the game released yet for PS3. Was the PS3 version delayed so you can catch up with the Xbox 360 version, how did that work out?
KH: Of course that wasn’t really a factor in the schedule. Originally we created Tekken 6 in the arcade for PS3 based architecture board. And after we released Tekken 6 in the arcade we got a lot of user feedback. A lot of things they wanted, they wanted more new characters, more customizable options on parts and what not, and we hadn’t really taken full advantage of the power of the board as well. Being based on the PS3 this also translates to the home version. So it was decided to go and make Bloodline Rebellion for the arcade and update the arcade franchise. And we were able to add new characters, we added a lot of features. Improved the graphics. We were able to do a lot of things we initially wanted to do in this kind of expansion for the arcade. And of course this also is all going to be brought to the home version as well. So it’s not like we delayed the schedule to catch up with the Xbox, it was to make the game more solid and to kind of please fans and answer their requests for 6. So its not like we delayed the game to catch up with the 360.
GT: What kind of improvements can we expect from the console version over the arcade version, if any?
YY: We can’t really comment on what we have planned for the home version yet. However we can say that its going to be on a much larger scale than anything we’ve done before for the home versions. One other thing we really wanted to focus on is to add some new way of playing online as opposed to just standard versus. So thats some of the things we’re thinking about for the home version.
GT: What have you guys learned from watching successes and failures of all of the fighting games that have come before Tekken this generation… Soulcalibur, Street Fighter IV, what have you really learned from their mistakes over the last couple of years thats going to help you guys make Tekken a better game?
KH: Well since the game mechanics of each of the fighting games and Tekken is quite different, I can’t really comment for certain on that. We’ve probably learned the most between the different installments in the Tekken franchise. For example the game has sold 33 million copies worldwide currently. It’s especially taking off in Europe at the moment. So its very popular worldwide and its one thing that we really have to consider. And even just among the different installments, some have sold particularly well, but weren’t really well received from the fans and each installment is pretty much unique in that how the fans received it. Also we really have to think about the needs of Japan, Asia, Europe and the US. So trying to balance all of that into one product is quite difficult. And when we listen to the fans, its not really just what they’re saying on the surface, we have to really have to think about what they really mean for their needs in the Tekken franchise, so thats also difficult in itself.
GT: Recently PlayStation fans were dealt a pretty heavy blow when they found out that Final Fantasy XIII was also going to the 360. Think a lot of PlayStation fans feel that Tekken is has always been sort of their fighting franchise and I think maybe there might be some angry PlayStation fans out there right now to find out that this game too, is going to the Xbox 360. What do you have to say to those people?
KH: Really is a very difficult question. Especially for myself. I’ve been with the project for well over ten years, from the start of the PS1 and the arcade hardware as well. So its been a long relationship we’ve had with PlayStation. And we have nothing but love for it but we just had so many requests from the foreign audience, from people who had only a 360 and not a PS3 and they really wanted us to bring the franchise to the platform so they could play it. And we just really wanted to answer those fans requests and try to get Tekken in the hands of everyone who wants to play the game.