*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.
Special Thanks: Dante84nf [TLT], inatekken, and Tekken Zaibatsu Miguel Forums
Notes Convention
JG = Juggle | SAV = Savage Stance |
KND = Knockdown | CS = Crumple Stun |
SLD = Slide | RC = Recover Crouching |
FCD = Facedown | OC = Opponent Recover Crouching |
PLD = Playdead | B! = Causes Bound |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
2 | h | 14 | 11 | -5 | +5 | +5 |
3 | h | 20 | 15? | -8 | +1 | +1 |
4 | h | 20 | 12 | -9? | +2? | JG |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 8 | 10 | +1 | +8 | +8 |
f+2 | h | 31 | 15 | -5 | +9 | +9 |
f+3 | m | 15 | 20 | -6 | +6 OC | +6 OC |
f+4 | m | 18 | 18 | -7 | +8 | +8 |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | h | 8 | 10 | +1 | +8 | +8 |
f,f+2 | m | 18 | 19?(20?) | -13 | +7 | +7 |
f,f+3 | m | 15 | 20 | -6 | +6 OC | +6 OC |
f,f+4 | m | 18 | 18 | -7 | +8 | +8 |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 14 | 13 | 0 | +5 | +5 |
d/f+2 | m | 12 | 16 | -7 | +6 | +6 |
d/f+3 | m | 13 | 16 | -6 | +5 | +5 |
d/f+4 | m | 15 | 14 | -7 | +4 | +4 |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
d/b+1 | L | 18 | 20 | -18 | KND | KND |
d+2 | m | 28 | 18 | -7 OC | +4 OC B! | SLD B! |
d/b+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
d+3 | L | 18 | 21 | -12 | +1 | +1 |
d/b+3 | L | 14 | 18 | -13 | +3 | +3 |
d+4 | L | 12 | 16 | -11 | +0 | +0 |
d/b+4 | L | 21 | 18 | -18 | 0 | FCD |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
FC+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
FC+3 | L | 14 | 16 | -17 RC | -3 RC | -3 RC |
FC+4 | l | 12 | 12 | 15 RC | -4 RC | -4 RC |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 14 | 11 | -3 | +8 | +8 |
WS+2 | m | 14 | 15 | -7 | +4 | +4 |
WS+3 | m | 27 | 18 | -8 | KND | KND |
WS+4 | m | 21 | 11 | -6 | +5 | +5 |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/f+1 | m | 28 | 35 | 7 | KND B! | KND B! |
u/f+2 | h | 20 | ? | +1? | ? | ? |
u/f+3 | m | 20 | 19 | -8 | +5 | +5 |
u/f+4 | m | 15 | 15 | -14 | JG | JG |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 8 | 10 | +1 | +8 | +8 |
SS+2 | h | 14 | 11 | -5 | +5 | +5 |
SS+3 | h | 20 | 15? | -8 | +1 | +1 |
SS+4 | h | 20 | 12 | -9? | +2? | JG |
Special Attacks
(Moves in Blue highlight ~f transition to Savage Stance)
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
1,2 | hh | 8,12 | – | -1 | +7 | +7 |
1,2,4 | hhh | 8,12,19 | – | +1 | +10 | +10 |
1,2,4~f | – | – | – | SAV | SAV | SAV |
1,2,1+2 | hhm | 8,12,36 | – | +4 | JG B! | JG B! |
1,3 | hL | 8,14 | – | -12 | +1 | +1 |
2 | h | 14 | 11 | -5 | +5 | +5 |
2,1 | hh | 14,15 | – | -4 | +7 | +7 |
2,1~f | – | – | – | SAV | SAV | SAV |
3 | h | 20 | 15? | -8 | +1 | +1 |
3,4 | hm | 20,20 | – | -10 | KND | KND |
4 | h | 20 | 12 | -9? | +2? | JG |
1+2 | m | 24 | 19 | -7 | +4 | +4 |
1+2,1+2 | mm | 24,24 | – | -17 | KND | KND |
f+2 | h | 31 | 15 | -5 | +9 | +9 |
f+3 | m | 15 | 20 | -6 | +6 OC | +6 OC |
f+3,4 | mM | 15,18 | – | -12 | KND | KND |
f+4 | m | 18 | 18 | -7 | +8 | +8 |
f+4,2 | mm | 18,24 | – | -16 | KND | KND |
