Feng Frame Data

*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.

Special Thanks: Kaelin, inatekken, and Tekken Zaibatsu Feng Forums

Notes Convention

JG = Juggle FS = Fall Back Stun
KND = Knockdown KS = Kneel Stun
SLD = Slide BS = Block Stun
FCD = Facedown SH = Stagger Hit
PLD = Playdead CFS = Crumple Fall Stun
CF = Crumple Fall BT = Back Turned
CS = Crumple Stun KNP = Kenpo Step
MS = Minor Stun STC = Shifting Clouds
RC = Recover Crouching SWYF = Sway Forward
OC = Opponent Recover Crouching B! = Causes Bound

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
2 h 9 10 -3 +5 +5
3 h 18 14 -7 KND KND
4 h 15 11 -10 +1 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 8 10 +1 +8 +8
f+2 m 14 16~17 -7~-6 +4~+5 MS +23 FS
f+3 m 12 20~21 -6 +5 +5
f+4 h 18 18 -9 CF CF

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 8 10(11~) +1 +8 +8
f,f+2 m 27 18(19~) -10 KND KND
f,f+3 M 30 32(33~) +3 OC +21 KS SLD
f,f+4 m 15 19(20~) -15 JG JG

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 14 14 ±0 +6 +6
d/f+2 m 18 20 -9 +4 MS +4 MS
d/f+3 m 25 18 -7 JG JG
d/f+4 m 18 15 -6 +5 +5

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d+1 Sm 6 10 -5 RC +6 RC +6 RC
d/b+1 m 14 26 -10 +1 MS +1 MS
d+2 L 18 20 -11 RC ±0 RC SLD RC
d/b+2 L 6 20 -11 ±0 +3
d+3 L 14 16 -17 -3 -3
d/b+3 L 14 16~17 -15~-14 RC KS +4~+5 RC KS +4~+5 RC KS
d+4 L 8 14 -11 ±0 ±0
d/b+4 L 30 28 -25 BS RC JG RC JG RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 6 10 -5 RC +6 RC +6 RC
FC+2 Sm 9 11 -4 RC +7 RC +7 RC
FC+3 L 14 16 -17 RC -3 RC -3 RC
FC+4 l 12 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 15 15 -1 +5 +5
WS+2 m 20 15 -9 JG JG
WS+3 m 19 15 -12 JG JG
WS+4 m 21 11 -7 +4 MS +4 MS
WS+1+2 m 30 23 -10 KND KND

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
(u/b_u_u/f)+1 m 14 18 -8 +3(+12) +3(+12)
u/b+2 mh 15,25 16 -16 SH +8 SH +8 SH
u+2 M 26 38 +1 JG JG
(u/b_u_u/f)+3 h 26 21 -2 PLD PLD
u/b+4 m 13 15 -19 KND KND
u+4 m 18 15 -12 KND JG
u/f+4 m 15 15 -12 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 8 10(11~) +1 +8 +8
SS+2 h 21 15(24~) -7 BT +9 BT +9 BT
SS+3 h 14 18(27~) -13 -2 -2
SS+4 L 18 20(29~) -32 BS JG JG
SS+1+2 m 28 22(31~) -2? KND KND

