Asuka Frame Data

*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%.  See Damage Scaling Guide.

Special Thanks: insomnotek, inatekken, and Tekken Zaibatsu Asuka Forums

Notes Convention

JG = Juggle CS = Crumple Stun
KND = Knockdown MS = Minor Stun
SLD = Slide RC = Recover Crouching
FCD = Facedown OC = Opponent Recover Crouching
PLD = Playdead OB = Oppoent Recover Backturned
B! = Causes Bound [A],B = After any move ‘A’, you can do ‘B’

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 9 10 -2 +9 +9
2 h 13 13 -11 +0 +0
3 m 20 14 -7 +9 +9
4 h 21 11 -4 +7 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 m 20 20 -7 +4 +4
f+2 m 24 17 -20 JG JG
f+3 m 36 18? -2 KND KND
f+4 h 25 19 +3 PLD PLD

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 m 20 20 -7 +4 +4
f,f+2 h 30,(25) 17 -9 Throw Throw
f,f+3 m 27 20 -14 PLD PLD
f,f+4 h 30 22 -9 KND KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 12 13 -2 +9 +9
d/f+2 m 16 15 -6 JG JG
d/f+3 m 26 18 -11 SLD SLD
d/f+4 m 19 12 -10 +0 +0

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d+1 Sm 6 11 -5 RC +6 RC +6 RC
d/b+1 m 15 14 -10 +3 +3
d+2 m 21 18 -4 OC +9 OC B! KND B!
d/b+2 m 26 24 -13 JG JG
d+3 L 14 16 -13 RC -3 RC -3 RC
d/b+3 L 18 21 -12 +4 OC +4 OC
d+4 l 8 12 -13 RC -3 RC -? RC
d/b+4 L 16 22 -11 +0 +3

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 6 10 -5 RC +6 RC +6 RC
FC+2 Sm 9 11 -4 RC +7 RC +7 RC
FC+3 L 14 16 -13 RC -3 RC -3 RC
FC+4 l 12 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 20 15 -7 +4 +4
WS+2 m 21 14 -7 +9 +9
WS+3 m 19 19 -20 JG JG
WS+4 m 18 11 -3 +8 +8

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/f+1 m 14 18 -8 +3 +3
u/f+2 h 20 15 -12 +10 +10
u/f+3 m 19 20 -8 +8 FCD
u/f+4 m 30 20 -10 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 9 10 -2 +9 +9
SS+2 m 27 13 -12 KND KND
SS+3 m 20 14 -7 +9 +9
SS+4 h 21 17 -6 +7 FCD

Special Attacks

INPUT RANGE DMG SPEED BLOCK HIT CH
2 h 13 13 -11 +0 +0
2,1 hh 13,12 -3 +8 +8
2,1,1+2 hhm 13,12,27 -9 OC +4 OC KND
2,1,1+2(hold) hhM 13,12,27 -9 OC +4 OC KND
2,1,1+2~b Cancel 3rd hit Cancel 3rd hit Cancel 3rd hit
2,3 hm 13,18 -17 SLD SLD
3 m 20 14 -7 +9 +9
3,1 mm 20.15 -11 +2 +2
4 h 21 11 -4 +7 JG
3~4 L 26 25 -17 PLD PLD
1+2 m 26 16 -9 KND KND
3+4 mM 12,25 23 -6 KND KND
3+4~d RC RC RC
3+4 (Opp
Down)
M 25
2+3
(punch parry)
h 25 28 +0 PLD PLD
f+2 m 24 17 -20 JG JG
f+2~d Cancel to RC Cancel to RC Cancel to RC
f+3(1 spin) m 36 18? -2 KND KND
f+3(2 spin) m 48 29 +6 KND KND
f+3(3 spin) (h!) 60 51 KND KND KND
f+3~b Cancel 3rd hit Cancel 3rd hit Cancel 3rd hit
f+4 h 25 19 +3 PLD PLD
f+1+2 h 38 17 -9 KND KND
d/f+1 m 12 13 -2 +9 +9
d/f+1,2 mh 12,15,(25) -3 Throw Throw
d/f+2 m 16 15 -6 JG JG
d/f+3 m 26 18 -11 SLD SLD
d/f+4 m 19 12 -10 +0 +0
d/f+1+2
(low parry)
mm 14,28 42 -14 SLD SLD
d+1 Sm 6 10 -5 RC +6 RC +6 RC
d+2 m 21 18 -4 OC +9 OC B! KND B!
d+3 L 14 16 -13 RC -3 RC -3 RC
d+4 l 8 12 -13 RC -3 RC -? RC
d+1+2 or
FC,d+1+2 or FC,d/b+1+2
L 20 20 -17 SLD SLD
d+3+4 lh 6,24 14 -6 JG JG
d/b+1 m 15 14 -10 +3 +3
d/b+1,2 mL 15,19 -13 +0 OC SLD
d/b+2 m 26 24 -13 JG JG
d/b+3 L 18 21 -12 +4 OC +4 OC
b+1 L 19,(22) 28 -12 +8 Throw
b+2 m 14 15 -4 +1 +1
b+2,1 mm 14,16 -7 +4 +4
= Continue from f+1
b+2,4 mL 14,16 -11 +0 +3
= Continue from d/b+4,4 (2nd kick)
b+2,1+2 mh 14,8 -10 +1 +1
b+2,1+2,4 mhm 14,8,24 -13 KND KND
b+3 m 24 16 -23 KND KND
b+3,2 mm 24,25 -17 JG JG
b+3,2~d Cancel to RC Cancel to RC Cancel to RC
b+3,4 mL 24,16 -10 +1 KND
= Continue from d/b+4
b+4 m 19 15 -8 +8 CS
b+4,2 mm 19,19 -6 +2 B! SLD B!
b+1+4 hL 14,7 12 -8 +1 +1
b+1+4,3 hLL 14,7,21 -14 +0 SLD
b+1+4,4 hLm 14,7,27 -14 +0 OB +0 OB
u/f+1 m 14 18 -8 +3 +3
u/f+2 h 20 15 -12 +10 +10
u/f+3 m 19 20 -8 +8 FCD
u/f+4 m 30 20 -10 JG JG
f,f+2 h 30,(25) 17 -9 Throw Throw
f,f+3 m 27 20 -14 PLD PLD
f,f+4 h 30 22 -9 KND KND
f,f,f+3
or u/b,b+3
m 38 -3 KND KND
WS+1 m 20 15 -7 +4 +4
WS+1,4 mh 20,25 -12 KND KND
WS+2 m 21 14 -7 +9 +9
WS+2,1 mh 21,12 -5 +6 +6
WS+3 m 19 19 -20 JG JG
WS+4 m 18 11 -3 +8 +8
WS+1+2 m 24 21 -2 +5 CS
WS+1+2~d Cancel to RC Cancel to RC Cancel to RC
WS,f+3 h 30 16 -16 KND KND
WS+3+4 or
FC+3+4
mm 12,12 21 -6 +5 OC +5 OC
WS+3+4,3
or FC+3+4,3
mmmm 12,12,12,12 +0 FCD FCD
[WS+3+4,3
or FC+3+4,3]~d
RC RC RC
FC,d/f+2 L 14 16 -12 +0 +18 MS
SS+2 m 27 13 -12 KND KND
SS+4 h 21 17 -6 +7 FCD
u/b,b Backflip Backflip Backflip
b,b,u/b
(Wall Jump)
-? KND KND