f+1+2 | h | 21 | 14 | -5 | KND | KND |
f+3+4 | – | – | – | Taunt | Taunt | Taunt |
f+3+4~f | (m!) | 189 | – | SLD | SLD | SLD |
d/f+1 | m | 14 | 13 | 0 | +5 | +5 |
d/f+1~f | – | – | – | SAV | SAV | SAV |
d/f+1,1 | mh | 14,15 | – | -3 | +5 | +5 |
d/f+1,1~f | – | – | – | SAV | SAV | SAV |
d/f+1,1,2 | mhm | 14,15,21 | – | -10 | +4 | CS |
d/f+1,1,3 | mml | 14,15,15 | – | -11 | 0 | 0 |
d/f+1,1,3~f | – | – | – | SAV | SAV | SAV |
d/f+1,2 | mm | 14,21 | – | -10 | +3 | +3 |
d/f+2 | m | 12 | 16 | -7 | +6 | +6 |
d/f+2,1 | mm | 12,12 | – | -15 | JG | JG |
d/f+2,2 | mm | 12,26 | – | -7 | +4 B! | +? OC B! |
d/f+3 | m | 13 | 16 | -6 | +5 | +5 |
d/f+3,2 | mm | 13,16 | – | -6 | +5 | +5 |
d/f+4 | m | 15 | 14 | -7 | +4 | +4 |
d/f+4,1 | mh | 15,9 | – | -3 | +5 | +5 |
d/f+4,1~f | – | – | – | SAV | SAV | SAV |
d/f+4,1,1 | mhm | 15,9,27 | – | -10 | +7 | CS |
d+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
d+2 | m | 28 | 18 | -7 OC | +4 OC B! | SLD B! |
d+3 | L | 18 | 21 | -12 | +1 | +1 |
d+4 | L | 12 | 16 | -11 | +0 | +0 |
d+4,1+2 | Lm | 12,20 | – | -8 OC | 5 OC | +5? OC |
d+4,1+2~f | – | – | – | SAV | SAV | SAV |
d+1+2 | m | 36 | 21 | -12 | KND | KND |
d/b+1 | L | 18 | 20 | -18 | KND | KND |
d/b+1(hold) | L | 18 | – | -18 | JG | JG |
d/b+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
d/b+3 | L | 14 | 18 | -13 | +3 | +3 |
d/b+3~f | – | – | – | SAV | SAV | SAV |
d/b+3,4 | Ll | 14,15 | – | -18 | -8 | -8 |
d/b+4 | L | 21 | 18 | -18 | 0 | FCD |
b+1 | m | 18 | ? | -5 OC | ? OC | ? OC |
b+1~f | – | – | – | SAV | SAV | SAV |
b+1,4 | mL | 18,20 | – | -15 | +9 | +9 |
b+2 | h | 14 | 16 | -9 | +2 | CS |
b+2,2 | hm | 14,26 | – | -7 RC | +5 OC B! RC | SLD B! RC |
b+3 | m | 33 | ? | 3 | +6 OC | KND |
b+3~f | – | – | – | SAV | SAV | SAV |
b+4 | m | 27 | 19 | -6 | KND | KND |
b+1+2 | h | 15 | 12 | -12 | -4 | CS |
b+1+2~f | – | – | – | SAV | SAV | SAV |
u/f+1 | m | 28 | 35 | 7 | KND B! | KND B! |
u/f+1~f | – | – | – | SAV | SAV | SAV |
u+1 | m | 14 | 18 | -8 | +3 | +3 |
u/f+2 | h | 20 | ? | +1? | ? | ? |
u/f+3 | m | 20 | 19 | -8 | +5 | +5 |
u/f+4 | m | 15 | 15 | -14 | JG | JG |
f,f+2 | m | 18 | 19?(20?) | -13 | +7 | +7 |
f,f+2,1 | mh | 18,26 | – | -14 | KND | KND |
b,f+1 | h | 27 | 21 | -8 | PLD | PLD |
f,f,f+3 | m | 36 | 23 | +17 | KND | KND |
WS+1 | m | 14 | 11 | -3 | +8 | +8 |
WS+1~f | – | – | – | SAV | SAV | SAV |
WS+2 | m | 14 | 15 | -7 | +4 | +4 |
WS+2,2 | mh | 14,14 | – | +11 | +6 | +6 |
WS+2,2,2 | mhm | 14,14,25 | – | -5 | SLD B! | SLD B! |
WS+3 | m | 27 | 18 | -8 | KND | KND |
WS+3~d | – | – | – | RC | RC | RC |
WS+4 | m | 21 | 11 | -6 | +5 | +5 |
WS+1+2 | h | 18 | 14 | 0 | +? | +? |
FC,d/f+2 | m | 28 | ? | Mig PLD | Mig PLD | CS Mig PLD |
FC,d/f+4 | L | 24 | 21 | -16 RC | KND RC | KND RC |
(Opp Down) d+3 | L | 25 | ? | -13 | -2 | -2 |
1+4 | – | – | – | Taunt | Taunt | Taunt |
b,b,u/b (wall jump) | m | 25 | – | ? | KND | KND |
Savage Stance
(Moves in Blue highlight ~f transition to Savage Stance)
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
3+4 | – | – | – | SAV | SAV | SAV |
SAV 1 | h | 14 | 12 | -2 | +6 | +6 |
