Marduk Frame Data

*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.

Special Thanks: Kaelin and inatekken wiki.

Notes Convention

JG = Juggle SWYF = Sway Forward
KND = Knockdown RC = Recover Crouching
SLD = Slide OC = Opponent Recover Crouching
FCD = Facedown BT = Backturned
PLD = Playdead B! = Causes Bound
CS = Crumple Stun [A],B = After any move ‘A’, you can do ‘B’
KS = Kneel Stun VTS = Vale Tudo Stance
TT = Throw Transition

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
2 h 12 10 ±0 +8 +8
3 h 33 17 -14 KND KND
4 h 20 13 -5 +6 MS JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 8 10 +1 +8 +8
f+2 h 24 16 -7 +7 MS CF
f+3 m 20 23 -8 +5 JG
f+4 M 24 19 -12 OC +1 KS SLD

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 8 10 +1 +8 +8
f,f+2 h 25 11 -1 KND KND
f,f+3 m 24 23 -5 +8 JG
f,f+4 m 31 18 -10 KND KND

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 18 16 -12 JG JG
d/f+2 m 19 15 -7 +6 MS +6 MS
d/f+3 m 15 17 -10 +2 +2
d/f+4 m 14 13 -9 +2 +2

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 Sm 6 10 -5 RC +6 RC +6 RC
d+1 m 24 17 ±0 +5 KS SLD
d/b+2 m 20 14 -9 -2 KS SLD
d+2 m 18 16 -7 OC +7 KS +7 KS
d/b+3 L 12 18 -12 -4 +3
d+3 l 21 16 -12 -1 -1
d/b+4 l 12,16 23 -23 KND KND KND FCD
d+4 l 19 14 -16 -5 -5

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 6 10 -5 RC +6 RC +6 RC
FC+2 Sm 9 11 -4 RC +7 RC +7 RC
FC+3 l 14 16 -17 RC -3 RC -3 RC
FC+4 l 12 12 -15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 16 11 -7 +3 +3
WS+2 m 21 19 -8 +2 MS CS
WS+3 m 21 18 -13 JG JG
WS+4 m 25 13 -7 KND CF
WS+1+2 m 14 10 -4 +7 +7

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/f+1 m 14 18 -8 +3 +3
u/f+2 h 20 16 -12 + +
u/f+3 m 30 20 ±0 KND JG
u/b+4 m 16 23 -13 KND KND
(u/f_u)+4 m 21 23 -9 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 8 10 +1 +8 +8
SS+2 m 21 21 -4 ±0 KS ±0 KS
SS+3 h 33 17 -14 KND KND
SS+4 h 28 21 -6 SLD SLD

