Bryan Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compiled this!

Notes Convention

JG = Juggle FS = Fall Stun
KND = Knockdown CS = Crumple Stun
PLD = Playdead MS = Minor Stun
RC = Recover Crouching SWYF = Sway Forward
OC = Opponent Recover Crouching SWYB = Sway Back

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 6 8 +1 +7 +7
2 h 10 10 +1 +7 +7
3 m 14 16 -4 +7 +7
4 h 16 12 -5 +6 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 8 10 1 +9? +9?
f+2 h 12 15 -11 -5 -5
f+3 m 20 16~17 ±0~+1 +2~+3 MS FS
f+4 h 16 13 -4 +7 JG

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 8 10(11~) 1 +9? +9?
f,f+2 h 35 13(14~) -11 KND KND
f,f+3 m 33 22(23~) -13 KND KND
f,f+4 h 32 16(17~) -10 OC KND KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 10 15 -5 +1 +1
d/f+2 m 15 15 -5 +2 +7
d/f+3 L 21 27 -29 RC JG RC JG RC
d/f+4 m 23 22 -5 KND KND

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b_d+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+2 m 15 15 -7 +7 +7
d+2 m 14 14 -5 +5 OC +5 OC
d/b+3 L 14 16 -13 RC -1 RC +4 RC
d+3 l 10 16 -11 +1 +1
d/b+4 l 7 12 -13 RC -2 -2 RC
d+4 L 9 15 -13 +3 +3

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC, 1 Sm 5 10 -5 RC +7 RC +7 RC
FC, 2 Sm 8 11 -4 RC +7 RC +7 RC
FC, d/b_d+3 L 12 16 -17 RC -3 RC -3 RC
FC, d/f+3 L 12 16 -17 RC -3 RC -3 RC
FC, 4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 18 15 -16 JG JG
WS+2 m 18 19 -8 +3 +3
WS+1+2 m 12 10~11 -4~-3 +7 +7
WS+3 m 18 12 -10 +4 CS
WS+4 m 16 11 -6 +5 +5
WS+3+4 h 28 16 -16 KND KND

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b_u_u/f+1 m 12 18 -8 +3 +3
u/b_u/f+2 m 18 42 -23 -12 -12
u+2 m 18 42 -23 -12 -12
u/b+3 m 25 21 -17 KND KND
u_u/f+3 m 21 27 -3 KND KND
u/b+4 m 11 15 -19 -8 KND
u+4 m 21 24 -4? JG JG
u/f+4 m 22 24 -4? JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 33 20(29~) -7? PLD PLD
SS+2 h 26 20(29~) -8 PLD PLD
SS+3 m 14 16(17~) -4 +7 +7
SS+4 h 16 12(13~) -5 +6 KND