Special Attacks

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
1,1 hm 8,25 -11 +6 MS CFS
1,2 hh 8,9 ±0 +8 +8
1,2,2 hhh 8,9,12 -14 ±0 ±0
1,2,2~b hhh 8,9,12 -12 BT +2 BT +2 BT
1,3 hh 8,18 -6 +5 KND
2 h 9 10 -3 +5 +5
2,4 hm 9,12 -12 -1 -1
2,4,1 hmm 9,12,24 -14 KND KND
2~1 m 12 23(24~) -4 OC +7 KS +7 KS
2~1,1 mm 12,24 -10 KND B! KND B!
3 h 18 14 -7 KND KND
3~4 m 38 34(35~) -6 OC KND KND
3~4,3 ml 38,25 -13 RC KND RC KND RC
4 h 15 11 -10 +1 JG
4~3 m 30 (~) -3?~+3? KS +3?~+9?S KS SLD
1+2 m 33 21 -13 KND CFS
f+2 m 14 16~17 -7~-6 +4~+5 MS +23 FS
f+2,1 mm 14,15 -7 +4 MS +10 MS
f+2,1,2 mmm 14,15,24 -25 KND KND
f+3 m 12 21 -6 +6 +6
f+3,4 mm 12,24 -16 JG JG
f+4 h 18 18 -9 CF CF
f+4~b h 18 -4 BT CF BT CF BT
f+4,3 hm 18,25 -10 SLD B! SLD B!
f+4,4 hL 18,18 -12 JG JG
f+1+2 h 42 19 ±0 BT KND BT KND BT
d/f+1 m 14 14 ±0 +6 +6
d/f+2 m 18 20 -9 +4 MS +4 MS
d/f+2,2 mm 18,25 -6 KND KND
d/f+3 m 25 18 -7 JG JG
d/f+4 m 18 15 -6 +5 +5
d/f+3+4 m 27 23 -8,7? PLD PLD
d+1 Sm 6 10 -5 RC +6 RC +6 RC
d+2 L 18 20 -11 RC ±0 RC SLD RC
d+3 L 14 16 -17 -3 -3
d+4 L 8 14 -11 ±0 ±0
d+4,1+2 Lm 8,26 -10 KND KND
d+1+2 mh 6,7 20 -5 +6 +6
d+1+2,1 mhh 6,7,8 -5 +6 +6
d+1+2,1,2 mhhm 6,7,8,14 -16 KND KND
d+3+4 l 8 12 -15 RC -3 RC -3 RC
d/b+1 m 14 16 -10 +1 MS +1 MS
d/b+1,2 mm 14,21 -11 +7 MS +7 MS
d/b+1~f m 14 -9 STC + STC + STC
d/b+1~b m 14 -10 KNP + KNP + KNP
d/b+2 L 6 20 -11 ±0 +3
d/b+2,2 LL 6,13 -16 JG JG
d/b+2,2,2 LLM 6,12,24 -8 KND B! KND B!
d/b+2,2~b L 6 -16 -6 JG
d/b+3 L 14 16~17 -15~-14 RC +4~+5 KS RC +4~+5 KS RC
d/b+4 L 30 28 -25 BS RC JG RC JG RC
d/b+1+2 m 18 21 ±0 MS +8 MS B! +8 MS B!
d/b+1+2,2 mL 18,18 -11 RC +5 RC +5? RC
b+1 h 14 10 -10 -4 KND
b+2 m 18 17 -11 OC ±0 KS ±0 KS
b+2,3 mL 18,9 -11 OC ±0 KS +8 KS
b+2,3,4 mLm 18,9,14 -10 OC JG JG
b+2,3,4,2 mLmM 18,9,14,25 -3 OC +4 +4
b+3 m 14 23 -8 +3? +3?
b+3,3 mh 14,18 -8 + CF
b+4 m 18 12 -9 +2 +2
b+1+2 m 28 13 -25 KND KND
u/b+2 mh 15,25 16 -16 +8 SH +8 SH
u/b+1+2 ! 72 79 CFS CFS CFS
u+2 m 26 38 +1 JG JG
(u/f_u_u/b)+1 m 14 18 -8 +3(+12) +3(+12)
u/f+2 m 21 17 -10 +3 MS CFS
(u/b_u_u/f)+3 h 26 21 -2 PLD PLD
u/b+4 m 13 15 -19 KND KND
u+4 m 18 15 -12 KND JG
u/f+4 m 15 15 -12 JG JG
u/f+3+4 Mhh 12,12,12 24 -10 JG JG
u/f+3+4,3 Mhhh 12,12,12,25 -16 KND KND
f,f+2 m 27 18(19~) -10 KND KND
f,f+3 M 30 32(33~) +3 OC +21 KS SLD
f,f+4 m 15 19(20~) -15 JG JG
f,f+4,3 mm 15,25 -12 JG JG
f,f+1+2 m 42 (~) -10 GB PLD PLD
b,f+1 m 30 25 -16 KND CFS
(f,f,f_WR)+3 m 36 20(23~) +6 KND KND
WS+1 m 15 15 -1 +5 +5
WS+1,2 mm 15,16 -10 +1 +1
WS+1,2,1 mmm 15,16,24 -12 KND KND
WS+2 m 20 15 -9 JG JG
WS+3 m 19 15 -12 JG JG
WS+4 m 21 11 -7 +4 MS +4 MS
WS+1+2 m 30 23 -10 KND KND
FC,d/f+1 L 21 21 -12? RC -1? RC SLD
SS+2 h 21 15(24~) -1 BT +9 BT +9 BT
SS+3 h 14 18(27?~) -13 -2 -2
SS+3,2 hm 14,24 -5 CFS CFS
SS+4 (close) L 18 20(29~) -32 BS JG JG
SS+4 (far) l 18 21(30~) -31? BS +3 KND
SS+1+2 m 28 22(31~) -2? KND KND
KND 3+4 m 24 JG JG
Opp Down d+3+4 L 22 24 -12,13? +5 +5
1+3+4 Taunt Taunt Taunt
b,b,u/b (wall jump) h 25 OC KND KND