Special Attacks

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
1,2 hh 8,14 -1 +5 +5
1,2,3 hhm 8,14,14 -15 -5 -5
1,2,3,1+2 hhmh 8,14,14,33 ±0 +4 KS B! +4 KS B!
1,2,3+4 hh 8,14 -4 VTS +2 VTS +2 VTS
1,2,3+4,3+4 hh 8,14 -2 +4 +4
1,2,f+1 hhh 8,14,25 +4 +6 MS FCD
1,d+2 hm 8,15 -9 +7 MS +7 MS
2 h 12 10 ±0 +8 +8
2,1 hh 12,14 +3 +5 MS +5 MS
2,d+1+2 hm 12,28 -12 JG JG
1+2 m 0 15 -8 +3 +16
f+2 h 24 16 -7 +7 MS CF
f+2,1 hh 24,30 -7 CF CF
f+2,d+1 hm 24,20 -13 OC +3 KS B! +3 KS B!
f+2,d+1,2 hmm 24,20,19 -15 JG JG
f+3 m 20 23 -8 +5 JG
f+3,2 mm 20,24 -9 +6 KS B! +6 KS B!
f+4 M 24 19 -12 OC +1 KS SLD
f+1+2 h 25 15 -6 ±0 PLD
f+3+4 (!) 36 32 KND KND KND
f+3+4,3+4 VTS VTS VTS
f+1+4 m 30 21 -12 SLD KND SLD KND SLD
d/f+1 m 18 16 -12 JG JG
d/f+2 m 19 15 -7 +6 MS +6 MS
d/f+2,1 mm 19,25 -13 KND KND
d/f+3 m 15 17 -10 +2 +2
d/f+3,1 mh 15,6 +2 +5 +5
d/f+3,1,2 mhh 15,6,12 -1 +5 +5
d/f+3,1,2,3 mhhm 15,6,12,14 -15 -5 -5
d/f+3,1,2,3,1+2 mhhmh 15,6,12,14,33 ±0 +4 KS B! +4 KS B!
d/f+3,1,2,3+4 mhh 15,6,12 -6 VTS ±0 VTS ±0 VTS
d/f+3,1,2,3+4,3+4 mhh 15,6,12 -2 +4 +4
d/f+3,1,2,f+1 mhhh 15,6,12,25 +4 +6 MS FCD
d/f+3,1,d+2 mhm 15,6,15 -9 +7 MS +7 MS
d/f+3,1+2 mh 15,33 ±0 +4 KS B! +4 KS B!
d/f+3,d/f+1 mm 15,12 -13 JG JG
d/f+3,d/f+1,2 mmh 15,12,25 -3 OC -6 B! -6 B!
d/f+4 m 14 13 -9 +2 +2
d/f+4,2 mm 14,24 -17 -3 KS B! PLD B!
d/f+1+2 m 27 17 -11 +3 KS +3 KS
d+1 m 24 17 ±0 +5 KS SLD
d+2 m 18 16 -7 OC +7 KS +7 KS
d+2,4 mm 18,25 -9 +5 MS CF
d+3 l 21 16 -12 -1 -1
d+4 l 19 14 -16 -5 -5
d+1+2 m 28 19 -12 JG JG
d/b+2 m 20 14 -9 -2 KS SLD
d/b+3 L 12 18 -12 -4 +3
d/b+3,1 Lh 12,20 -6 +8 CF
d/b+3,1,1 Lhm 12,20,28 -12 KND KND
d/b+3,4 Lm 12,19 -10 +6 MS +6 MS
d/b+4 l 14 23 -23 KND KND KND FCD TT
d/b+1+2 m 27 26 -22 JG JG
b+1 M 20 21 -8 OC +2 KS SLD
b+1,2 MM 20,12 -14 OC -5 KS SLD
b+2 m 28 22 -9 +2 MS CS
b+3 m 31 21 -10 KND KND
b+4 m 24 14 -9 +2 MS KND
b+1+2 M 25 22 -6 SLD SLD
b+2+3 ! 84 80 KND KND KND
b+2+3,b,b
b+2+3,1+2
(Spear Tackle)
u/f+3 m 30 20 ±0 KND JG
u/b+4 m 16 23 -13 KND KND
(u/f_u)+4 m 21 23 -9 JG JG
u/f+1+2 h 25 17 -6 CF CF
(u/f_u_u/b)+3+4 M 30 30 -3 OC +7 KS SLD
f,f+2 h 25 11 -1 KND KND
f,f+4 m 31 18 -10 KND KND
b,b+1+2 m 30 19 -9 KND KND
QCF+1 m 25 18 -10 JG JG
QCF+1,2 mm 25,28 -6 KND KND
QCF+1,2(hold) mm 25,48 +23 GB KND KND
QCF+2 L 24 24 -12 +5 MS +5 MS
(f,f,f_WR)+3 M 36 32 +6 GB KND B! KND B!
WS+1 m 16 11 -7 +3 +3
WS+1,3+4 m 16 11 -7 VTS +3 VTS +3 VTS
WS+1,2 mh 16,21 -7 KND CF
WS+2 m 21 19 -8 +2 MS CS
WS+3 m 21 18 -13 JG JG
WS+4 m 25 13 -7 KND CF
WS+1+2 m 14 10 -4 +7 +7
FC+1+2
(Close)
m 30,10 21 -4 TT TT
FC+1+2
(Far)
m 30 22 -3 + +
(FC,d/f_D/F)+4 L 22 20 -26 RC +8 MS RC PLD RC
SS+2 m 21 21 -3 ±0 KS ±0 KS
SS+2,3+4 m 21 21 +2 VTS +5 VTS +5 VTS
SS+1+2 m 30 19 +1 GB SLD B! SLD B!
SS+4 m 28 21 -6 SLD SLD
(SLD_FCD) 2 m 27 20 -7 +4 MS +4 MS
(SLD_FCD) d+2 L 21 15 -25 RC PLD RC PLD RC
Opp Down
d/b+4
L 26 20 -15 -6 -6
b,b,u/b
(Wall Jump)
m 25 OC KND KND

