Roger Jr Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle CS = Crumple Stun
KND = Knockdown BT = Backturned
FCD = Facedown RC = Recover Crouching
SLD = Slide OC = Opponent Recover Crouching
PLD = Playdead Crouch Dash = f,n,d,d/f

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 6 8 +2 +7 +7
2 h 12 10 ±0 +6 +6
3 h 24 16 -15 KND KND
4 h 20 13 -5 +4 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 7 10 3 (+9) +9
f+2 h 15 12 ±0 +6 +6
f+3 m 25 26 -5 +7 CS
f+4 m 8 16 -2 BT -1 BT -1 BT

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 7 10(11~) +3 (+9) +9
f,f+2 m 25 15(16~) -13 KND KND
f,f+3 m 25 26(27~) -5 +7 CS
f,f+4 m 24 15(16~) -18 KND KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 15 14 -1 OC +1 OC SLD
d/f+2 m 12 14 -5 +6 +6
d/f+3 m 17 16 -12 KND KND
d/f+4 m 15 12 -4 +7 +7

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 or d+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+2 Sm 8 11 -4 +7 RC +7 RC
d+2 L 10 18 -13 OC +2 OC +2 OC
d/b+3 L 14 20~21 -16 PLD PLD
d+3 L 12 16 -17 RC -3 RC -3 RC
d/b+4 m 14 21 (+19?) +30 +30
d+4 l 7 14 -11 RC ±0 RC ±0 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 5 10 -5 RC +6 RC +6 RC
FC,d/b+2 or FC,d+2 Sm 8 11 -4 RC +7 RC +7 RC
FC+3 L 12 16 -17 RC -3 RC -3 RC
FC,d/b+4 or FC,d+4 l 10 14 -13? RC ±0 RC ±0 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 12 12 -2 +9 +9
WS+2 m 15 14~15 -8~-7 +3~+4 JG
WS+3 m 18 15~16 -16? -4? -4?
WS+4 m 20 11 -6 +5 +5

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 or u/f+1 m 12 18 -8 +3 +3
u/b+2 or u+2 or u/f+2 M 35 46 Roger KND Roger KND SLD Roger KND
u/b+3 or u+3 or u/f+3 m 25 25 -10 ±0 ±0
u/b+4 m 11 15 -19 -8 KND
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 6 8(9~) +2 +7 +7
SS+2 h 12 10(11~) ±0 +6 +6
SS+3 h 24 16(17~) -15 KND KND
SS+4 L 19 22~24(31~) -31? OC PLD PLD

Backturned

INPUT RANGE DMG SPEED BLOCK HIT CH
BT 1 or 2 h 15 8 -8 +3 +3
BT d+1 or d+2 l 10 10 -2 RC +9 RC +9 RC
BT 3 or 4 h 21 10 -8 KND KND
BT d+3 or d+4 l 12 10 -11 RC +3 RC +3 RC
BT u/f+3 m 25 17 -12 KND KND
BT u/f+4 m 21 17 -12 JG JG