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 6 8 1 +7 +7
1,2 h,h 6,8 -1 +10 +10
1,2,1 h,h,m 6,8,18 -7 +6 MS CS
1,2,3 h,h,l 6,8,13 -13 -1 -1
1,2,4 h,h,h 6,8,24 -3 KND KND
1,4 h,h 6,14 -7 +4 +4
1,4,2 h,h,h 6,14,18 -7 +4 FS
1,4,2,1 h,h,h,h 6,14,18,17 ±0 KND FS
1,4,2,1,2 h,h,h,h,h 6,14,18,17,25 -10 KND KND
1,4,2,4 h,h,h,m 6,14,18,23 -5 KND KND
1,4,2,1,4 h,h,h,h,m 6,14,18,17,23 -5 KND KND
1,4,3 h,h,m 6,14,15 -10 +2 +2
1,4,3,3 h,h,m,h 6,14,15,18 -7 +5 +5
2 h 10 10 1 +7 +7
2,3 h,m 10,14 -10 -3? -3?(KND)
3 m 14 16 -4 +7 +7
3,2 m,m 14,11 -10 +1 +1
3,2,1 m,m,m 14,11,10 -6 +5 +5
3,2,1,4 m,m,m,l 14,11,10,12 -13 +2 +2
3,2,1,2 m,m,m,m 14,11,10,14 -10 KND KND
3,3 m,h 14,13 -6 +6 +6
3,3,2 m,h,h 14,13,17 -8 JG JG
3,3,4 m,h,m 14,13,21 -12 KND KND
4 h 16 12 -5 +6 JG
4,3 h,m 16,14 -7 +4 +4
4,3,4 h,m,h 16,14,18 -12 -1 JG
3+4 m 25 16 -4 KND KND
f+3 m 20 16~17 ±0~+1 +2 MS FS
f+2 h 12 15 -11 -5 -5
f+2,1 h,m 12,5 -4 +7 +7
f+2,1,4 h,m,m 12,5,21 -18 KND KND
f+1+2 h 22 22 3 JG JG
f+1+4 m 21 28 -12 -12 -12
d/f+1 m 10 15 -5 +1 +1
d/f+1,2 m,m 10,10 -10 +2 +2
d/f+1,1 m,m 10,3 -10 -4 -4
d/f+1,1,1 m,m,m 10,3,3 -10 -4 -4
d/f+1,1,1,1 m,m,m,m 10,3,3,3 -10 -4 -4
d/f+2 m 15 15 -5 +2 +7
d/f+3 l 21 27 -29 RC JG RC JG RC
d/f+4 m 23 22 -5 KND KND
d+2 m 14 14 -5 +5 +5?
d+2,3 m,m 14,21 -10 KND KND
d+3 l 10 16 -11 +1 +1
d+3,2 l,m 10,15 -10 +6 +6
d+4 l 9 15 -13 +3 +3
d1+2 mm 10,21 18 -12~-13 +7 +7(SLD)
d3+4 l 10 16 -17 -6 -6
d3+4,2 l,h 10,10 -5 +6 +6
d3+4,2,3 l,h,m 10,10,18 -10 -3? -3
d/b+2 m 15 15 -7 +7 +7
d/b+3 l 14 16 -13 RC -1 RC +4 RC
b+1 m 21 20 +3 +5 JG
b+【1,2】 mm 5,2 15(16~) -16 -6 -6
b+【1,2】1 mm,m 5,2,2 -13 -3 -3
b+【1,2】1,2 mm,m,m 5,2,2,2 -16 -6 -6
b+【1,2】1,2,1 mm,m,m,m 5,2,2,2,2 -13 -3 -3
b+【1,2】1,2,1,2, mm,m,m,m,m 5,2,2,2,2,2 -16 -6 -6
b+【1,2】1,2,
1,2,1
mm,m,m,m, m,m 5,2,2,2,2,2,2 -13 -3 -3
b+【1,2】1,2,
1,2,1,2
mm,m,m,m, m,m,m 5,2,2,2,2,2, 2,2 -16 -6 -6
b+【1,2】1,2,
1,2,1,2,1
mm,m,m,m, m,m,m,m 5,2,2,2,2,2,2, 2,2,2 -13 -3 -3
b+【1,2】1,2,
1,2,1,2,1,2
mm,m,m,m, m,m,m,m,m 5,2,2,2,2,2, 2,2,2,2 -16 -6 -6
b+【1,2】1,2,
1,2,1,2,1, 2,1
mm,m,m,m, m,m,m,m,m, m 5,2,2,2,2,2, 2,2,2,2,2 -32 -15 -15
b+【1,2】1,2,
1,2,1,2,1, 2,1,2,1,4
mm,m,m,m, m,m,m,m,m, m,m 5,2,2,2,2,2, 2,2,2,2,2,14 -35 KND KND
b+2 h 20 17 -10 +1 FS
b+2,1 h,h 20,17 ±0 FS FS
b+2,1,2 h,h,h 20,17,25 -10 KND KND
b+2,4 h,m 20,23 -5 KND KND
b+2,1,4 h,h,m 20,17,23 -5 KND KND
b+3 h 20 20 -5 +7 +7
b+3,~f h, move 20 20 ±0 SWYF +12 SWYF +12 SWYF
b+3,2 h,h 20,12 -4 +7 +7
b+3,2,1 h,h,m 20,12,10 -6 +5 +5
b+3,2,1,2 h,h,m,m 20,12,10,14 -10 KND KND
b+3,2,1,4 h,h,m,l 20,12,10,12 -13 +2 +2
b+3,4 h,m 20,20 -12 -1 -1
b+3,1+2 h,M 20,26 -1 OC +9 OC KND
b+4 m 18 16 -10 +15 +15
b+1+4 UB 60 51 KND KND KND
u_u/f+3 m 21 27 -3 JG JG
u+4 m 21 24 -4? JG JG
u/f+4 m 22 24 -4? JG JG
f,f+2 h 35 13(14~) -11 KND KND
f,f+3 m 33 22(23~) -13 KND KND
f,f+3* m 40 34(35~) 8 KND KND
f,f+4 h 32 16(17~) -10 OC KND KND
b,b+4 m 21 22(23~) Bryan KND KND Bryan KND KND Bryan KND
f,b+2 h 17 13(13~) -11 JG JG
d,d/b,b~N SWYB SWYB SWYB
d,d/b,b~N+2 h 21 16(19~) -7? JG JG
d,d/b,b~N+4 m 21 17?(20~) -12 JG JG
f,f,f+3 or Running 3 m 30 22(25~) +17 KND KND
WS+1 m 18 15 -16 JG JG
WS+2 m 18 19 -8 +3 +3
WS+2(hit)~b+2 m,throw 18,15 19 -10 JG JG
WS+3 m 18 12 -10 +4 CS
WS+3,4 m,m 18,22 -10 +4 +4
WS+1+2 m 12 10~11 -4~-3 +7~+8 +7~+8
SS+1 h 33 20(29~) -7? PLD PLD
SS+2 h 26 20(29~) -8 PLD PLD
SS+1,2 m 24 26(35~) -12 CS CS
1+3+4 m 0 28 +16 +16 +16
1+3+4, f+2 mh 0,12 15 -11 -5 -5
1+3+4, f+2,1 mhm 0,12,5 -4 +7 +7
1+3+4, f+2,1,4 mhmm 0,12,5,13 -52 FS FS
1+3+4, f+2,1,4,2 mhmmh 0,12,5,13,8 -140 FS FS
1+3+4, f+2,1,4,2,1 mhmmhh 0,12,5,13,8,8 -134 FS FS
1+3+4, f+2,1,4,2,1,4 mhmmhhm 0,12,5,13,8,8,10 -136 CS CS
1+3+4, f+2,1,4,2,1,4,2 mhmmhhmh 0,12,5,13,8,8, 10,21 -18 KND KND

