Miguel Frame Data

*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.

Special Thanks: Dante84nf [TLT], inatekken, and Tekken Zaibatsu Miguel Forums

Notes Convention

JG = Juggle SAV = Savage Stance
KND = Knockdown CS = Crumple Stun
SLD = Slide RC = Recover Crouching
FCD = Facedown OC = Opponent Recover Crouching
PLD = Playdead B! = Causes Bound

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
2 h 14 11 -5 +5 +5
3 h 20 15? -8 +1 +1
4 h 20 12 -9? +2? JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 h 8 10 +1 +8 +8
f+2 h 31 15 -5 +9 +9
f+3 m 15 20 -6 +6 OC +6 OC
f+4 m 18 18 -7 +8 +8

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 h 8 10 +1 +8 +8
f,f+2 m 18 19?(20?) -13 +7 +7
f,f+3 m 15 20 -6 +6 OC +6 OC
f,f+4 m 18 18 -7 +8 +8

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 14 13 0 +5 +5
d/f+2 m 12 16 -7 +6 +6
d/f+3 m 13 16 -6 +5 +5
d/f+4 m 15 14 -7 +4 +4

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d+1 Sm 6 10 -5 RC +6 RC +6 RC
d/b+1 L 18 20 -18 KND KND
d+2 m 28 18 -7 OC +4 OC B! SLD B!
d/b+2 Sm 9 11 -4 RC +7 RC +7 RC
d+3 L 18 21 -12 +1 +1
d/b+3 L 14 18 -13 +3 +3
d+4 L 12 16 -11 +0 +0
d/b+4 L 21 18 -18 0 FCD

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC+1 Sm 6 10 -5 RC +6 RC +6 RC
FC+2 Sm 9 11 -4 RC +7 RC +7 RC
FC+3 L 14 16 -17 RC -3 RC -3 RC
FC+4 l 12 12 15 RC -4 RC -4 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 14 11 -3 +8 +8
WS+2 m 14 15 -7 +4 +4
WS+3 m 27 18 -8 KND KND
WS+4 m 21 11 -6 +5 +5

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/f+1 m 28 35 7 KND B! KND B!
u/f+2 h 20 ? +1? ? ?
u/f+3 m 20 19 -8 +5 +5
u/f+4 m 15 15 -14 JG JG

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 h 8 10 +1 +8 +8
SS+2 h 14 11 -5 +5 +5
SS+3 h 20 15? -8 +1 +1
SS+4 h 20 12 -9? +2? JG

Special Attacks
(Moves in Blue highlight ~f transition to Savage Stance)

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 8 10 +1 +8 +8
1,2 hh 8,12 -1 +7 +7
1,2,4 hhh 8,12,19 +1 +10 +10
1,2,4~f SAV SAV SAV
1,2,1+2 hhm 8,12,36 +4 JG B! JG B!
1,3 hL 8,14 -12 +1 +1
2 h 14 11 -5 +5 +5
2,1 hh 14,15 -4 +7 +7
2,1~f SAV SAV SAV
3 h 20 15? -8 +1 +1
3,4 hm 20,20 -10 KND KND
4 h 20 12 -9? +2? JG
1+2 m 24 19 -7 +4 +4
1+2,1+2 mm 24,24 -17 KND KND
f+2 h 31 15 -5 +9 +9
f+3 m 15 20 -6 +6 OC +6 OC
f+3,4 mM 15,18 -12 KND KND
f+4 m 18 18 -7 +8 +8
f+4,2 mm 18,24 -16 KND KND
f+1+2 h 21 14 -5 KND KND
f+3+4 Taunt Taunt Taunt
f+3+4~f (m!) 189 SLD SLD SLD
d/f+1 m 14 13 0 +5 +5
d/f+1~f SAV SAV SAV
d/f+1,1 mh 14,15 -3 +5 +5
d/f+1,1~f SAV SAV SAV
d/f+1,1,2 mhm 14,15,21 -10 +4 CS
d/f+1,1,3 mml 14,15,15 -11 0 0
d/f+1,1,3~f SAV SAV SAV
d/f+1,2 mm 14,21 -10 +3 +3
d/f+2 m 12 16 -7 +6 +6
d/f+2,1 mm 12,12 -15 JG JG
d/f+2,2 mm 12,26 -7 +4 B! +? OC B!
d/f+3 m 13 16 -6 +5 +5
d/f+3,2 mm 13,16 -6 +5 +5
d/f+4 m 15 14 -7 +4 +4
d/f+4,1 mh 15,9 -3 +5 +5
d/f+4,1~f SAV SAV SAV
d/f+4,1,1 mhm 15,9,27 -10 +7 CS
d+1 Sm 6 10 -5 RC +6 RC +6 RC
d+2 m 28 18 -7 OC +4 OC B! SLD B!
d+3 L 18 21 -12 +1 +1
d+4 L 12 16 -11 +0 +0
d+4,1+2 Lm 12,20 -8 OC 5 OC +5? OC
d+4,1+2~f SAV SAV SAV
d+1+2 m 36 21 -12 KND KND
d/b+1 L 18 20 -18 KND KND
d/b+1(hold) L 18 -18 JG JG
d/b+2 Sm 9 11 -4 RC +7 RC +7 RC
d/b+3 L 14 18 -13 +3 +3
d/b+3~f SAV SAV SAV
d/b+3,4 Ll 14,15 -18 -8 -8
d/b+4 L 21 18 -18 0 FCD
b+1 m 18 ? -5 OC ? OC ? OC
b+1~f SAV SAV SAV
b+1,4 mL 18,20 -15 +9 +9
b+2 h 14 16 -9 +2 CS
b+2,2 hm 14,26 -7 RC +5 OC B! RC SLD B! RC
b+3 m 33 ? 3 +6 OC KND
b+3~f SAV SAV SAV
b+4 m 27 19 -6 KND KND
b+1+2 h 15 12 -12 -4 CS
b+1+2~f SAV SAV SAV
u/f+1 m 28 35 7 KND B! KND B!
u/f+1~f SAV SAV SAV
u+1 m 14 18 -8 +3 +3
u/f+2 h 20 ? +1? ? ?
u/f+3 m 20 19 -8 +5 +5
u/f+4 m 15 15 -14 JG JG
f,f+2 m 18 19?(20?) -13 +7 +7
f,f+2,1 mh 18,26 -14 KND KND
b,f+1 h 27 21 -8 PLD PLD
f,f,f+3 m 36 23 +17 KND KND
WS+1 m 14 11 -3 +8 +8
WS+1~f SAV SAV SAV
WS+2 m 14 15 -7 +4 +4
WS+2,2 mh 14,14 +11 +6 +6
WS+2,2,2 mhm 14,14,25 -5 SLD B! SLD B!
WS+3 m 27 18 -8 KND KND
WS+3~d RC RC RC
WS+4 m 21 11 -6 +5 +5
WS+1+2 h 18 14 0 +? +?
FC,d/f+2 m 28 ? Mig PLD Mig PLD CS Mig PLD
FC,d/f+4 L 24 21 -16 RC KND RC KND RC
(Opp Down) d+3 L 25 ? -13 -2 -2
1+4 Taunt Taunt Taunt
b,b,u/b (wall jump) m 25 ? KND KND