SAV 1~f | – | – | – | SAV | SAV | SAV |
SAV 1,1 | hh | 14,20 | – | -5 | 3 | 4 |
SAV 1,2 | hm | 14,9 | – | -10 | +3 | +3 |
SAV 1,2~f | – | – | – | SAV | SAV | SAV |
SAV 1,2,1 | hmh | 14,9,24 | – | -17 | JG | JG |
SAV 1,4 | hm | 14,30 | – | -10 | SLD | SLD |
SAV 2 | m | 32 | 18 | -12 | SLD B! | SLD B! |
SAV 2(hold) | m | 36 | – | -10 | SLD B! | SLD B! |
SAV 3 | m | 14 | 15 | -5 | 3 | +3? |
SAV 3~f | – | – | – | SAV | SAV | SAV |
SAV 3,3 | mh | 14,20 | – | -9 | -2 | CS |
SAV 3,3~f | – | – | – | SAV | SAV | SAV |
SAV 4 | h | 21 | 15 | 0 | KND | KND |
SAV 1+2 | m | 30,(5) | ? | -17,-18 | JG | JG |
SAV 1+2(hold) | m | 36,(5) | – | 2 | JG | JG |
SAV 1+2~b | – | – | – | Cancel | Cancel | Cancel |
SAV f+1+2 | h | 26 | 16 | +0 OC | +6? OC | +6? OC |
SAV f+1+2~f | – | – | – | SAV | SAV | SAV |
SAV d/f+1 | m | 19 | 14 | -3 | 8 | 8 |
SAV d/f+1~f | – | – | – | SAV | SAV | SAV |
SAV d/f+2 | M | 27 | 19 | -17 | JG | JG |
SAV d+4 | L | 9 | 15 | -13 | -3 | -3 |
SAV d+4~f | – | – | – | SAV | SAV | SAV |
SAV d+4,3 | Lm | 9,14 | – | -15 | -2 | -2 |
SAV d+4,3~f | – | – | – | SAV | SAV | SAV |
SAV d/b+3 | L | 19 | 19 | -13 | +5 | +5 |
SAV d/b+3~f | – | – | – | SAV | SAV | SAV |
SAV d/b+4 | L | 24 | 26 | -26 | PLD RC | PLD RC |
SAV b+1 | m | 16 | 14 | -5 | 3 | 3 |
SAV b+1~f | – | – | – | SAV | SAV | SAV |
SAV b+1,2 | mL | 16,18 | – | -18 | JG | JG |
SAV b+1,4 | mm | 16,19 | – | -10 | 3 | SLD |
SAV b+2 | m | 24 | 23 | -12 | ? | ? |
SAV b+2 (punch parry) | – | 24 | – | -12 | KND | KND |
SAV b+3 | m | 28 | 17 | -4 | KND | KND |
SAV b+3~f | – | – | – | SAV | SAV | SAV |
SAV u/f+3 | m | 24 | 15 | -11 | CS | CS |
Throws
INPUT | SIDE | DMG | SPEED | BREAK | NOTE |
1+3 (or f+1+3) | Front | 35 | 12(15) | 1 | |
2+4 (or f+2+4) | Front | 35 | 12(15) | 2 | |
Any Throw | Left | 40 | – | 1 | |
Any Throw | Right | 40 | – | 2 | |
Any Throw | Back | 60 | – | No Break | |
d/f+1+2 | Front | 40 | – | 1+2 |
Item Moves
INPUT | RANGE | DMG | ITEM | COST | NOTE | |
1+2+3 | (h!) | 12 | Pistol | 480,000 | Other – Lower Body | |
Spins and shoots Pistol, hits high, knocks down to SLD on hit | ||||||
2+3+4 | M | 20 | Flamenco Guitar | 700,000 | Back | |
Swings Flamenco Guitar overhead; hits grounded | ||||||
b+1+3+4 | M | 20 | Sledgehammer | 500,000 | Back | |
Swings Sledgehammer overhead; OC on block, hits grounded |
<table style=”font-size:10px;” border=”1″ cellspacing=”0″ cellpadding=”1″ width=”100%”>
<tbody>
<tr style=”height:12.75pt;text-align:center;” bgcolor=”#cccccc”>
<td class=”xl40″ style=”height:12.75pt;” height=”17″><strong>INPUT</strong></td>
<td class=”xl40″><strong>SIDE</strong></td>
<td class=”xl40″><strong>DMG</strong></td>
<td class=”xl40″><strong>SPEED</strong></td>
<td class=”xl40″><strong>BREAK</strong></td>
<td class=”xl40″><strong>NOTE</strong></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>1+3 (or f+1+3)</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>35</td>
<td class=”xl41″>12(15)</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>2+4 (or f+2+4)</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>35</td>
<td class=”xl41″>12(15)</td>
