*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.
Special Thanks: Dante84nf [TLT], inatekken, and Tekken Zaibatsu Miguel Forums
Notes Convention
| JG = Juggle | SAV = Savage Stance |
| KND = Knockdown | CS = Crumple Stun |
| SLD = Slide | RC = Recover Crouching |
| FCD = Facedown | OC = Opponent Recover Crouching |
| PLD = Playdead | B! = Causes Bound |
Standing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| 1 | h | 8 | 10 | +1 | +8 | +8 |
| 2 | h | 14 | 11 | -5 | +5 | +5 |
| 3 | h | 20 | 15? | -8 | +1 | +1 |
| 4 | h | 20 | 12 | -9? | +2? | JG |
Advancing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| f+1 | h | 8 | 10 | +1 | +8 | +8 |
| f+2 | h | 31 | 15 | -5 | +9 | +9 |
| f+3 | m | 15 | 20 | -6 | +6 OC | +6 OC |
| f+4 | m | 18 | 18 | -7 | +8 | +8 |
Dashing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| f,f+1 | h | 8 | 10 | +1 | +8 | +8 |
| f,f+2 | m | 18 | 19?(20?) | -13 | +7 | +7 |
| f,f+3 | m | 15 | 20 | -6 | +6 OC | +6 OC |
| f,f+4 | m | 18 | 18 | -7 | +8 | +8 |
Poking
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| d/f+1 | m | 14 | 13 | 0 | +5 | +5 |
| d/f+2 | m | 12 | 16 | -7 | +6 | +6 |
| d/f+3 | m | 13 | 16 | -6 | +5 | +5 |
| d/f+4 | m | 15 | 14 | -7 | +4 | +4 |
Standing to Crouch
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| d+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
| d/b+1 | L | 18 | 20 | -18 | KND | KND |
| d+2 | m | 28 | 18 | -7 OC | +4 OC B! | SLD B! |
| d/b+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
| d+3 | L | 18 | 21 | -12 | +1 | +1 |
| d/b+3 | L | 14 | 18 | -13 | +3 | +3 |
| d+4 | L | 12 | 16 | -11 | +0 | +0 |
| d/b+4 | L | 21 | 18 | -18 | 0 | FCD |
While Crouching
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| FC+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
| FC+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
| FC+3 | L | 14 | 16 | -17 RC | -3 RC | -3 RC |
| FC+4 | l | 12 | 12 | 15 RC | -4 RC | -4 RC |
While Standing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| WS+1 | m | 14 | 11 | -3 | +8 | +8 |
| WS+2 | m | 14 | 15 | -7 | +4 | +4 |
| WS+3 | m | 27 | 18 | -8 | KND | KND |
| WS+4 | m | 21 | 11 | -6 | +5 | +5 |
Jumping
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| u/f+1 | m | 28 | 35 | 7 | KND B! | KND B! |
| u/f+2 | h | 20 | ? | +1? | ? | ? |
| u/f+3 | m | 20 | 19 | -8 | +5 | +5 |
| u/f+4 | m | 15 | 15 | -14 | JG | JG |
Sidestep
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| SS+1 | h | 8 | 10 | +1 | +8 | +8 |
| SS+2 | h | 14 | 11 | -5 | +5 | +5 |
| SS+3 | h | 20 | 15? | -8 | +1 | +1 |
| SS+4 | h | 20 | 12 | -9? | +2? | JG |
Special Attacks
(Moves in Blue highlight ~f transition to Savage Stance)
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| 1 | h | 8 | 10 | +1 | +8 | +8 |
| 1,2 | hh | 8,12 | – | -1 | +7 | +7 |
| 1,2,4 | hhh | 8,12,19 | – | +1 | +10 | +10 |
| 1,2,4~f | – | – | – | SAV | SAV | SAV |
| 1,2,1+2 | hhm | 8,12,36 | – | +4 | JG B! | JG B! |
| 1,3 | hL | 8,14 | – | -12 | +1 | +1 |
| 2 | h | 14 | 11 | -5 | +5 | +5 |
| 2,1 | hh | 14,15 | – | -4 | +7 | +7 |
| 2,1~f | – | – | – | SAV | SAV | SAV |
| 3 | h | 20 | 15? | -8 | +1 | +1 |
| 3,4 | hm | 20,20 | – | -10 | KND | KND |
| 4 | h | 20 | 12 | -9? | +2? | JG |
| 1+2 | m | 24 | 19 | -7 | +4 | +4 |
