Information listed here is taken from Ina Tekken Wiki and just converted to US notation. Thank you to all who helped compiled this!
Notes Convention
| JG = Juggle | BT = Backturned |
| KND = Knockdwon | FS = Fall Stun |
| SLD = Slide | CS = Crumple Stun |
| FCD = Facedown | RC = Recover Crouching |
| PLD = Playdead | OC = Opponent Recover Crouching |
Standing
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| 1 | h | 6 | 9 | +2 | +8 | +8 |
| 2 | h | 10 | 10 | +1 | +7 | +7 |
| 3 | h | 25 | 17 | -14 | KND | KND |
| 4 | h | 20 | 13 | -5 | +7 | JG |
Advancing
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| f+1 | h | 8 | 10 | +2 | +8 | +8 |
| f+2 | h | 14 | 15 | -4 | +3 | +3 |
| f+3 | m | 18 | 15 | -5 | +6 | +31 |
| f+4 | m | 23 | 16 | -11 | KND | CS |
Dashing
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| f,f+1 | h | 23 | 18(19~) | ±0 | KND | KND |
| f,f+2 | m | 20 | 31(32~) | +2 OC | +4 OC | +4 OC |
| f,f+3 | m | 18 | 15(16~) | -5 | +6 | +31 |
| f,f+4 | m | 24 | 15(16~) | -16 | KND | Auto-Throw |
Standing To Crouch
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| d/b+1 or d+1 | Sm | 5 | 10 | -5 RC | +6 RC | +6 RC |
| d/b+2 or d+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
| d/b+3 | L | 17 | 23 | -16 RC | +1 RC | PLD RC |
| d+3 | L | 12 | 18 | -16 RC | -2 RC | -2 RC |
| d/b+4 | L | 16 | 27 | King OTG | KND | KND |
| d+4 | l | 7 | 14 | -11 | 0 | 0 |
While Crouching
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| FC 1 | Sm | 5 | 10 | -5 RC | +6 RC | +6 RC |
| FC d/b_d+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
| FC 3 | L | 12 | 18 | -16 RC | -2 RC | -2 RC |
| FC d/b_d+4 | l | 10 | 14 | -11 RC | 0 RC | 0 RC |
While Standing
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| WS+1 | m | 12 | 10~11 | -4 | +7 | +7 |
| WS+2 | m | 20 | 15 | -13 | KND | KND |
| WS+3 | m | 28 | 16 | -16 | KND | KND |
| WS+4 | m | 20 | 11 | -6 | +5 | +5 |
Poking
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| d/f+1 | m | 15 | 14 | -1 OC | +1 OC | +1 OC |
| d/f+2 | m | 12 | 13 | -6 | +3 | +3 |
| d/f+3 | m | 17 | 14 | -9 | +2 | +2 |
| d/f+4 | l | 15 | 14 | -7 | +2 | +2 |
Jumping
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| u/b+1 | h | 30 | 21 | -10 | +6 | +6 |
| u_u/f+1 | m | 12 | 18 | -8 | +3 | +3 |
| u/b_u_u/f+2 | M | 35 | 46 | King PLD; OC | King PLD; OC | King PLD;OC |
| u/b_u+3 | M | 25 | 23 | -19 | KND | KND |
| u/f+3 | M | 18(25) | 21 | King KND; OC | King KND; KND | King KND; KND |
| u/b+4 | m | 11 | 15 | -19 | -8 | KND |
| u+4 | m | 15 | 15 | -12 | KND | JG |
| u/f+4 | m | 13 | 15 | -12 | JG | JG |
Sidestep
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| SS+1 | h | 6 | 9(10?~) | +2 | +8 | +8 |
| SS+2 | m | 22 | 15(24~) | -11 | +5 | +5 |
| SS+3 | h | 25 | 17(18~) | -14 | KND | KND |
| SS+4 | h | 20 | 13(14~) | -5 | +7 | JG |
