Asuka Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle CS = Crumple Stun
KND = Knockdown RC = Recover Crouching
FCD = Facedown OC = Opponent Recover Crouching
PLD = Playdead  

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 -1 +10 +10
2 m 16 15 -6 JG (+5) JG
3 l 10 16 -10 +1 +1
4 h 20 10 -4 5 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 m 18 20 -7 +4 +4
f+2 m 21 18 -17 JG JG
f+3 m 30 29 -1 KND KND
f+4 h 25 19 3 PLD PLD

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 m 18 20(21~) -7 +4 +4
f,f+2 m 23 13(14~) -12 KND KND
f+3 m 30 29(30~) -1 KND KND
f,f+4 m 30 22(23~) -15 KND KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 10 13 -1 +10 +10
d/f+2 m 18 19 -5 JG JG
d/f+3 m 22 18 -11 KND KND
d/f+4 m 16 12 -6? +5 +5

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 m 13 12 -17 +3 +3
d+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+2 m 16 24 -10 JG JG
d+2 m 18 18 -2 OC +11 OC KND
d/b+3 L 15 21 -12 +6 OC +6 OC
d+3 L 12 16 -17 RC -3 RC -3 RC
d/b+4 L 14 22 -11 +1 +1
d+4 l 7 12 -13 RC -3 RC -3 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC+4 L 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 19 15 -7 +6 CS (+7)
WS+2 m 18 14 -7 +8 +9
WS+1+2 m 12 12 -2 +9 +9
WS+3 m 22 19 -19? JG JG
WS,f+3 h 25 16 -16 KND KND
WS+4 m 15 11 -6? +5 +5?

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 or u/f+1 m 12 18 -8 +3 +3
u/b+2 or u/f+2 m 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/b+3 or u+3 or u/f+3 m 16 20 -3 +8 +8
u/b+4 or u+4 or u/f+4 m 25 20 -10 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 8 10(11~) -1 +10 +10
SS+2 m 16 15(16~) -6 JG (+5) JG
SS+3 l 10 16(17~) -10 +1 +1
SS+4 h 18 17(26~) -6 +7 FCD

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 -1 +10 +10
= Punch Combo
2 m 16 15 -6 JG (+5) JG
3 l 10 16 -10 +1 +1
3~4 L 22 24~25 -17~-16 FCD RC FCD RC
1+2 m 22 16~17 -7 CS CS
3+4 (only 1st hit) m 10 23 -13 -2 -2
3+4 mm 10,21 23 -6 KND KND
3+4~d -? RC KND RC KND RC
3+4 (opp down) M 25 23
2+3 h 21 28 ±0 PLD PLD
2+3 (parries punch) h 21 28 PLD
1+4 Lh 5,8 14 -2 +9 +9
= White Heron Dance
f+1 m 18 20 -7 +4 +4
= Haze Palm Fists
f+2 m 21 18 -17 JG JG
f+3 (1 spin) m 30 29 -1~-2 KND KND
f+3 (2 spin) m 40 51 +6 KND KND
f+3 (3 spin) m 50 68 KND KND KND
f+3~b Cancel -15? -4? -4?
f+4 h 25 19 +3 PLD PLD
d/f+1 m 10 13 -1 +10 +10
d/f+1,2 mh 10,13 -3 Throw Throw
d/f+2 m 18 19 -5 JG JG
d/f+3 m 22 18 -11 KND KND
d+2 m 18 18 -2 OC +11 OC KND
d/b+1 m 13 12 -7 +3 +3
d/b+2 m 16 24 -10 JG JG
d/b+3 L 15 21 -12 +6 OC +6 OC
d/b+4 L 14 22 -11 +1 +1
= Leg Cutter Combo
d/b+1+2 m 0 ? +4 +4 +4
b+1 L 16 28~30 -6~-4 RC +7~+9 RC Throw
b+2 m 12 15 -4 OC +1 OC +1 OC
b+2,1 mm 12,14 -7 +4 +4
= Haze Palm Fists
b+2,4 mL 12,14 -10 +2 +2
= Leg Cutter Combo (Starting from 2nd)
b+2,1+2 mh 12,12 -10 +1 +1?
b+2,1+2,4 mhm 12,12,22 -13 KND KND
b+3 m 20 16 -19 JG JG
b+3,2 mm 20,21 -8 JG JG
b+3,2~d m 20 -? RC -? RC -? RC
b+3,4 mL 20,14 -10? +1 PLD
= Leg Cutter Combo
b+4 m 18 15 -3 +21 CS
b+1+4 hL 12,6 12 -8? +1 +1
b+1+4,4 hLm 12,6,23 -14 KND KND
b+1+4,3 hLL 12,6,18 -16 ±0? SLD
u/b+3 or u+3 or u/f+3 m 16 20 -3 +8 +8
u/b+4 or u+4 or u/f+4 m 25 20 -10 JG JG
f+1+2 h 30 17 -3 KND KND
d/f+1+2 mm 12,24 42 -14 KND KND
d/f+1+2 (parries low) mm 12,24 42 KND
d+3+4 (low blocked) l 5 14 -25
d+3+4 lh 5,20 14 -4 JG JG
f,f+2 m 23 13(14~) -12 KND KND
f,f+4 m 30 22(23~) -15 KND KND
FC,d/f+2 L 12 15~16 -11~-12 RC -1~±0 RC +19~+20 RC
FC+3+4 mm 10,10 21 -6 +5 OC +5 OC
FC+3+4,3 mmmm 10,10,10,10 ±0 +14 OC +14 OC
FC+3+4~d mm 10,10 21 -5 RC +6 OC RC +6 OC RC
FC+3+4,3~d mmmm 10,10,10,10 +1 RC +15 OC RC +15 OC RC
WS+1 m 19 15 -7 +6 CS (+7)
WS+2 m 18 14 -7 +8 +9
WS+3 m 22 19 -18 JG JG
WS+3~d m 22 19 -17 RC JG RC JG RC
WS,f+3 h 25 16 -16 KND KND
SS+4 h 18 17(26~) -6 +7 FCD
1+2+3+4 Super Charge
1+2+3+4 ~D/F+3+4,3+4,1+2 m 5 ? Tackle Tackle Tackle
(Tackle) 1,2,1,2,1 5,5,5,5,10
(Tackle) 2,1,2,1,2 5,5,5,5,10
(Tackle) 1,2,1,1,2 5,5,5,10,12
(Tackle) 2,1,2,2,1 5,5,5,10,12

