Lili Frame Data

*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.

Special Thanks: Solo, inatekken, and Tekken Zaibatsu Lili Forums

Notes Convention

JG = Juggle SWYF = Sway Forward
KND = Knockdown RC = Recover Crouching
SLD = Slide OC = Opponent Recover Crouching
FCD = Facedown BT = Backturned
PLD = Playdead B! = Causes Bound
CS = Crumple Stun [A],B = After any move ‘A’, you can do ‘B’

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
2 h 8 10 ± 0 +8 +8
3 m 16 15 -14 BT -5 BT -3 BT
4 h 19 12 -4 +7 +7

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 8 10 +1 +8 +8
f+2 h 16 13 -9 -1 -1?
f+3 m 28 20 -9 KND KND
f+4 m 24 17 -14 KND KND

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 8 10 +1 +8 +8
f,f+2 m 33 18 -11 KND KND
f,f+3 m 18 24 -5 KND KND
f,f+4 L 27 22 -13 +3 +3?

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 14 13 -1 +7 +7
d/f+2 m 19 16 -11 JG JG
d/f+3 m 27 20 +3 OC +8 OC B! KND B!
d/f+4 m 16 15 -7 -2 +5

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d+1 L 12 19 -11 ± 0 ± 0
d/b+1 Sm 6 10 -5 RC +6 RC +6 RC
d+2 m 21 16 -8 -1 -1
d/b+2 Sm 9 11 -4 RC +7 RC +7 RC
d+3 L 16 19 -12 +1 +1
d/b+3 h 27 20 -6 KND KND
d+4 l 8 12 -13 RC -2 RC -2 RC
d/b+4 L 24 27 -24 JG JG

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 6 10 -5 RC +6 RC +6 RC
FC+2 Sm 9 11 -4 RC +7 RC +7 RC
FC+3 L 14 16 -17 RC -3 RC -3 RC
FC+4 l 12 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 14 15 -4? +5 KND
WS+2 m 21 17 -11 JG JG
WS+3 m 25 16 -17 JG JG
WS+4 m 21 11 -8 KND KND

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/f+1 m 14 18 -8 +3 +3
u/f+2 h 20 15 -? -? -?
u/f+3 m 15 15 -12 JG JG
u/f+4 M 21 30 -12 +1 OC +1 OC

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 8 10 +1 +8 +8
SS+2 h 8 10 ± 0 +8 +8
SS+3 m 20 27? -9? SLD SLD
SS+4 h 19 12 -4 +7 +7