Punch Combo

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 9 10 -2 +9 +9
1,1 hm 9,18 -7 +4 +4
= Continue from f+1
1,2 hm 9,12 -5 +6 +6
1,2,3(1 spin) hmm 9,12,28 -7 KND KND
1,2,3(1 spin)~f hmm 9,12,36 -2 KND KND
1,2,3(2 spin) hmm 9,12,48 +6 KND KND
1,2,3(3 spin) hm(h!) 9,12,60 KND KND KND
1,2,3~b Cancel 3rd hit Cancel 3rd hit Cancel 3rd hit
1,2,4 hmm 9,12,24 -11 +0 KND
1,3 hl 9,12 -10 +1 +1
1,4 hL 9,16 -10 +2 +5
= Continue from d/b+4

Whiplash Combo

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 m 20 20 -7 +4 +4
f+1,3 mm 20,19 -5 +6 KND
f+1,3,1 mmh 20,19,14 -2 +9 +9
= Continue from Standing 1
f+1,4 mlh 20,6,24 -6 JG JG
f+1,d+4 mL 20,26 -13 FCD FCD

Leg Cutter Combo

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+4 L 16 22 -11 +0 +3
d/b+4,4 LL 16,18 -11 +0 +3
d/b+4,4,4 LLL 16,18,19 -11 +0 +3
[d/b+4,4,4]~d RC RC RC
[d/b+4,4,4],3 h 25 +? KND KND
[d/b+4,4,4],1+4 Lh 16,6 -2 +9 +9
= Continue from 1+4

White Heron Dance

INPUT RANGE DMG SPEED BLOCK HIT CH
1+4 Lh 6,9 14 -2 +9 +9
1+4,2 Lhh 6,9,12 -2 +9 +9
1+4,2,1 Lhhh 6,9,12,14 -2 +9 +9
= Continue from Standing 1
1+4,2,4 Lhhm 6,9,12,27 -15 KND KND
1+4,2,d+4 LhhL 6,9,12,21 -26 KND KND
1+4,3(1 spin) Lhm 6,9,36 -2 KND KND
1+4,3(2 spin) Lhm 6,9,48 +6 KND KND
1+4,3(3 spin) Lh(h!) 6,9,60 KND KND KND
1+4,3~b Cancel 3rd hit Cancel 3rd hit Cancel 3rd hit

Throws

INPUT SIDE DMG SPEED BREAK NOTE
1+3 (or f+1+3) Front 35 12(15) 1 -2 on break
2+4 (or f+2+4) Front 35 12(15) 2 -2 on break
Any Throw Left 40 1
Any Throw Right 40 2
Any Throw Back 50 No Break
d/f+2+3 Front 40 2 -6 on break
d/b+1+2 Front
b+1+2 Front 40 1+2 -3 on break
FC,d/f,d,d/f+1+2 Front 15,(30) 1+2 JG
b+1+3 or b+2+4 Reversal

Item Moves

INPUT RANGE DMG ITEM COST NOTE
u/f+1+2 m 12 Giant Paper Fan 450,000 Back
Swings Giant Paper Fan overhead; knocks to SLD on hit; OC on block; bounds
1+2+3 h 24 Sacred Bow 700,000 Back
Shoots arrow from Sacred Bow; knocks down on hit
b+1+3+4 (m!) 15 Naginata 500,000 Back
Swings and then strikes with Naginata; knocks down on hit
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6 thoughts on “Asuka Frame Data

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