Shifting Clouds

INPUT RANGE DMG SPEED BLOCK HIT CH
f+3+4 STC STC STC
f+3+4
(parries 2-hit string)
25 KND KND
STC b KNP KNP KNP
STC 1 m 24 (~) -14 GB CFS CFS
STC 2 m 18 15(~) -13 JG JG
STC 3 h 36 21(51~) +2 GB SLD B! SLD B!
STC 4 L 25 20(~) -13 +5 SLD
STC 1+2 m 8 20(~) -8 + +
STC 1+2,1 mh 8,9 -11 + +
STC 1+2,1,2 mhh 8,9,21 -11 KND KND

Kenpo Step

INPUT RANGE DMG SPEED BLOCK HIT CH
b+3+4 Special KNP KNP KNP
KNP f Special 25 STC STC STC
KNP f
(parries 2-hit string)
Special KND KND
KNP 1 L 26 20(~) -13 RC +8 MS RC +8 MS RC
KNP 2 h 21 14?(29~) KND KND
KNP 3 m 18 (~) -12 JG JG
KNP 4 m 32 (~) GB RC SLD RC SLD RC
KNP 4,3+4 mm 32,24 KND KND

Sway Forward

INPUT RANGE DMG SPEED BLOCK HIT CH
d,d/f,f SWYF SWYF SWYF SWYF
SWYF 1 L 25 22(24~) -13 +3? JG
SWYF 2 m 36 16(18~) -13 +10 MS CFS
SWYF 3 m 19 15(17~) -12 JG JG
SWYF 4 m 21 11(13~) -7 +4 +4
SWYF 1+2 m 27 16(18~) +4 OC +9 KS B! SLD B!
SWYF 3+4 25 STC STC STC
SWYF 3+4
(parries 2-hit string)
KND KND

Backturned

INPUT RANGE DMG SPEED BLOCK HIT CH
b+3~4 BT BT BT
BT 1 h 14 12 -1 +5 +14
BT 2 m 14 16 -6 +4 +
BT 2,2 m,m 14,18 -13 OC SLD B! SLD B!
BT 3 M 30 32 +3 OC +21 KS SLD
BT d+3 (close) L 26 18 -15 RC JG JG
BT d+3 (far) l 18 18 -15 -3 JG
BT 1+2 m 26 16 -5 BT CFS BT CFS BT

Throws

INPUT SIDE DMG SPEED BREAK NOTE
1+3 (or f+1+3) Front 35 12(15) 1 -6 on break
2+4 (or f+2+4) Front 35 12(15) 2 -2 on break
Any Throw Left 40 1 -4 on break
Any Throw Right 40 2 -4 on break
Any Throw Back 50 No Break
d/f+1+2 Front 40 1+2 -6 on break
BT (1+4 or 2+3) Front 50 1+2
b+1+3+ or b+2+4 Reversal 1+2

Item Moves

INPUT RANGE DMG ITEM COST NOTE
1+2+3+4 (hold) Monk Head 480,000 Head
Monk Head shines up to 3 times depending on how long supercharge is held.  Also causes shine during some moves.
2+3+4 m 20 Ruyi Jingu Bang 700,000 Other – Lower Body
Pulls out Ruyi Jingu Bang, which extends almost 4 char lengths; KND on hit.
b+1+3+4 M 20 Sledgehammer 500,000 Back
Swings Sledgehammer overhead; OC on block, hits grounded
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7 thoughts on “Feng Frame Data

  1. good stuff SDTekken! thanks for doing this!

    some minor changes/fixes

    2~1: bounds
    2~1,1: does not bound
    d/b+1,2: the 2 on CH is KND
    db+2,2 ~b: on CH does not leave you in JG
    u/b+4: does not KND on regular hit, -8

    KNP f and SWYF 3+4 does not do 25 damage, the 25 damage should be moved down to the parried 2 hits

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