*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.
Notes Convention
JG = Juggle | SE = Silent Entry |
KND = Knockdown | DE = Dynamic Entry |
SLD = Slide | AVL = Avalanche Flip |
FCD = Facedown | CF = Crumple Fall |
PLD = Playdead | CS = Crumple Stun |
RC = Recover Croucing | MS = Minor Stun |
OC = Opponent Recover Crouching | B! = Causes Bound |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
2 | h | 10 | 10 | 0 | +8 | +8 |
3 | h | 19 | 15 | -12 | +5 | +5 |
4 | h | 25 | 18 | -7 | KND | KND |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 12 | 13 | -8 | +3 | +3 |
f+2 | h | 12 | 12 | -6 | +3 | +3 |
f+3 | – | – | – | DE | DE | DE |
f+4 | h | 25 | 18 | -7 | KND | KND |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | h | 12 | 13 | -8 | +3 | +3 |
f,f+2 | m | 24 | 21 | -13 | JG | JG |
f,f+3 | m | 26 | 17(18) | -8 | KND | KND |
f,f+4 | l | 16 | 20(21) | -30 | +5 | +5 |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 16 | 13 | -1 | +5 | +5 |
d/f+2 | m | 20 | 15 | -9 | +4 | CS |
d/f+3 | m | 18 | 16 | -7 | +3 | +3 |
d/f+4 | m | 19 | 12? | -? | +? | +? |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
d/b+1 | L | 10 | 17 | -12 | -1 | -1 |
d+2 | m | 19 | 18 | 0 | +4 | +4 |
d/b+2 | m | 12 | 15 | -8 | +3 | +3 |
d+3 | L | 9 | 15 | -14 | -3 | -3 |
d/b+3 | L | 14 | 16 | -17 RC | -3 RC | -3 RC |
d+4 | l | 8 | 12? | -13? RC | -2? RC | -2? RC |
d/b+4 | L | 21 | 21 | -20 | +5 | PLD |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
FC+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
FC+3 | L | 14 | 16 | -17 RC | -3 RC | -3 RC |
FC+4 | l | 12 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 19 | 15 | -12 | JG | JG |
WS+2 | m | 12 | 13 | -9/+2 | +2 | +2 |
WS+3 | h | 36 | 20 | +7 | SLD | SLD |
WS+4 | m | 19 | 11 | -6? | +5? | +5? |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/f+1 | h | 14 | ? | -? | +? | +? |
u/f+2 | h | 20 | ? | -? | +? | +? |
u/f+3 | mm | 14,12 | 16 | -21 | JG RC | JG RC |
u/f+4 | m | 24 | 25 | -9 | JG B! | JG B! |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 8 | 10 | +1 | +8 | +8 |
SS+2 | m | 24 | 25~ | -8 | SLD | SLD |
SS+3 | h | 19 | 15 | -12 | +5 | +5 |
SS+4 | h | 25 | 18 | -7 | KND | KND |
Special Attacks
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
1,1 | hm | 8,12 | – | -8 | 0 | 0 |
1,1,1 | hmm | 8,12,20 | – | -12 | -1 OC B! | -1 OC B! |
1,2 | hh | 8,10 | – | -1 | +7 | +7 |
1,4 | hL | 8,12 | – | -12 | +1 | +1 |
2 | h | 10 | 10 | 0 | +8 | +8 |
2,1 | hm | 10,10 | – | -7 | +4 | +4 |
2,1,3 | hmm | 10,10,21 | – | -12 | KND | KND |
2,1,4 | hmh | 10,10,28 | – | -7 | KND | KND |
