Paul Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle KND = Knockdown
SLD = Slide RC = Recover Crouching
CS = Crumple Stun OC = Opponent Recover Crouching

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +2 +5 +5
2 h 12 10 ±0 +6 +6
3 h 30 16 -14 KND KND
4 h 17 12 -4 +5 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 6 10 +3 +7 +7
f+2 h 12 12 ±0 +6 +6
f+3 h 30 16 -16 KND KND
f+4 h 17 12 -4 +5 JG

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 6 10(11~) 3 +7 +7
f,f+2 m 15 15(16~) -18 -5 -5
f,f+3 m 17 15(16~) -17 JG JG
f,f+4 M 20 27(28~) -1 RC KND RC KND RC

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 13 14 -1 +6 +6
d/f+2 m 13 14~15 -7 JG (+4?) JG
d/f+3 m 17 16 -9 +2 +2
d/f+4 m 23 19 -3 +10? CS (+6)

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 5 10 -5 RC +6 RC +6 RC
d+1 m 15 14 -8 -8 OC +8? OC
d/b+2 m 28 29 -12 KND KND
d+2 Sm 8 11 -4 RC +7 RC +7 RC
d/b+3 L 12 16 -17 RC -3 RC -3 RC
d+3 L 12 16 -17 RC -3 RC -3 RC
d/b+4 l 7 12 -13 RC -2 RC -2 RC
d+4 l 10(15) 15 -33 -22 (KND) RC KND RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +7 RC +7 RC
FC,d/b+2 or FC,d+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC+4 l 10 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 10~11 -3 +7 +7
WS+2 m 20 15 -18 JG JG
WS+3 h 28 16 -16 KND KND
WS+4 m 18 11 -6 +6 +6

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 or u/f+1 m 12 18 -8 +3 +3
u/b+2 or u/f+2 M 18 42 -23 -12 OC -12 OC
u+2 M 18 42 -23 -12 OC -12 OC
u/b+3 m 13 15 -17 JG JG
u+3 m 15 15 -17 JG JG
u/f+3 m 17 15 -17 JG JG
u/b+4 m 11 15 -19 -8 KND
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 23 20(30~) +2 KND KND
SS+2 h 12 10(11~) ±0 +6 +6
SS+3 L 15(22) 19(29~) -11 +2 +17?
SS+4 h 17 12(13~) -4 +5 JG

