Bruce Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle FS = Fall Stun
KND = Knockdown CS = Crumple Stun
FCD = Facedown RC = Recover Crouching
PLD = Playdead OC = Opponent Recover Crouching

Standing

INPUT
RANGE
DMG
SPEED
BLOCK
HIT
CH
1 h 6 8 +1 +6 +7
2 h 8 10 -4 +7 +7
3 m 11 13 -8 +3 +3
4 h 18 12 -14 -5 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 7 10 +1 +6 +7
f+2 h 12 12 +1 +7 +7
f+3 m 23 18 -6 KND CS
f+4 m 16 16 -6 +5 +5

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 7 10(11~) +1 +6 +7
f,f+2 h 18 18(19~) -8 PLD PLD
f,f+3 m 25(37) 22(23~) -4 KND KND
f,f+4 h 30 24(25~) 5 KND KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 13 14 -4 +7 +7
d/f+2 m 10 15 -13 JG JG
d/f+3 L 12 25~26 -10 +1 +1
d/f+4 m 15 14 -12 -1 KND

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 or d+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+2 or d+2 Sm 8 11 -4 RC +7 RC +7 RC
d/b+3 L 13 21 -16 -6 -6
d+3 L 13 21 -16 -6 -6
d/b+4 h 25 19 -12 ±0? FS
d+4 L 13 13 -16 -5 -5

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC,d/b+3 or FC,d+3 L 12 16 -17 RC -3 RC -3 RC
FC,d/f+3 L 12 16 -17 RC -3 RC -3 RC
FC+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 12 -2 +9 +9
WS+2 m 11 13~14 -12~-11 -1~±0 -1~±0
WS+3 h 28 16 -16 KND KND
WS+4 m 16 11 -6 +5 +5

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 m 12 18 -8 +3 +3
u/f+1 m 12 33 -5 +6(+14) +14 OC
u/b+2 or u/f+2 M 18 42 -23 -12 -12
u+2 M 18 42 -23 -12 -12
u/b+3 or u+3 m 25 21 -17 KND KND
u/f+3 m 24 15 -12 KND KND
u/b+4 m 11 15 -19 -8 KND
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 m 18 15(24~) -5 +6 FCD
SS+2 h 8 10(11~) -4 +7 +7
SS+3 h 35 16(25~) -21 FCD FCD
SS+4 m 15 16(25~) -12 -1 -1