3 | h | 19 | 15 | -12 | +5 | +5 |
3~d | – | – | – | RC | RC | RC |
4 | h | 25 | 18 | -7 | KND | KND |
1+2 | mm | 12,24 | 15 | -9/-10 | +3 | +3/-2 |
1+2~b | – | – | – | Cancel 2nd Hit |
Cancel 2nd Hit |
Cancel 2nd Hit |
f+1 | h | 12 | 13 | -8 | +3 | +3 |
f+1,2 | hm | 12,13 | – | -8 | +3 | +3 |
f+1,2~f | – | – | – | SE | SE | SE |
f+1,2,3 | hmm | 12,13,24 | 13 | -12 | KND | KND |
f+1,2,3~d | – | – | – | DE | DE | DE |
f+2 | h | 12 | 12 | -6 | +3 | +3 |
f+2,1 | hh | 12,9 | – | -6 | +5 | +5 |
f+2,1~f | – | – | – | SE | SE | SE |
f+2,4 | hh | 12,26 | – | -12 | KND | KND |
f+1+2 | m | 24 | 15 | -12 | CF | CF |
f+1+4 | m | 33 | 13 | -18 | KND | KND |
d/f+1 | m | 16 | 13 | -1 | +5 | +5 |
d/f+2 | m | 20 | 15 | -9 | +4 | CS |
d/f+3 | m | 18 | 16 | -7 | +3 | +3 |
d/f+3~d | – | – | – | SE | SE | SE |
d/f+3,3 | mm | 18,24 | – | -20 | KND | KND |
d/f+1+2 | m | 21 | 24 | +2 OC | +4 OC B! | SLD B! |
d+2 | m | 19 | 18 | 0 OC | +4 OC | +4 OC |
d+3 | L | 9 | 15 | -14 | -3 | -3 |
d+3,1 | Lhh | 9,4,12 | – | -10 (-18) | +6 | +6 |
d+1+2 | L | 30 | 24 | -20 RC | SLD RC | SLD RC |
d/b+1 | L | 10 | 17 | -12 RC | -1 RC | -1 RC |
d/b+1,3 | Lh | 10,12 | – | -12 | -4 | -4 |
d/b+1,3~d | – | – | – | RC | RC | RC |
d/b+2 | m | 14 | 15 | -8 | +3 | +3 |
d/b+2~f | – | – | – | SE | SE | SE |
d/b+2,1 | mm | 14,9 | – | -6 | +6 | +6 |
d/b+2,3 | mm | 14,18 | – | -13 | 0 | MS |
d/b+2,3(hold) | – | – | – | -9~+8 | KND | KND |
d/b+4 | L | 21 | 21 | -20 | +5 | PLD |
d/b+1+2 | m | 21 | 26 | -10 | +5 | CF |
b+1 | m | 19 | 15 | -8~-9 | +4 | +4~+5 |
b+2 | m | 12 | 16 | -7 | +4 | +4 |
b+2,1 | mm | 12,20 | – | -8 | +3 | CF |
b+3 | m | 16 | 19 | -9 | +2 | +2 |
b+3~f | – | – | – | SE | SE | SE |
b+3,4 | mh | 16,26 | – | -12 | KND | KND |
b+4 | m | 24(28,25) | 18 | -8 | +8 | Throw |
b+1+2 | mm | 9,24 | 21 | -11 | KND | KND |
b+2+3 | (!) | 24,24 | 80 | KND | KND | KND |
u/f+3 | mm | 14,12 | 13 | -21 | JG RC | JG RC |
u/f+4 | m | 24 | 25 | -9 | JG B! | JG B! |
f,f+2 | m | 24 | 21 | -13 | JG | JG |
f,f+2(hit)~f | – | – | – | SE | SE | SE |
f,f+3 | m | 26 | 17(18) | -8 | KND | KND |
f,f+4 | l | 16 | 20(21) | -30 | +5 | +5 |
f,f+4,3 | lm | 16,24 | – | -17 | -3 | -3 |
f,f+1+2 | m | 24 | 15(16) | -11 | KND | KND |
f,f+3+4 | LL | 13,18 | 18(19) | -16 | 0 | 0 |
f,b+2 | m | 12 | 13(14) | -12 | PLD | PLD |
f,b+2,1 | mm | 12,12 | – | -16 | SLD B! | SLD B! |
f,f,f+3 | m | 36 | 18(20) | +7~+11 | KND | KND |
WS+1 | m | 19 | 15 | -12 | JG | JG |
WS+1~f | – | – | – | SE | SE | SE |
WS+2 | m | 12 | 13 | -9/+2 | +2 | +2 |
WS+2~f | – | – | – | SE | SE | SE |
WS+2~d | – | – | – | DE | DE | DE |