Special Skills
| INPUT | RANGE | DMG | SPEED | BLOCKED | HIT | CH |
| 1 | h | 6 | 9 | +2 | +8 | +8 |
| 1,2 | hh | 6,15 | – | -1 | +6 | +6 |
| 1,2,1 | hhm | 6,15,10 | – | -4 | +5 | +10 |
| 2 | h | 10 | 10 | +1 | +7 | +7 |
| 2,1 | hm | 10,12 | – | ±0 | 6 | 6 |
| 1+2 | m | 18 | 18 | -14 BT | -5 BT | -5 BT |
| 1+2,1 | mm | 18,21 | – | -13 | KND | KND |
| 1+2,3 | mh | 18,25 | – | -5? | KND | KND |
| 1+4_BT 1+4 | M | 25 | 52 | King FCD; PLD | King FCD; PLD | King FCD; PLD |
| f+2 | h | 14 | 15 | -3 | +3 | +3 |
| f+2,2 | hh | 14,16 | – | -3 | +6 | +6 |
| f+2,2,1 | hhh | 14,16,23 | – | -6 | KND | KND |
| f+2,2,2 | hhm | 14,16,21 | – | -6 OC | +5 OC | SLD |
| f+3 | m | 18 | 15 | -5 | +6 | +31 |
| f+4 | m | 23 | 16 | -11 | KND | KND |
| f+1+2 | h | 25 | 19 | ±0 | BT FCD | BT FCD |
| f+1+2* | h | 50 | 29 | KND | KND | KND |
| f+3+4_f,f+3+4 | h | 25 | 38 | +8 | KND | KND |
| f+1+4 | m | 21 | 17 | +3 | +5 | +5 |
| f+2+3 | m | 40 | 25~28? | -10~-7? | KND | KND |
| d/f+1 | m | 15 | 14 | -1 OC | +1 OC | +1 OC |
| d/f+1,2 | mm | 15,12 | – | -10 | +1 | +1 |
| d/f+1>2 | mm | 15,12 | – | -5 | +6 | +6 |
| d/f+2 | m | 12 | 13 | -6 | +3 | +3 |
| d/f+2,1 | mh | 12,18 | – | -5 | PLD | PLD |
| d/f+3 | m | 17 | 14 | -9 | +2 | +2 |
| d/f+3,4 | mm | 17,21 | – | King FCD; KND | King FCD; PLD | King FCD; PLD |
| d/f+4 | l | 15 | 14 | -7 | +2 | +2 |
| d/f+3+4 | Sm | 15 | 28 | King KND | King KND | King KND |
| d+1 | Sm | 5 | 10 | -5 | +6 | +6 |
| d+1,N+2 | Sm,m | 5,13 | – | -10~-11 | ±0 | ±0 |
| d+1+2 | M | 21 | 30 | -4 OC | -5 OC | -5 OC |
| FC d/f+4 or d+3+4 | L | 14 | 16 | -29 RC | -13 RC | -13 RC |
| FC d/f+4 or d+3+4,4 | LL | 14,7 | – | -35 RC | -19 RC | -19 RC |
| FC d/f+4 or d+3+4,4,4 | LLL | 14,7,7 | – | -35 RC | +6 RC | +6 RC |
| FC d/f+4 or d+3+4,4,4,4,4 | LLLLL | 14,7,5,4,3 | – | -35 RC | +15 RC | +15 RC |
| FC d/f+4_d+3+4,2 | Lm | 14,10 | – | -17 | KND | KND |
| d/b+3 | L | 17 | 23 | -16 RC | +1 RC | PLD RC |
| d/b+4 | L | 16 | 27S | -? RC | SLD RC | SLD RC |
| b+1 | h | 13 | 12 | -6 | +5 | FS |
| b+2 | h | 16 | 26 | +7 | ±0 | ±0 |
| b+2* | h | 30 | 28 | -10 | +1 | KND |
| b+3 | h | 23 | 16 | -15 | KND | KND |
| b+4 | h | 20(30) | 15~21 | -6~-16 BT | KND BT | KND BT |
| u/b+1 | h | 30 | 21 | -10 | +6 | +6 |
| u/b_u_u/f+2 | M | 35 | 46 | King PLD; OC | King PLD; OC | King PLD; OC |
| u/f+3 | M | 18(25) | 21 | King KND; OC | King KND; KND | King KND; KND |
| u/f+1+2 | m | 35 | 35 | +1 OC | KND | KND |
| u/f+1+2* | m | 45 | 88 | KND | KND | KND |
| u/f+3+4 | h | 28 | 23 | King FCD | King FCD; PLD | King FCD; PLD |
| f,f+1 | h | 23 | 18(19~) | ±0 | KND | KND |
| f,f+2 | m | 20 | 31(32~) | +2 OC | +4 OC | +4 OC |
| f,f+2,1 | mh | 20,25 | – | +2 | SLD | SLD |
| f,f+4 | m | 24 | 15(16~) | -15 | KND | Auto Throw |
| f,f+1+2 | h | 15 | 20(21~) | -5~+12 | KND | KND |