Savage Stance
(Moves in Blue highlight ~f transition to Savage Stance)

INPUT RANGE DMG SPEED BLOCK HIT CH
3+4 SAV SAV SAV
SAV 1 h 14 12 -2 +6 +6
SAV 1~f SAV SAV SAV
SAV 1,1 hh 14,20 -5 3 4
SAV 1,2 hm 14,9 -10 +3 +3
SAV 1,2~f SAV SAV SAV
SAV 1,2,1 hmh 14,9,24 -17 JG JG
SAV 1,4 hm 14,30 -10 SLD SLD
SAV 2 m 32 18 -12 SLD B! SLD B!
SAV 2(hold) m 36 -10 SLD B! SLD B!
SAV 3 m 14 15 -5 3 +3?
SAV 3~f SAV SAV SAV
SAV 3,3 mh 14,20 -9 -2 CS
SAV 3,3~f SAV SAV SAV
SAV 4 h 21 15 0 KND KND
SAV 1+2 m 30,(5) ? -17,-18 JG JG
SAV 1+2(hold) m 36,(5) 2 JG JG
SAV 1+2~b Cancel Cancel Cancel
SAV f+1+2 h 26 16 +0 OC +6? OC +6? OC
SAV f+1+2~f SAV SAV SAV
SAV d/f+1 m 19 14 -3 8 8
SAV d/f+1~f SAV SAV SAV
SAV d/f+2 M 27 19 -17 JG JG
SAV d+4 L 9 15 -13 -3 -3
SAV d+4~f SAV SAV SAV
SAV d+4,3 Lm 9,14 -15 -2 -2
SAV d+4,3~f SAV SAV SAV
SAV d/b+3 L 19 19 -13 +5 +5
SAV d/b+3~f SAV SAV SAV
SAV d/b+4 L 24 26 -26 PLD RC PLD RC
SAV b+1 m 16 14 -5 3 3
SAV b+1~f SAV SAV SAV
SAV b+1,2 mL 16,18 -18 JG JG
SAV b+1,4 mm 16,19 -10 3 SLD
SAV b+2 m 24 23 -12 ? ?
SAV b+2 (punch parry) 24 -12 KND KND
SAV b+3 m 28 17 -4 KND KND
SAV b+3~f SAV SAV SAV
SAV u/f+3 m 24 15 -11 CS CS

Throws

INPUT SIDE DMG SPEED BREAK NOTE
1+3 (or f+1+3) Front 35 12(15) 1
2+4 (or f+2+4) Front 35 12(15) 2
Any Throw Left 40 1
Any Throw Right 40 2
Any Throw Back 60 No Break
d/f+1+2 Front 40 1+2