Special Attacks

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
1,2 hh 8,14 -1 +8 +8
1,2,3 hhL 8,14,12 -16 -6 +3 OC
1,2,4 hhm 8,14,30 -7 KND KND
2 h 8 10 ± 0 +8 +8
2,3 hL 8,12 -16 -6 +3 OC
2,4 hh 8,24 -4 KND KND
3 m 16 15 -14 BT -5 BT -3 BT
3,1 mm 16,25 -14 KND KND
3,2 mh 16,15 -? +? +?
3,2,3 mhh 16,15,30 -15? KND KND
4 h 19 12 -4 +7 +7
4,1 hh 19,8 -1 +0 +3
4,1,3 hhm 19,8,12 -? -? OC B! -? OC B!
1+2 m 30 12 -12? KND KND
3+4 M 21,(6,9) 36~40 -8 Throw Throw
3+4(far) M 21 41 -7? SLD SLD
f+2 h 16 13 -9 -1 -1?
f+2,3 hm 16,21 -10 KND KND
f+3 m 28 20 -9 KND KND
f+4 m 24 17 -14 KND KND
f+1+2 m 20 14 -6 SLD B! SLD B!
f+3+4 mM 12,20 18 -8 KND KND
f+3+4 (2nd hit only) M 20 -8 SLD SLD
f+3+4,3 mM 12,24 18 -7 KND KND
f+3+4,3,4 mMm 12,24,30 -22 KND KND
d/f+1 m 14 13 -1 +7 +7
d/f+2 m 19 16 -11 JG JG
d/f+2~b BT BT BT
d/f+3 m 27 20 +3 OC +8 OC B! KND B!
d/f+4 m 16 15 -7 -2 +5
d/f+4,4 mL 16,25 -16 +0 SLD
d/f+3+4 M 19 23? BT BT BT
d/f+3+4,3+4 Mmm 19,12,24 BT BT BT
d+1 L 12 19 -11 ± 0 ± 0
d+1~d -11 RC +0 RC +0 RC
d+1,2 Lh 12,9 -8 +3 +6
d+1,2~b BT BT BT
d+1,2,4 Lhm 12.9.28 -15 KND KND
d+2 m 21 16 -8 -1 -1
d+2,2 mh 21,12 -10 -2 -2
d+2,2,3 mhh 21,12,28 -3 KND KND
d+2,2,4 mhm 21,12,26 ~-17 KND KND
d+3 L 16 19 -12 +1 +1
d+4 l 8 12 -13 RC -2 RC -2 RC
d+3+4 m 27 17 -22 JG JG
d/b+1 Sm 6 10 -5 RC +6 RC +6 RC
d/b+2 Sm 9 11 -4 RC +7 RC +7 RC
d/b+3 h 27 20 -6 KND KND
d/b+4 L 24 27 -24 JG JG
d/b+3+4 L 19 25 -16 RC SLD RC SLD RC
b+1 m 21 16? -9? +5 KND
b+2 h 18 13 -11 ± 0 ± 0
b+2,1 hh 18,12 -2 +5 +5
b+2,1~b BT BT BT
b+3 or b+4 SPIN SPIN SPIN
[b+3 or b+4]~f SWYF SWYF SWYF
[b+3 or b+4],3 L 26 26 -15 RC PLD RC PLD RC
[b+3 or b+4],4 m 32 32 -7 KND KND
b+1+2 m 28 30 -16 SLD SLD
b+1+4 (m!) 72 63 KND KND KND
u+4 m 18 15 -12 KND JG
u+3+4 m 30 20? -? JG JG
u+3+4~f SWYF SWYF SWYF
u+3+4,3 mm 30,18 -1 KND KND
u+3+4,3,3+4 mmmm 30,18,6,7 -7 KND KND
u/f+1 m 14 18 -8 +3 +3
u/f+2 h 20 15 -? -? -?
u/f+3 m 15 15 -12 JG JG
u/f+4 M 21 30 -12 +1 OC +1 OC
u/f+4,3 Mm 21,27 -13 KND CS
u/f+3+4 m 18 15 -9 +2 +2
u/f+3+4,3 mm 18,19 -11 2? KND
u/f+3+4,3+4 mm 18,26 ~-20 JG JG
f,f+2 m 33 18 -11 KND KND
f,f+3 m 18 24 -5 KND KND
f,f+3,3+4 mmm 18,6,7 -7 KND KND
f,f+4 L 27 22 -13 +3 +3?
f,f+3+4 m 36 19 -6 KND KND
WS+1 m 14 15 -4? +5 KND
WS+2 m 21 17 -11 JG JG
WS+2~b BT BT BT
WS+3 m 25 16 -17 JG JG
WS+3,4 mM 25,30 +1 OC KND B! KND B!
WS+4 m 21 11 -8 KND KND
FC,d/f+1 m 21 16 -12 JG JG
FC,d/f+3 L 22 23 -17? -3 KND
SS+3 m 20 27? -9? SLD SLD
SS+1+2 m 25 27? -2 KND CS
u/b,b Backflip Backflip Backflip
b,b,u/b (Wall Jump) m 25 -? BT SLD BT SLD BT

Sway Forward

INPUT RANGE DMG SPEED BLOCK HIT CH
d,d/f,f SWYF SWYF SWYF
SWYF 1 m 21 15 -14 -3 -3
SWYF 1,2 mm 21,24 -14 KND CS
SWYF 2 m 28 18 -6 +5? CS
SWYF 3+4 hh 16,19 12? +6 KND KND

Backturned

INPUT RANGE DMG SPEED BLOCK HIT CH
b+3+4 BT BT BT
BT 1 h 9 9? -8 +3 +3
BT 1,2 hh 9,15 -3 5 5
BT 2 m 20 13 -5 KND KND
BT 4 mM 12,24 26 -11 BT SLD BT B! SLD BT B!
BT 4,3+4 mMMM 12,24,12,12 -10 BT KND BT KND BT
BT 1+2 mm 12,25 14? -4 RC KND KND
BT 3+4 M 21 -4 BT +6 OC BT +6 OC BT
BT 3+4,2 Mm 21,25 -11 KND KND
BT d+3 L 19 18 -15? -4 ± 0 OC
BT d+3,4 Lm 19,26 -13 KND KND
BT d+3+4 L 26 22 -24 BT PLD BT PLD BT
BT d+3+4~f L 26 22 -24 BT PLD PLD

Throws

INPUT SIDE DMG SPEED BREAK NOTE
1+3 (or f+1+3) Front 35 12(15) 1
2+4 (or f+2+4) Front 35 12(15) 2
Any Throw Left 42 1
Any Throw Right 43 2
Any Throw Back 60 No Break
d/f+1+2 Front 40 1+2
Any Throw Wall 25
b+1+3 or b+2+4 Reversal

Item Moves

INPUT RANGE DMG ITEM COST NOTE
d/b+1+2 Throw 40 Headdress (Any Color) 450,000 Other – Head
New Command Throw; 1+2 break; flips over, hits with butt, then waves while facing away, opponent ends in FCD.
d+1+2 L 6 Devlish Shorts (Any Color) 600,000 Lower Body
Summons up to 5 penguins that follow Lili around; FC,d+1+2 to send penguins, knocks to SLD on hit.
b+1+3+4 (m!) 15 Naginata 500,000 Back
Swings and then strikes with Naginata; knocks down on hit

9 thoughts on “Lili Frame Data

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