| f,f+1+2 (far) | L | 15 | 43(44~) | -25 | KND | KND |
| f,f+2+3 | M | 30 | 21 | King FCD; OC | King PLD; PLD | King PLD; PLD |
| f,f,N+2 | L | 8 | 16(18~) | -17 | -6 | CS |
| f,f,N+1+2 | m | 0 | 9(11~) | +2 | +5 | +16 |
| f,N,d,D/F+4 | m | 25(35) | 17(20~) | -15 | +7 | +7 |
| f,N,d,D/F+1+2 | m | 28 | 15(18~) | -15 | KND | JG |
| f,f,f+3+4_WR+3+4 | m | 40 | 23(25~) | King KND | King KND; KND | King KND; KND |
| WS+2 | m | 20 | 15 | -13 | KND | KND |
| WS+1+2 | m | 18 | 18 | -7 | JG | JG |
| FC d/f+2 | m | 21 | 15 | -14 | CS | CS |
| FC d/f+1 | L | 21 | 30S | -9 | PLD | PLD |
| SS+2 | m | 22 | 19 | -11 | +5 (KND) | +5 (KND) |
| SS+3+4 | h | 54 | 32 | King FCD | King FCD; KND | King FCD; KND |
| BT 1+2 | h | 50 | 27 | KND | KND | KND |
| BT 3 | M | 15 | 13 | -20 | +7 | CS |
Jaguar Step
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| 3+4 | JS | – | – | – | – | – |
| 3+4,1 (1 spin) | h | 21 | 32? | -5 | FS | FS |
| 3+4,1 (2 spin) | h | 25 | – | -5 | FS | FS |
| 3+4,1 (3 spin) | h | 31 | – | -5 | FS | FS |
| 3+4,1 (4 spin) | h | 31 | – | -5 | FS | FS |
| 3+4,1 (5 spin) | h | 31 | – | -5 | FS | FS |
| 3+4,2 (1 spin) | m | 15 | 35 | ±0 OC | +7 OC | SLD |
| 3+4,2 (2 spin) | m | 18 | – | ±0 OC | +7 OC | SLD |
| 3+4,2 (3 spin) | m | 22 | – | ±0 OC | +7 OC | SLD |
| 3+4,2 (4 spin) | m | 22 | – | ±0 OC | +7 OC | SLD |
| 3+4,2 (5 spin) | m | 22 | – | ±0 OC | +7 OC | SLD |
| 3+4,3 (1 spin) | m | 23 | ? | -1 | KND | KND |
| 3+4,3 (2 spin) | m | 27 | – | -1 | KND | KND |
| 3+4,3 (3 spin) | m | 34 | – | -1 | KND | KND |
| 3+4,3 (4 spin) | m | 34 | – | -1 | KND | KND |
| 3+4,3 (5 spin) | m | 34 | – | -1 | KND | KND |
| 3+4,4 (1 spin) | h | 35 | 40 | +15 | KND | KND |
| 3+4,4 (2 spin) | h | 42 | – | +13 | KND | KND |
| 3+4,4 (3 spin) | h | 52 | – | KND | KND | KND |
| 3+4,4 (4 spin) | h | 52 | – | KND | KND | KND |
| 3+4,4 (5 spin) | h | 52 | – | KND | KND | KND |
| 3+4, d/f+4 (1 spin) |
m | 30 | 40 | -16 | KND | KND |
| 3+4, d/f+4 (2 spin) |
m | 36 | – | -13 | KND | KND |
| 3+4, d/f+4 (3 spin) |
m | 45 | – | +8 | KND | KND |
| 3+4, d/f+4 (4 spin) |
m | 45 | – | +8 | KND | KND |
| 3+4, d/f+4 (5 spin) |
m | 45 | – | +8 | KND | KND |
| 3+4 (6 spin) | King OTG | – | – | – | – | – |

King’s SS+3+4 is not KND on block, it’s not unblockable. He lies on ground afterwards (on block and hit)
Where are the Jaguar Step Attacks?!??
king frame data updated; jaguar step data added.
Is somthing guaranted after 3+4,4 (1 spin) +15 on block ?
Or else what is the best option ? tks
It probably means King recovers on the floor, though it is more like FDFA instead of KND. We really need a note for these types of situations. Good stuff though +1
This data’s still far from updated.
1+2,3 = -3 on block
f+2,2,1 = -7 on block
JGS 3 is probably -11 on block not -1.
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