| 1+2,1+2 | mm | 24,24 | – | -17 | KND | KND |
| f+2 | h | 31 | 15 | -5 | +9 | +9 |
| f+3 | m | 15 | 20 | -6 | +6 OC | +6 OC |
| f+3,4 | mM | 15,18 | – | -12 | KND | KND |
| f+4 | m | 18 | 18 | -7 | +8 | +8 |
| f+4,2 | mm | 18,24 | – | -16 | KND | KND |
| f+1+2 | h | 21 | 14 | -5 | KND | KND |
| f+3+4 | – | – | – | Taunt | Taunt | Taunt |
| f+3+4~f | (m!) | 189 | – | SLD | SLD | SLD |
| d/f+1 | m | 14 | 13 | 0 | +5 | +5 |
| d/f+1~f | – | – | – | SAV | SAV | SAV |
| d/f+1,1 | mh | 14,15 | – | -3 | +5 | +5 |
| d/f+1,1~f | – | – | – | SAV | SAV | SAV |
| d/f+1,1,2 | mhm | 14,15,21 | – | -10 | +4 | CS |
| d/f+1,1,3 | mml | 14,15,15 | – | -11 | 0 | 0 |
| d/f+1,1,3~f | – | – | – | SAV | SAV | SAV |
| d/f+1,2 | mm | 14,21 | – | -10 | +3 | +3 |
| d/f+2 | m | 12 | 16 | -7 | +6 | +6 |
| d/f+2,1 | mm | 12,12 | – | -15 | JG | JG |
| d/f+2,2 | mm | 12,26 | – | -7 | +4 B! | +? OC B! |
| d/f+3 | m | 13 | 16 | -6 | +5 | +5 |
| d/f+3,2 | mm | 13,16 | – | -6 | +5 | +5 |
| d/f+4 | m | 15 | 14 | -7 | +4 | +4 |
| d/f+4,1 | mh | 15,9 | – | -3 | +5 | +5 |
| d/f+4,1~f | – | – | – | SAV | SAV | SAV |
| d/f+4,1,1 | mhm | 15,9,27 | – | -10 | +7 | CS |
| d+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
| d+2 | m | 28 | 18 | -7 OC | +4 OC B! | SLD B! |
| d+3 | L | 18 | 21 | -12 | +1 | +1 |
| d+4 | L | 12 | 16 | -11 | +0 | +0 |
| d+4,1+2 | Lm | 12,20 | – | -8 OC | 5 OC | +5? OC |
| d+4,1+2~f | – | – | – | SAV | SAV | SAV |
| d+1+2 | m | 36 | 21 | -12 | KND | KND |
| d/b+1 | L | 18 | 20 | -18 | KND | KND |
| d/b+1(hold) | L | 18 | – | -18 | JG | JG |
| d/b+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
| d/b+3 | L | 14 | 18 | -13 | +3 | +3 |
| d/b+3~f | – | – | – | SAV | SAV | SAV |
| d/b+3,4 | Ll | 14,15 | – | -18 | -8 | -8 |
| d/b+4 | L | 21 | 18 | -18 | 0 | FCD |
| b+1 | m | 18 | ? | -5 OC | ? OC | ? OC |
| b+1~f | – | – | – | SAV | SAV | SAV |
| b+1,4 | mL | 18,20 | – | -15 | +9 | +9 |
| b+2 | h | 14 | 16 | -9 | +2 | CS |
| b+2,2 | hm | 14,26 | – | -7 RC | +5 OC B! RC | SLD B! RC |
| b+3 | m | 33 | ? | 3 | +6 OC | KND |
| b+3~f | – | – | – | SAV | SAV | SAV |
| b+4 | m | 27 | 19 | -6 | KND | KND |
| b+1+2 | h | 15 | 12 | -12 | -4 | CS |
| b+1+2~f | – | – | – | SAV | SAV | SAV |
| u/f+1 | m | 28 | 35 | 7 | KND B! | KND B! |
| u/f+1~f | – | – | – | SAV | SAV | SAV |
| u+1 | m | 14 | 18 | -8 | +3 | +3 |
| u/f+2 | h | 20 | ? | +1? | ? | ? |
| u/f+3 | m | 20 | 19 | -8 | +5 | +5 |
| u/f+4 | m | 15 | 15 | -14 | JG | JG |
| f,f+2 | m | 18 | 19?(20?) | -13 | +7 | +7 |
| f,f+2,1 | mh | 18,26 | – | -14 | KND | KND |
| b,f+1 | h | 27 | 21 | -8 | PLD | PLD |
| f,f,f+3 | m | 36 | 23 | +17 | KND | KND |
| WS+1 | m | 14 | 11 | -3 | +8 | +8 |
| WS+1~f | – | – | – | SAV | SAV | SAV |
| WS+2 | m | 14 | 15 | -7 | +4 | +4 |
| WS+2,2 | mh | 14,14 | – | +11 | +6 | +6 |
| WS+2,2,2 | mhm | 14,14,25 | – | -5 | SLD B! | SLD B! |
| WS+3 | m | 27 | 18 | -8 | KND | KND |
| WS+3~d | – | – | – | RC | RC | RC |
| WS+4 | m | 21 | 11 | -6 | +5 | +5 |
| WS+1+2 | h | 18 | 14 | 0 | +? | +? |
| FC,d/f+2 | m | 28 | ? | Mig PLD | Mig PLD | CS Mig PLD |
| FC,d/f+4 | L | 24 | 21 | -16 RC | KND RC | KND RC |
| (Opp Down) d+3 | L | 25 | ? | -13 | -2 | -2 |
| 1+4 | – | – | – | Taunt | Taunt | Taunt |
| b,b,u/b (wall jump) | m | 25 | – | ? | KND | KND |