WS+2,1 | mm | 12,20 | – | -12 OC | +1 OC B! | +1 OC B! |
WS+3 | h | 36 | 20 | +7 | SLD | SLD |
FC,d/f+1+2 | ll | 12,12 | 18 | -12 | +1 | +1 |
SS+2 | m | 24 | 25~ | -8 | SLD | SLD |
(OppDown) d+3+4 |
L | 20 | – | -14~ | – | – |
(OppDown) d+3+4(hold)~f |
– | – | – | SE | SE | SE |
1+2+3+4,2 | m | 24 | 36~66 | -18 | JG | JG |
u/b,b | – | – | – | Backflip | Backflip | Backflip |
b,b,u/b (Wall Jump) |
m | 30 | – | -? | KND | KND |
Silent Entry
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SE 1 | m | 32 | 12 | -10 | KND | KND |
SE 2 | L | 24 | 22 | -17 | FCD | FCD |
SE 3 | m | 24 | 14 | -14 | JG | JG |
Dynamic Entry
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+3 | – | – | – | DE | DE | DE |
DE 1 | h | 16 | 17 | -4 | +7 | +7 |
DE 1~f | – | – | – | SE | SE | SE |
DE 1,2 | hh | 16,24 | – | -6 | KND | KND |
DE 2 | m | 20 | 18 | -7 | +7 | CS |
DE 1+2 | m | 24 | 12 | -10 | JG | JG |
DE 2+3 | – | 20,20 | – | Throw | Throw | Throw |
Avalanche Flip
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/f+3+4 | – | – | – | AVL | AVL | AVL |
u/f+3+4(hold) | – | 40 | 27 | Throw | Throw | Throw |
u/f+3+4,1 | L | 20 | 54 | -16 RC | 0 RC | 0 RC |
u/f+3+4,4 | m | 24(28+20) | 37 | -8 | 0 OC B! | Throw |
Throws
INPUT | SIDE | DMG | SPD | BREAK | NOTE | |
1+3 (or f+1+3) | Front | 35 | 12(15) | 1 | PLD | |
2+4 (or f+2+4) | Front | 15,20 | 12(15) | 2 | FCD | |
Any Throw | Left | 10,10,20 | – | 1 | KND | |
Any Throw | Right | 15,25 | – | 2 | PLD | |
Any Throw | Back | 50 | – | No Break | FCD | |
u/f+1+2 | Front | 10,5,5,20 | 12 | 1+2 | KND | |
f,f,f+2+4 (or DE 2+3) |
Front | 20,20 | 10 | 1+2 | SLD | |
f,f,f+2+4 (or DE 2+3) |
Air | 10,10 | 10 | No Break | KND |
Item Moves
INPUT | RANGE | DMG | ITEM | COST | NOTE |
2+3+4 | hhhhh | 6,6,6,6,6 | Submachine Gun | 700,000 | Waist – Right |
Shoots Submachine Gun in a horizontal arc | |||||
b+1+3+4 | M | 20 | Sledgehammer | 500,000 | Back |
Swings Sledgehammer overhead; OC on block, hits grounded |
u/f+3 is not i13 to hit.
so how many frames it is it?
Thanks Zero, yea there are a lot of errors on this (taken from Arcadia), we’ll be fixing it up.
uf3 is 16 frames.
b+3,4 is not +12, its atleast -10 (tried it a bit with a friend)
He meant -12, not +12. That would give a free f+2,4 lol.
i hope that that perfect guide that will come out is not having any errors =/
beside that > great job and thanks !
where are ws4?
With the other WS moves:
WS+4 m 19 11 -6? +5? +5?
uf3 changed to i16
b+3,4 changed to -12 on block
DE 2 is obviously much slower than DE 1, not only by 1 frame. And DE 1+2 is i12? I’m guessing that DE 1 is the i12 and DE 1+2 is i17.