Bruce Frame Data

*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.

Special Thanks: Velurian (Poland), Olgotka (Poland) and inatekken

Notes Convention

JG = Juggle SWYF = Sway Forward
KND = Knockdown RC = Recover Crouching
SLD = Slide OC = Opponent Recover Crouching
FCD = Facedown BT = Backturned
PLD = Playdead B! = Causes Bound
CS = Crumple Stun [A],B = After any move ‘A’, you can do ‘B’

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
2 h 9 10 -4 +7 +7
3 m 13 13 -8 +3 +3
4 h 19 11 -6 +6 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 8 10 +1 +8 +8
f+2 h 12 12~13 -8 +3 +3
f+3 m 21 18 -5 +6? +9?
f+4 m 18 16 -6 +5 +5

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 8 10 +1 +8 +8
f,f+2 h (punch parry) 30 KND KND
f,f+3 m 30 22(23?) -3 KND KND
f,f+4 h 31 24(25?) +5 JG JG

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 19 16 -4 +4 +4
d/f+2 m 12 15 -12 JG JG
d/f+3 L 14 25~26 -10~9 +1 +1
d/f+4 m (PS) 18 14 -12 -1 -1

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d+2 m (B!) 21 18 -2 +1? +?
d/b+2 m 14 16 -12 0 0
d+3 L 15 16 -17 -6 -6
d/b+3 L 15 21 -16 -6 -6
d+4 L 16 13 -16 -5 0?
d/b+4 h 24 19 -15 -2 JG

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH

Special Attacks

INPUT RANGE DMG SPEED BLOCK HIT CH

INPUT RANGE DMG SPEED BLOCK HIT CH

Throws

INPUT RANGE DMG SPEED BLOCK HIT CH

Item Moves

INPUT RANGE DMG SPEED BLOCK HIT CH

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