Savage Stance
(Moves in Blue highlight ~f transition to Savage Stance)
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| 3+4 | – | – | – | SAV | SAV | SAV |
| SAV 1 | h | 14 | 12 | -2 | +6 | +6 |
| SAV 1~f | – | – | – | SAV | SAV | SAV |
| SAV 1,1 | hh | 14,20 | – | -5 | 3 | 4 |
| SAV 1,2 | hm | 14,9 | – | -10 | +3 | +3 |
| SAV 1,2~f | – | – | – | SAV | SAV | SAV |
| SAV 1,2,1 | hmh | 14,9,24 | – | -17 | JG | JG |
| SAV 1,4 | hm | 14,30 | – | -10 | SLD | SLD |
| SAV 2 | m | 32 | 18 | -12 | SLD B! | SLD B! |
| SAV 2(hold) | m | 36 | – | -10 | SLD B! | SLD B! |
| SAV 3 | m | 14 | 15 | -5 | 3 | +3? |
| SAV 3~f | – | – | – | SAV | SAV | SAV |
| SAV 3,3 | mh | 14,20 | – | -9 | -2 | CS |
| SAV 3,3~f | – | – | – | SAV | SAV | SAV |
| SAV 4 | h | 21 | 15 | 0 | KND | KND |
| SAV 1+2 | m | 30,(5) | ? | -17,-18 | JG | JG |
| SAV 1+2(hold) | m | 36,(5) | – | 2 | JG | JG |
| SAV 1+2~b | – | – | – | Cancel | Cancel | Cancel |
| SAV f+1+2 | h | 26 | 16 | +0 OC | +6? OC | +6? OC |
| SAV f+1+2~f | – | – | – | SAV | SAV | SAV |
| SAV d/f+1 | m | 19 | 14 | -3 | 8 | 8 |
| SAV d/f+1~f | – | – | – | SAV | SAV | SAV |
| SAV d/f+2 | M | 27 | 19 | -17 | JG | JG |
| SAV d+4 | L | 9 | 15 | -13 | -3 | -3 |
| SAV d+4~f | – | – | – | SAV | SAV | SAV |
| SAV d+4,3 | Lm | 9,14 | – | -15 | -2 | -2 |
| SAV d+4,3~f | – | – | – | SAV | SAV | SAV |
| SAV d/b+3 | L | 19 | 19 | -13 | +5 | +5 |
| SAV d/b+3~f | – | – | – | SAV | SAV | SAV |
| SAV d/b+4 | L | 24 | 26 | -26 | PLD RC | PLD RC |
| SAV b+1 | m | 16 | 14 | -5 | 3 | 3 |
| SAV b+1~f | – | – | – | SAV | SAV | SAV |
| SAV b+1,2 | mL | 16,18 | – | -18 | JG | JG |
| SAV b+1,4 | mm | 16,19 | – | -10 | 3 | SLD |
| SAV b+2 | m | 24 | 23 | -12 | ? | ? |
| SAV b+2 (punch parry) | – | 24 | – | -12 | KND | KND |
| SAV b+3 | m | 28 | 17 | -4 | KND | KND |
| SAV b+3~f | – | – | – | SAV | SAV | SAV |
| SAV u/f+3 | m | 24 | 15 | -11 | CS | CS |
Throws
| INPUT | SIDE | DMG | SPEED | BREAK | NOTE |
| 1+3 (or f+1+3) | Front | 35 | 12(15) | 1 | |
| 2+4 (or f+2+4) | Front | 35 | 12(15) | 2 | |
| Any Throw | Left | 40 | – | 1 | |
| Any Throw | Right | 40 | – | 2 | |
| Any Throw | Back | 60 | – | No Break | |
| d/f+1+2 | Front | 40 | – | 1+2 |
Item Moves
| INPUT | RANGE | DMG | ITEM | COST | NOTE | |
| 1+2+3 | (h!) | 12 | Pistol | 480,000 | Other – Lower Body | |
| Spins and shoots Pistol, hits high, knocks down to SLD on hit | ||||||
| 2+3+4 | M | 20 | Flamenco Guitar | 700,000 | Back | |
| Swings Flamenco Guitar overhead; hits grounded | ||||||
| b+1+3+4 | M | 20 | Sledgehammer | 500,000 | Back | |
| Swings Sledgehammer overhead; OC on block, hits grounded | ||||||
<table style=”font-size:10px;” border=”1″ cellspacing=”0″ cellpadding=”1″ width=”100%”>
<tbody>
<tr style=”height:12.75pt;text-align:center;” bgcolor=”#cccccc”>
<td class=”xl40″ style=”height:12.75pt;” height=”17″><strong>INPUT</strong></td>
<td class=”xl40″><strong>SIDE</strong></td>
<td class=”xl40″><strong>DMG</strong></td>
<td class=”xl40″><strong>SPEED</strong></td>
<td class=”xl40″><strong>BREAK</strong></td>
<td class=”xl40″><strong>NOTE</strong></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>1+3 (or f+1+3)</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>35</td>