<td class=”xl41″>2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Left</td>
<td class=”xl41″>45</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Right</td>
<td class=”xl41″>44</td>
<td class=”xl41″>-</td>
<td class=”xl41″>2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Back</td>
<td class=”xl41″>60</td>
<td class=”xl41″>-</td>
<td class=”xl41″>No Break</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>f+2+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>f,f+2</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″>Ends in BT LFF</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>d/b+1+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>QCB+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>45</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>RFF 1+3 or 2+4</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>50</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″>Ends in RFF</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>d/f+3+4</td>
<td class=”xl41″>Air</td>
<td class=”xl41″></td>
<td class=”xl41″>-</td>
<td class=”xl41″>9,(5,10)</td>
<td class=”xl41″></td>
</tr>
</tbody>
</table>
<strong>Item Moves</strong>
<table style=”font-size:10px;” border=”1″ cellspacing=”0″ cellpadding=”1″ width=”100%”>
<tbody>
<tr style=”height:12.75pt;text-align:center;” bgcolor=”#cccccc”>
<td class=”xl40″ style=”height:12.75pt;” height=”17″><strong>INPUT</strong></td>
<td class=”xl40″><strong>RANGE</strong></td>
<td class=”xl40″><strong>DMG</strong></td>
<td class=”xl40″><strong>ITEM</strong></td>
<td class=”xl40″><strong>COST</strong></td>
<td class=”xl40″ colspan=”2″><strong>NOTE</strong></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>1+2+3</td>
<td class=”xl41″>(m!)</td>
<td class=”xl41″>8</td>
<td class=”xl41″>Feathered Hair</td>
<td class=”xl41″>700,000</td>
<td class=”xl41″>Head</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings right foot back, then kicks a soccer ball toward opponent’s head (hits mid).</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>[LFS or RFS],1+2</td>
<td class=”xl41″>24</td>
<td class=”xl41″>h</td>
<td class=”xl41″>Baseball Bat</td>
<td class=”xl41″>700,000</td>
<td class=”xl41″>Back</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings Baseball Bat from Flamingo Stance; knocks to FCD on hit.</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>b+1+3+4</td>
<td class=”xl41″>M</td>
<td class=”xl41″>20</td>
<td class=”xl41″>Sledgehammer</td>
<td class=”xl41″>500,000</td>
<td class=”xl41″>Back</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings Sledgehammer overhead; OC on block, hits grounded</td>
</tr>
</tbody>
</table>
Sav b+3 is high
Ws 2,2 needs to be corrected from +11 to -11, and I thought b1+2 was 11 frames not 12?
Thanks Fab, I’ll get these fixed. As you can see we just translated these but the community effort is what keeps it going. Thanks!
No doubt man, thanx for putting up the frame data for us.
WS2,2 is realy +11 on block? O.o
d/b+1 L 18 20 -18 KND KND is not correct
d/b+1 L 18 20 -18 JGL JGL is correct.