Item Moves

INPUT RANGE DMG ITEM COST NOTE
1+2+3 (h!) 12 Pistol 480,000 Other – Lower Body
Spins and shoots Pistol, hits high, knocks down to SLD on hit
2+3+4 M 20 Flamenco Guitar 700,000 Back
Swings Flamenco Guitar overhead; hits grounded
b+1+3+4 M 20 Sledgehammer 500,000 Back
Swings Sledgehammer overhead; OC on block, hits grounded
<strong>Throws</strong>
<table style=”font-size:10px;” border=”1″ cellspacing=”0″ cellpadding=”1″ width=”100%”>
<tbody>
<tr style=”height:12.75pt;text-align:center;” bgcolor=”#cccccc”>
<td class=”xl40″ style=”height:12.75pt;” height=”17″><strong>INPUT</strong></td>
<td class=”xl40″><strong>SIDE</strong></td>
<td class=”xl40″><strong>DMG</strong></td>
<td class=”xl40″><strong>SPEED</strong></td>
<td class=”xl40″><strong>BREAK</strong></td>
<td class=”xl40″><strong>NOTE</strong></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>1+3 (or f+1+3)</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>35</td>
<td class=”xl41″>12(15)</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>2+4 (or f+2+4)</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>35</td>
<td class=”xl41″>12(15)</td>
<td class=”xl41″>2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Left</td>
<td class=”xl41″>45</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Right</td>
<td class=”xl41″>44</td>
<td class=”xl41″>-</td>
<td class=”xl41″>2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>Any Throw</td>
<td class=”xl41″>Back</td>
<td class=”xl41″>60</td>
<td class=”xl41″>-</td>
<td class=”xl41″>No Break</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>f+2+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>f,f+2</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″>Ends in BT LFF</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>d/b+1+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>40</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>QCB+3</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>45</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1</td>
<td class=”xl41″></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>RFF 1+3 or 2+4</td>
<td class=”xl41″>Front</td>
<td class=”xl41″>50</td>
<td class=”xl41″>-</td>
<td class=”xl41″>1+2</td>
<td class=”xl41″>Ends in RFF</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>d/f+3+4</td>
<td class=”xl41″>Air</td>
<td class=”xl41″></td>
<td class=”xl41″>-</td>
<td class=”xl41″>9,(5,10)</td>
<td class=”xl41″></td>
</tr>
</tbody>
</table>
<strong>Item Moves</strong>
<table style=”font-size:10px;” border=”1″ cellspacing=”0″ cellpadding=”1″ width=”100%”>
<tbody>
<tr style=”height:12.75pt;text-align:center;” bgcolor=”#cccccc”>
<td class=”xl40″ style=”height:12.75pt;” height=”17″><strong>INPUT</strong></td>
<td class=”xl40″><strong>RANGE</strong></td>
<td class=”xl40″><strong>DMG</strong></td>
<td class=”xl40″><strong>ITEM</strong></td>
<td class=”xl40″><strong>COST</strong></td>
<td class=”xl40″ colspan=”2″><strong>NOTE</strong></td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>1+2+3</td>
<td class=”xl41″>(m!)</td>
<td class=”xl41″>8</td>
<td class=”xl41″>Feathered Hair</td>
<td class=”xl41″>700,000</td>
<td class=”xl41″>Head</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings right foot back, then kicks a soccer ball toward opponent’s head (hits mid).</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>[LFS or RFS],1+2</td>
<td class=”xl41″>24</td>
<td class=”xl41″>h</td>
<td class=”xl41″>Baseball Bat</td>
<td class=”xl41″>700,000</td>
<td class=”xl41″>Back</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings Baseball Bat from Flamingo Stance; knocks to FCD on hit.</td>
</tr>
<tr style=”height:12.75pt;text-align:center;”>
<td class=”xl41″ style=”height:12.75pt;” height=”17″>b+1+3+4</td>
<td class=”xl41″>M</td>
<td class=”xl41″>20</td>
<td class=”xl41″>Sledgehammer</td>
<td class=”xl41″>500,000</td>
<td class=”xl41″>Back</td>
</tr>
<tr style=”height:12.75pt;”>
<td class=”xl43″ style=”height:12.75pt;” colspan=”6″ height=”17″ bgcolor=”#be81f7″>Swings Sledgehammer overhead; OC on block, hits grounded</td>
</tr>
</tbody>
</table>

6 Responses to Miguel Frame Data

  1. Rupert says:

    Sav b+3 is high

  2. Fab says:

    Ws 2,2 needs to be corrected from +11 to -11, and I thought b1+2 was 11 frames not 12?

  3. MarkMan says:

    Thanks Fab, I’ll get these fixed. As you can see we just translated these but the community effort is what keeps it going. Thanks!

  4. Fab says:

    No doubt man, thanx for putting up the frame data for us.

  5. dan says:

    WS2,2 is realy +11 on block? O.o

  6. Mad Daimond says:

    d/b+1 L 18 20 -18 KND KND is not correct
    d/b+1 L 18 20 -18 JGL JGL is correct.

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