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15 Responses to Bryan Frame Data

  1. tony's avatar tony says:

    if 1+3+4 is +16 , how does f,b+2 hit at 17 frames?

  2. tony's avatar tony says:

    ouch nvm i was looking at the dmg.. i knew fb+2 was way faster than that

  3. gogo's avatar gogo says:

    omg he’s speaking in numbers! :O

  4. Jackie-O's avatar Jackie-O says:

    yea at first i thought that 1+3-583fd23+231 was really rd+r42 but i realised that it was actually 4#32244+121rdu3438R not 12+u+f+d+ff2 silly me.

  5. Wave Kid's avatar Wave Kid says:

    1,2 +10 on hit?
    f1 +9 on hit?

    Wtf n8n or mark you have to correct some stuff

  6. t_s's avatar t_s says:

    no way dude it’s true.

    knee figured it out and that’s why he always wins.

  7. Lain's avatar Lain says:

    and what about 1+2 ?

  8. keep_em_guessing's avatar keep_em_guessing says:

    f,b 2 (jet upper )is not -11 .. its safeeeeeeeee …………… every one in the world knowss ittttttt ..

  9. Tekkenizer's avatar Tekkenizer says:

    @Lain
    There is no 1+2 move in DR.

    @keep_em
    wrong. It is negative on block- but safe due to pushback.

  10. keep_em_guessing's avatar keep_em_guessing says:

    thanks tekkenizer ,, i will check against the wall where there will be no pushback ..

  11. t_s's avatar t_s says:

    err.

    f+1+4 is listed as an i28 mid that is -12 on block, hit and counterhit.

    isn’t that the fast version of bryan’s unblockable .. ?

  12. Tekkenizer's avatar Tekkenizer says:

    yes it is.
    despite unblockable there is no any knockdown. That is why it leaves bryan @ -12, so it is punishble. Just think about it. An unblockble move with plus frames would be broken. Especially since it hits mid.
    Only useful as a matchender.
    The only way out of it is a punchparry :) (if available)

  13. birchesandhoes's avatar birchesandhoes says:

    interesting how bryan’s taunt got nerfed by 1 frame in DR so taunt jet upper is slightly harder than in t5. i can still tech catch after the 1,2,1 wall combo with snake edge. wonder why they didn’t fix that.

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