<td class=”xl41″>12(15)</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>2+4 (or f+2+4)</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>35</td>
<td class=”xl41″>12(15)</td>
<td class=”xl41″>2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Left</td>
<td class=”xl41″>45</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Right</td>
<td class=”xl41″>44</td>
<td class=”xl41″>-</td>
<td class=”xl41″>2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Back</td>
<td class=”xl41″>60</td>
<td class=”xl41″>-</td>
<td class=”xl41″>No Break</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>f+2+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>f,f+2</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″>Ends in BT LFF</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>d/b+1+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>QCB+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>45</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>RFF 1+3 or 2+4</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>50</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″>Ends in RFF</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>d/f+3+4</td>
<td class=”xl41″>Air</td>
<td class=”xl41″></td>
<td class=”xl41″>-</td>
<td class=”xl41″>9,(5,10)</td>
<td class=”xl41″></td>
</tr>
</tbody>
</table>
<strong>Item Moves</strong>
<table style=”font-size:10px;” border=”1″ cellspacing=”0″ cellpadding=”1″ width=”100%”>
<tbody>
<tr style=”height:12.75pt;text-align:center;” bgcolor=”#cccccc”>
<td class=”xl40″ style=”height:12.75pt;” height=”17″><strong>INPUT</strong></td>
<td class=”xl40″><strong>RANGE</strong></td>
<td class=”xl40″><strong>DMG</strong></td>
<td class=”xl40″><strong>ITEM</strong></td>
<td class=”xl40″><strong>COST</strong></td>
<td class=”xl40″ colspan=”2″><strong>NOTE</strong></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>1+2+3</td>
<td class=”xl41″>(m!)</td>
<td class=”xl41″>8</td>
<td class=”xl41″>Feathered Hair</td>
<td class=”xl41″>700,000</td>
<td class=”xl41″>Head</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings right foot back, then kicks a soccer ball toward opponent’s head (hits mid).</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>[LFS or RFS],1+2</td>
<td class=”xl41″>24</td>
<td class=”xl41″>h</td>
<td class=”xl41″>Baseball Bat</td>
<td class=”xl41″>700,000</td>
<td class=”xl41″>Back</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings Baseball Bat from Flamingo Stance; knocks to FCD on hit.</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>b+1+3+4</td>
<td class=”xl41″>M</td>
<td class=”xl41″>20</td>
<td class=”xl41″>Sledgehammer</td>
<td class=”xl41″>500,000</td>
<td class=”xl41″>Back</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings Sledgehammer overhead; OC on block, hits grounded</td>
</tr>
</tbody>
</table>

Sav b+3 is high
Ws 2,2 needs to be corrected from +11 to -11, and I thought b1+2 was 11 frames not 12?
Thanks Fab, I’ll get these fixed. As you can see we just translated these but the community effort is what keeps it going. Thanks!
No doubt man, thanx for putting up the frame data for us.
WS2,2 is realy +11 on block? O.o
d/b+1 L 18 20 -18 KND KND is not correct
d/b+1 L 18 20 -18 JGL JGL is correct.