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 5 8 +2 +5 +5
1,2 hh 5,12 -1 +7 +7
1,4 hL 5,8 -10 RC +1 RC +1 RC
2 h 12 10 ±0 +6 +6
2,3 hh 12,21 -12 KND KND
2,d+3 hL 12,11 -15 RC -1 RC -1 RC
f+2 h 12 12 ±0 +6 +6
f+2,3 hh 12,21 -12 KND KND
f+2,d+3 hL 12,15 -26 RC -12 RC -12 RC
f+1+2 m 27 20 +3 ±0 (+10?) OC SLD
f+1+4 m 22 20 -15 KND KND
d/f+1 m 13 14 -2 +4 +4
d/f+1,1 mh 13,10 -5 +2 +2
d/f+1,1,2 mhm 13,10,22 -10 KND KND
d/f+1~b m 13 14 +1? +7? +7?
d/f+1~b (far) m 10 14 +1 +7 +7
d/f+4 m 23 19 -3 +10? CS (+6)
d+1 m 15 14 -8 -8 +8?
d+1~D m 15 14 -6 RC -6 RC +10?
d+1,2 mm 15,26 -17 KND KND
d+1,(hold 2) mm 15,39 +20? KND KND
d+1,4 ml 15,15 -31 KND RC KND RC
d+1,4,2 mlm 15,15,21 -17 KND KND
d+4 l 10 15 -33 -22 RC KND RC
d+4 (clean) l 15 15 -33 KND RC KND RC
d+4,2 lm 10,18 -28 KND KND
d+4:2 lm 10,21 -17 -13
d+4:2:1+2 lmm 10,21,22(28) -17 KND KND
d+1+2 m 30 12 -16 KND KND
d/b+2 m 28 29 -12 KND KND
d/b+2
(punch parry)
m 28 29 -12 KND KND
d/b+3 L 12 16 -17 RC -3 RC -3 RC
b+2 m 22 16 -6 KND CS
b+3 h 14 14~15 -10 KND KND
b+4 L 14 21 -13 +1 +1
b+1+2 m 100 63 KND KND KND
u/b+3 m 13 15 -17 JG JG
u+3 m 15 15 -17 JG JG
u/f+3 m 17 15 -17 JG JG
u/b+3,4 m 13,17 15 -17 JG JG
u+3,4 m 15,21 15 -17 JG JG
u/f+3,4 m 17,22 15 -17 JG JG
f,f+4 M 20 27(28~) -1 RC KND RC KND RC
f,f+2 m 15 15(16~) -18 -5 -5
f,f+2,1 mm 15,18 -12 KND KND
f,f+2:1 mh 15,24 -4 KND KND
f,f+2,2 Ml 15,21 -19 JG JG
f,f+2,2~B m,Cancel 15 -? RC -? RC -? RC
f,f+3 m 17 15(16~) -17 JG JG
f,f+3,4 mm 17,15 -13 JG JG
f,f+3,4,4 mmh 17,15,25 -5 KND KND
f,f+3,4,f+4 mmm 17,15,15 -14 -3 -3
f,f+3,4,d+4 mmL 17,15,15 -22 RC -11 RC -11 RC
b,f+1 h 30 33(33~) -12 KND KND
QCF+2 m 30(45) 13(15~) -17 KND KND
QCF+1 h 21 17(19~) -7 JG CS
QCF+1+2 or FC,d/f+1+2 L 21 36(38~) -19 JG JG
(QCF+1+2 or FC,d/f+1+2)~B Cancel -? RC -? RC -? RC
WS+2 m 20 15 -18 JG JG
FC,d/f+2 m 20 16(16~) -17 -6 -6
FC,d/f+2,1 mm 20,30 -17 KND KND
FC,d/f+2<1 mm 20,25 -17 KND KND
FC,d/f+2,2 mL 20,21 -19 JG JG
FC,d/f+2,2~B m,Cancel 20 -? RC -? RC -? RC
FC (60f), u+2+3+4 m 49(58) 116~ -? Paul SLD KND Paul SLD KND Paul SLD
FC (60f), u+2+3+4 (fallin down) m 40(48) 117?~ -? Paul SLD -? OC Paul SLD -? OC Paul SLD
SS+3 L 15(22) 19(29~) -11 +2 +17?
SS+1 h 23 20(30~) +2 KND KND
(Opponent Down), d+2 L 21 18 -12 -1 -1

Swayback

INPUT RANGE DMG SPEED BLOCK HIT CH
QCB
QCB,n+2 m 20(30) 15(17~) -5 +4 +4?
QCB,n+1 m 18 16(18~) -9 -9 OC JG
QCB,n+3 L 14 18(20~) -21 RC -10 RC -? RC
QCB,n+3,2 Lm 14,21 -18 -7 -7
QCB,n+3,2,1 Lmm 14,21,25 -17 KND KND
QCB,n+3,2<1 Lmm 14,21,21 -17 KND KND
QCB,n+3,2,2 LmL 14,21,21 -19 JG JG
QCB,n+3,2,2~B Lm,Cancel 14,21 -? RC -? RC -? RC

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7 Responses to Paul Frame Data

  1. Night Child's avatar Night Child says:

    Paul’s ws+2 is special mid, not mid as listed. f+1+2 does not recover crouching.

  2. n8nmonster's avatar n8nmonster says:

    updated,

    f+1+2 now properly sez opponent crouching on hit.

    ws2 is mid, you might be mistakin it for the low found after qcb,n+3,2,2 or fc,d/f+2,2…

  3. 16 Bit's avatar 16 Bit says:

    u/f+3,4 is only -13

  4. fg's avatar fg says:

    where is d+1+2?

  5. fg's avatar fg says:

    oops

    i see now

  6. HotShot's avatar HotShot says:

    Yeah – u/f+3,4 is def not -17 , -13 I believe is correct. Nice mention 16 Bit.

  7. illusion's avatar illusion says:

    where 1~3 ?

Leave a reply to 16 Bit Cancel reply