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 6 8 +1 +6 +7
1,2 hh 6,8 -6 +7 +7
1,2,1 hhm 6,8,7 -10? +6 +6
1,2,1,2 hhmm 6,8,7,14 -14 OC KND KND
1,2,3 hhm 6,8,18 -11 +? KND
1,2,4 hhh 6,8,22 -6 +? KND
1,2,d+4 hhL 6,8,8 -16 -5 -5
1,2,d+4,3 hhLh 6,8,8,21 -6 KND KND
1,4 hh 6,15 -4 +5 +5
1,4,3 hhm 6,15,18 -15 KND KND
2 h 8 10 -4 +7 +7
2,3 hm 8,18 -11 +? KND
2,4 hh 8,21 -6 +? KND
2,d+4 hL 8,8 -16 -5 -5
2,d+4,3 hLh 8,8,21 -6 KND KND
3 m 11 13 -8 +3 +3
3,2 mm 11,11 -1 +1 CS
3,2,1 mmm 11,11,15 -10 ±0? ±0?
3,2,1,2 mmmm 11,11,15,16 -10 -3 KND
3,2,1,4 mmmL 11,11,15,9 -14 +2 +12?
3,3 mh 11,21 -6 KND KND
4~F h 22 17(18~) -10 OC FS FS
1+2 m 28 29 -4 KND KND
f+2 h 12 12 -4 +8? +8
f+2,3 hL 12,13 -17 -6 -6
f+2,3,4 hLh 12,13,18 -13 OC KND KND
f+3 m 23 18 -5 KND CS
f+4 m 16 16 -6 +5 +?
f+4,3 mm 16,14 -10 +4 +4
f+4,3,4 mmh 16,14,22 -6 +? KND
f+1+2 h 21 17 +1 KND KND
d/f+1 m 13 14 -4 +7 +7
d/f+1,2 mm 13,10 -12 JG JG
d/f+2 m 10 15 -13 JG JG
d/f+3 L 12 25~26 -10 +1 +1
d/f+3,1 Lm 12,32 -18 KND KND
d/f+4 m 15 14 -12 -1 KND
d/f+1+2 m 16 16 -7 +3 +3
d/f+1+2,1 mh 16,12 -2 +7 FS
d/f+1+2,4 mL 16,12 -17 -? FS
d/f+3+4 m 7 16 -4 -7 +2
d/f+3+4,3 mm 7,4 -4 +2 ?
d/f+3+4,3,3 mmm 7,4,4 -16 -5 -5
d/f+3+4,3,3,3 mmmm 7,4,4,4 -16 ±0 ?
d/f+3+4,3,3,3,3 mmmmm 7,4,4,4,10 -20 PLD PLD
d+3 L 13 16 -17 -6 -6
d+3,4 Lh 13,18 -13 OC KND KND
d+4 L 13 13 -16 -5 -5
d/b+3 L 13 21 -16 -6 -6
d/b+3,4 Lh 13,18 -13 OC KND KND
d/b+4 h 25 19 -13 +? FS
b+1 h 10 11 -11 ±0 ±0
b+1,2 hh 10,12 -9 +2 +2
b+1,2,1 hhm 10,12,21 -7 KND KND
b+2 m 21 17 -6 KND CS
b+3 h 18(21,4,12) 15 -7 +4 KND
b+3,2 hh 18,12 +1 +7 +7
b+3,4 hm 18,17 -16 KND CS
b+4 m 14 14 -5 +6 +6
b+4,3 mm 14,11 -10 +3 +5
b+4,3,4 mmm 14,11,21 -20 KND KND
b+4,3,d+4 mmL 14,11,12 -14 +2 +2
b+2+3 m 60 56 KND KND KND
u/f+1 m 12 33 -5 +6(+14) +14 OC
u/f+3 m 24 15 -12 KND KND
f,f+2 h 18 18(19~) -8 PLD PLD
f,f+2 (punch counter) h 32 18(19~) FS FS
f,f+3 m 25(37) 22(23~) -4 KND KND
f,f+4 h 30 24(25~) +5 KND KND
f,f+1+2 m 18 21(22~) -13 OC CS CS
b,b+1 h 21 16(17~) -6? KND FS
b,b+4 L 18 24(25~) -28 +10 OC PLD
b,f+4 m 25 17(19?~) -10 JG JG
b,b,n+3+4 Backflip
b,b,n+3+4,4 h 20 70~74(74~) -12~-8 KND KND
b,b,n+3+4,4 (far) h 15 75~78(79~) +21~+24 KND KND
f,n,d,D/F+2 m 26 36?(39?~) -11 KND KND
f,n,d,D/F+3 L 21 29(32?~) -14 +2 +2
f,n,d,D/F,u/f+3+4 m 35 31(33?~) +1 KND KND
f,f,f+3 or Running 3 m 30 20(23~) +10? KND KND
WS+2 m 11 13~14 -12~-11 -1~±0 -1~±0
WS+2,1 mh 11,14 -10 PLD PLD
FC,d/f,d,D/F+1 m 27 27(30~) +1 KND KND
FC,d/f,d,D/F+4 L 18 21(24~) -19 +7? FS
SS+1 m 18 15(24~) -5 +6 FCD
SS+3 h 35 16(25~) -21 FCD FCD
SS+4 m 15 16(25~) -12 -1 -1
SS+4,1 mh 15,18 -6? PLD PLD
SS+4,4 mm 15,22 -13 KND KND

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11 Responses to Bruce Frame Data

  1. Link's avatar Link says:

    And what about f2,4 ?

  2. n8nmonster's avatar n8nmonster says:

    We have that listed as regular 2,4.

    f+2 adds more dmg to the first hit.

  3. Link's avatar Link says:

    Ok Thanks!
    And I wanna Know about his advantage on Hit !?
    ;)

  4. 4D4M[BTT]'s avatar 4D4M[BTT] says:

    i think its the same like 2,4 … bur f2,4 is 12 frames and 2,4 is 10 frames fast =)

    and the moves like ff4 with on block > 5

  5. 4D4M[BTT]'s avatar 4D4M[BTT] says:

    means that ff4 is +5 on block or what means the 5 without – or + ?

  6. Link's avatar Link says:

    Yes, ff4 is +5 on block.
    What means the “?” hahaha!

  7. n8nmonster's avatar n8nmonster says:

    updated, did the following:

    > all positive frame numbers that shouldve had a “+” in front of em now do.
    > “?” means info for that property is currently unlisted.

  8. 4D4M[BTT]'s avatar 4D4M[BTT] says:

    hej link … you´re from EU right ?? …
    lets play some Bruce mirror when DR is out in Germany here ^^

  9. Link's avatar Link says:

    Yep i’m french!
    No problemo for the Mirror and if you want, there is a Tournament in france soon!
    Come!!!
    http://www.tekkenarena.com/index.php
    Two Koreans players will come at this tournament, Nin and Holeman!
    Hope see you All!
    ++

  10. 4D4M[BTT]'s avatar 4D4M[BTT] says:

    ah french .. okay ^^ i just know that youre from EU … i wont come to UT X but some of my friends will =) … dont have the money right now :/ …

    good luck in paris ^^

  11. Lolgaara's avatar Lolgaara says:

    Um…f24 is natural combo but 24 is only natural combo on counterhit. This means that you cant use 24 as punisher but f24 can be used as punisher. This is why they should be listed as different moves.

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