Vale Tudo Stance – VTS

INPUT RANGE DMG SPEED BLOCK HIT CH
3+4 Special VTS VTS VTS
(d/b_b)+3+4 Special VTS VTS VTS
f+2 m 26 17 -4 SLD SLD
d+1+2 (Close) Lm 24,24 17 -27 KND KND
d+1+2 (Far) L 24 17 -27 KND KND
1+2 (Close) Sm 12 22 TT TT TT
1+2 (Medium) Sm 12 30 TT TT TT
1+2 (Far) Sm 12
u_d Special VTS VTS VTS
1 m 16 11 -7 +3 +3
1,3+4 m 16 11 -7 VTS +3 VTS +3 VTS
1,2 mh 16,21 -7 KND CF
2 m 21 19 -8 +2 MS CS
3 m 21 18 -13 JG JG
4 m 25 13 -7 KND CF

Throws

INPUT RANGE DMG SPEED BREAK NOTE
1+3 (or
f+1+3)
Front 35 12(15) 1 FCD
2+4 (or
f+2+4)
Front 35 12(15) 2 Face up sideways
VTS 1+3 Front 35 12 1 PLD
VTS 2+4 Front 35 12 2 PLD
VTS 1+2 Front 12 22 1+2 KND
VTS 1+2,(1_2) 35 (1_2) Face up sideways
VTS 1+2,(1~2_2~1) 35 (2_1) Face up sideways
VTS 1+2,1+2 40 Face up sideways
VTS 1+2,1+3 40 2 Face up sideways
VTS 1+2,2+4 40 1 KND
VTS 1+2,3+4 40 Face up sideways
f,HCF+1 Front 50 12 1 Face up sideways
f,f+1+2 Front 30 1+2 JG
QCB+1+2 Front 40 1+2 Face up sideways
QCF+1+3 Front 25 1 PLD
QCF+1+3,1+2 15 None KND
QCF+2+4 Front 25 2 Face up sideways
QCF+2+4,1+2 15 None KND
d+1+3 Crouch 45 1 KND
d+2+4 Crouch 45 2 SLD
f,f+1+2 Air 27 None SLD
1+3 (or
f+1+3)
Air 22 12(15) None FCD
2+4 (or
f+2+4)
Air 22 12(15) None PLD
(1+3_2+4_f,f+1+2) Wall 35 12 None Face down sideways
d/b+(1+3_2+4) Ground 20 (1_2) JG
d/b+(1+3_2+4) Ground 30 (1_2) Opp has to be face
down and sideways
d/b+(1+3_2+4) Ground 12 (1_2) Opp has to be face up
and sideways. Follows up with Mount.
b+(1+3_2+4) None Reversal into Mount
1+3 (or
f+1+3)
Left 45 12(15) 1 PLD
2+4 (or
f+2+4)
Right 40 12(15) 2 PLD
1+3 (or
f+1+3)
Back 60 12(15) None KND
2+4 (or
f+2+4)
Back 60 12(15) None Face down sideways

Item Moves

INPUT RANGE DMG ITEM COST NOTE
b+1+2+4 M 20 Sledgehammer 500,000 Back
Swings
Sledgehammer overhead; OC on block; hits grounded
f+1+2+3 (!) 30 Ogre’s Club 450,000 Back
Swings Ogre’s
Club like a golf club; opponent is sent tumbling backwards into KND;
unblockable but can be ducked
1+3+4 h_m_l 20 Gridiron
Helmet
500,000 Head
Throws a
football overhead; hit range varies with distance; knocks down on hit

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