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 6 8 +2 +7 +7
1,2 hh 6,10 -1 +6 +6
1,2,1 hhm 6,10,10 -4 +5 +5
1,2,3 hhh 6,10,28 -12 KND KND
2 h 12 10 ±0 +6 +6
2,1 hm 12,12 ±0 +5 +5
3~4 mm 8,18 28(29~) -2 JG JG
1+2 hh 8,13 13 ±0 +5 +4
1+2,3 hhm 8,13,21 -11 KND KND
1+2,4 hhL 8,13,17 -37? OC PLD PLD
3+4 m 21 22 -11 KND KND
f+1 h 7 10 +3 (+9) +9
f+1,2 hh 7,10 -1 (+11) +11
f+1,2,d/f+1 hhm 7,10,12 -4 +5 +5
f+1,2,1 hhh 7,10,5 -1 (+11) +11
f+1,2,1,2 hhhh 7,10,5,10 -10 ±0 +23
f+1,2,1,2,1 hhhhm 7,10,5,10,21 +23 KND KND
f,n+1 h 30 30(32~) +41 KND KND
f+3 or Running 3 m 25 26 -5 +7 CS
f+4 m 8 16 -2 BT -1 BT -1 BT
f+4,3 mm 8,16 -16 JG JG
f+4,3,2 mmm 8,16,30 -20 KND KND
f+1+2 m 25 24 -10 KND CS
f+3+4 h 25 38~ +7 KND KND
f+3+4 (far) SM 25 38~ Roger FCD Roger FCD Roger FCD
d/f+1 m 15 14 -1 +1 SLD
d/f+1,2 mm 15,12 -11 ±0 ±0
d/f+1,2 (delay) mm 15,12 -6 +5 +5
d/f+2 m 12 14 -5 +6 +6
d/f+4 m 15 12 -4 +7 +7
d/f+1+2 M 21 14~15 -3 +4 OC +4 OC
d/f+3+4 SM 15 28 Roger KND Roger KND Roger KND
d/f+3+4 (throw) SM 15,3,3,3,3,18 28 Throw Throw Throw
d/b+1 or d+1 or FC+1 Sm 5 10 -5 RC +6 RC +6 RC
d/b+1,n+2 or d+1,n+2 or FC+1,n+2 Sm,m 5,13 -10~-11 ±0 ±0
d+2 L 10 18 -13 RC +2 RC +2 RC
d+1+2 hh 13,13 17 -11
d+1+2,1+2 hhhh 13,13,8,8 -11
d+1+2,1+2,2 hhhhm 13,13,8,8,36 -13 KND KND
d+3+4 or FC,d/f+4 L 14 16 -29 -13 -13
Transitition to Ali Kicks
d+3+4,2 or FC,d/f+4,2 Lm 14,10 -17 KND KND
d/b+3 L 14 20~21 -16~-15 PLD PLD
d/b+4 m 14 21 (+19) +30 +30
Transitition to Animal Kick Rush
d/b+1+2 m 28 23 -23 KND KND
d/b+1+2 (blocked and at frame 28) m 28 23 -16? KND KND
b+4 l 18 28 -12 5 KBD
b+3+4 m 30 25 -50? KND KND
Transitition to Animal Kick Rush
b+1+4 m 100 69(70~) KND KND KND
u/b+2 or u+2 or u/f+2 M 35 46 Roger PLD Roger PLD SLD Roger KND
u/b+3 or u+3 or u/f+3 m 25 25 -10 ±0 ±0
u/b+3,3 or u+3,3 or u/f+3,3 mh 25.25   -7 KND KND
u/b+4 m 11 15 -19 -8 KND
u+4 m 15 15 -12 KND JG
u/f+4 m 13 15 -12 JG JG
u/f+1+2 m 35 28 +2 OC KND KND
u/b+3+4 or u+3+4 or u/f+3+4 M 25 31 -4? OC +7? (+10?) OC SLD
f,f+2 m 25 15(16~) -12 KND KND
f,f+4 m 24 15(16~) -20 KND KND
f,f+1+2 h 15 20(21~) -5~+13 KND KND
f,f+1+2 (far) l 15 40(41~) -25 KND KND
b,b+4 M 30 37(38~) +4 OC +4 OC KND
f,n,d,df+1 m 50 21(24~) -21 KND KND
f,n,d,df+1+2 or FC+1+2 M 23 16(19~) -25 KND KND
f,f,f+3+4 or Running 3+4 m 40 28(31~) Roger KND KND Roger KND KND Roger KND
WS+3 m 18 15~16 -16? -4? -4?
WS+3,3 mh 18,12 -8 +4 +4
WS+3,(hold 3) Mm 18,21 ±0 SLD SLD
WS+4 m 20 11 -6 +5 +5
FC,d/f+2 m 23 16(16~) -12 JG JG
SS+4 L 19 22~24(31~) -37? OC PLD PLD
BT 3+4 m 25 14 -16 JG JG

Ali Kicks

INPUT RANGE DMG SPEED BLOCK HIT CH
4 L 14 16 -29 -13 -13
4,4 LL 14,7 -35 -19 -19
4,4,4 LLL 14,7,7 -35 +6 +6
4,4,4 (3rd hit ch) LLL 14,7,5 -35 +6 +6
4,4,4,4 (3rd hit ch) LLLLL 14,7,5,4,3 -35 +15 +15

Animal Kick Rush

INPUT RANGE DMG SPEED BLOCK HIT CH
4 m 14 (+19) +30 +30
4,1 m 14 -11 ±0 ±0
Transitition to 2nd Animal Kick Rush
4,3 mm 14,14 (+19) (+30) +30
4,3,4 mmm 14,14,14 -29 -18 -18
4,3,4~b mmm 14,14,14 -17 -6 -6
4,3,4,1 mmm 14,14,14 -11 ±0 ±0
Transitition to 4th Animal Kick Rush
4,3,4,3 mmmm 14,14,14,14 (+19) (+30) +30
4,3,4,3,4 mmmmm 14,14,14,14,14 -29 -18 -18
4,3,4,3,4~b mmmmm 14,14,14,14,14 -17 -6 -6

Rocket Stance

INPUT RANGE DMG SPEED BLOCK HIT CH
b+1+2 Rocket Stance
b+1+2~f m 30 50~? +5~+7 KND KND
b+1+2~DF
Transitition to Crouch Dash
b+1+2,1 m 26   -2 OC JG JG
b+1+2,2 m 22 22 -6 JG JG
b+1+2,3 L 12 18 -9 +5 +5
b+1+2,4 m 15 17 -4 +7 +7
b+1+2,3+4 m 22 14 +4 KND KND

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One Response to Roger Jr Frame Data

  1. Ramon's avatar Ramon says:

    muy buena…!!!

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