Punch Combo

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 12(_8) -1 +10 +10
1,1 hm 12,15 -7 +4 +4
= Haze Palm Fists
1,2 hm 12,10 -5 +6 +6
1,2,3 (1 spin) hmm 12,10,24 -1~-2 KND KND
1,2,3 (2 spin) hmm 12,10,40 6 KND KND
1,2,3 (3 spin) hmm 12,10,50 KND KND KND
1,2,3~b hm 12,10 -15? -4? -4?
1,2,4 hmm 12,10,20 -11 ±0 CS
1,3 hl 12,10 -10 +1 +1
1,4 hL 12,14 +11 +1 +1
= Leg Cutter Combo

Haze Palm Fists

INPUT RANGE DMG SPEED BLOCK HIT CH
1 m 15(_18_14) -7 +4 +4
1,3 mm 15,16 -5 +6 KND
1,3,1 mmh 15,16,12 -7 +4 +4
= Punch Combo
1,4 (low blocked) ml 15,5,20 -25
1,4 mlh 15,5,20 -4 JG JG
1,d+4 mL 15,22 -18~-17 RC FCD RC FCD RC

Leg Cutter Combo

INPUT RANGE DMG SPEED BLOCK HIT CH
4 L 14 22 -11 +1 +1
4,4 LL 14,16 -7 +4 PLD
4,4,4 LLL 14,16,18 -7 +4 PLD
4~d L 14 -10 RC +2 RC +2 RC
4,4~d LL 14,16 -6 RC +5 RC PLD RC
4,4,4~d LLL 14,16,18 -6 RC +5 RC PLD RC
4,3 Lmm 14,10,21 ±0 KND KND
4,4,3 LLmm 14,16,10,21 ±0 KND KND
4,4,4,3 LLLmm 14,16,18,10,21 ±0 KND KND
4,3~d Lmm 14,10,21 -? RC KND RC KND RC
4,4,3~d LLmm 14,16,10,21 -? RC KND RC KND RC
4,4,4,3~d LLLmm 14,16,18,10,21 -? RC KND RC KND RC
4,3 (opp down) LM 14,25
4,4,3
(opp down)
LLM 14,16,25
4,4,4,3
(opp down)
LLLM 14,16,18,25
4,1+4 LLh 14,5,8 22 -2 +9 +9
= White Heron Dance
4,4,1+4 LLLh 14,16,5,8 -2 +9 +9
= White Heron Dance
4,4,4,1+4 LLLLh 14,16,18,5,8 -2 +9 +9
= White Heron Dance

White Heron Dance

INPUT RANGE DMG SPEED BLOCK HIT CH
1+4 (low blocked) L 5 14 -19 -8 -8
1+4 Lh 5,8 14 -2 +9 +9
1+4,2 Lhh 5,8,10 -4 +7 +7
1+4,2,1 Lhhh 5,8,10,12 -7 +4 +4
= Punch Combo
1+4,2,4 Lhhm 5,8,10,23 -15 KND KND
1+4,2,d+4 LhhL 5,8,10,18 -26 KND KND

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8 Responses to Asuka Frame Data

  1. n8nmonster's avatar n8nmonster says:

    updated, added the following:

    revised transitions.
    added asuka’s special supercharge tackle.

  2. Stan's avatar Stan says:

    Heyaz * nate, don’t forget Asuka’s destabilizer !

  3. n8nmonster's avatar n8nmonster says:

    updated, did the following:

    redid the transitions usin a new format.
    added d/b+1+2.

  4. Tekkenizer's avatar Tekkenizer says:

    typo: punch combo 1,4: -11, not “+”11

  5. Tekkenizer's avatar Tekkenizer says:

    typo again:
    under “Standing to Crouch” db1 isnt -17 on block. Under “Special Skills

  6. Tekkenizer's avatar Tekkenizer says:

    typo again:
    under “Standing to Crouch” db1 isnt -17 on block. Under “Special Skills” it is listed correct as “-7” on block.

  7. nadespam's avatar nadespam says:

    after extensive testing db1+2 is 18f.

  8. MaJoR-9's avatar MaJoR-9 says:

    You did it really weird with stuff like f+1 4/3/d+4
    Not easy to find!
    And by the way >> ff+4 isn´t -15, it´s 0 on block!!!

Leave a reply to MaJoR-9 Cancel reply