Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!
Notes Convention
| JG = Juggle | FS = Fall Stun |
| KND = Knockdown | CS = Crumple Stun |
| FCD = Facedown | RC = Recover Crouching |
| PLD = Playdead | OC = Opponent Recover Crouching |
Standing
| INPUT |
RANGE |
DMG |
SPEED |
BLOCK |
HIT |
CH |
| 1 | h | 6 | 8 | +1 | +6 | +7 |
| 2 | h | 8 | 10 | -4 | +7 | +7 |
| 3 | m | 11 | 13 | -8 | +3 | +3 |
| 4 | h | 18 | 12 | -14 | -5 | JG |
Advancing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| f+1 | h | 7 | 10 | +1 | +6 | +7 |
| f+2 | h | 12 | 12 | +1 | +7 | +7 |
| f+3 | m | 23 | 18 | -6 | KND | CS |
| f+4 | m | 16 | 16 | -6 | +5 | +5 |
Dashing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| f,f+1 | h | 7 | 10(11~) | +1 | +6 | +7 |
| f,f+2 | h | 18 | 18(19~) | -8 | PLD | PLD |
| f,f+3 | m | 25(37) | 22(23~) | -4 | KND | KND |
| f,f+4 | h | 30 | 24(25~) | 5 | KND | KND |
Poking
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| d/f+1 | m | 13 | 14 | -4 | +7 | +7 |
| d/f+2 | m | 10 | 15 | -13 | JG | JG |
| d/f+3 | L | 12 | 25~26 | -10 | +1 | +1 |
| d/f+4 | m | 15 | 14 | -12 | -1 | KND |
Standing to Crouch
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| d/b+1 or d+1 | Sm | 5 | 10 | -5 RC | +6 RC | +6 RC |
| d/b+2 or d+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
| d/b+3 | L | 13 | 21 | -16 | -6 | -6 |
| d+3 | L | 13 | 21 | -16 | -6 | -6 |
| d/b+4 | h | 25 | 19 | -12 | ±0? | FS |
| d+4 | L | 13 | 13 | -16 | -5 | -5 |
While Crouching
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| FC+1 | Sm | 5 | 10 | -5 RC | +7 RC | +7 RC |
| FC+2 | Sm | 8 | 11 | -4 RC | +7 RC | +7 RC |
| FC,d/b+3 or FC,d+3 | L | 12 | 16 | -17 RC | -3 RC | -3 RC |
| FC,d/f+3 | L | 12 | 16 | -17 RC | -3 RC | -3 RC |
| FC+4 | l | 10 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| WS+1 | m | 12 | 12 | -2 | +9 | +9 |
| WS+2 | m | 11 | 13~14 | -12~-11 | -1~±0 | -1~±0 |
| WS+3 | h | 28 | 16 | -16 | KND | KND |
| WS+4 | m | 16 | 11 | -6 | +5 | +5 |
Jumping
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| u/b+1 or u+1 | m | 12 | 18 | -8 | +3 | +3 |
| u/f+1 | m | 12 | 33 | -5 | +6(+14) | +14 OC |
| u/b+2 or u/f+2 | M | 18 | 42 | -23 | -12 | -12 |
| u+2 | M | 18 | 42 | -23 | -12 | -12 |
| u/b+3 or u+3 | m | 25 | 21 | -17 | KND | KND |
| u/f+3 | m | 24 | 15 | -12 | KND | KND |
| u/b+4 | m | 11 | 15 | -19 | -8 | KND |
| u+4 | m | 15 | 15 | -12 | KND | JG |
| u/f+4 | m | 13 | 15 | -12 | JG | JG |
Sidestep
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| SS+1 | m | 18 | 15(24~) | -5 | +6 | FCD |
| SS+2 | h | 8 | 10(11~) | -4 | +7 | +7 |
| SS+3 | h | 35 | 16(25~) | -21 | FCD | FCD |
| SS+4 | m | 15 | 16(25~) | -12 | -1 | -1 |
Special Skills
| INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
| 1 | h | 6 | 8 | +1 | +6 | +7 |
| 1,2 | hh | 6,8 | - | -6 | +7 | +7 |
| 1,2,1 | hhm | 6,8,7 | - | -10? | +6 | +6 |
| 1,2,1,2 | hhmm | 6,8,7,14 | - | -14 OC | KND | KND |
| 1,2,3 | hhm | 6,8,18 | - | -11 | +? | KND |
| 1,2,4 | hhh | 6,8,22 | - | -6 | +? | KND |
| 1,2,d+4 | hhL | 6,8,8 | - | -16 | -5 | -5 |
| 1,2,d+4,3 | hhLh | 6,8,8,21 | - | -6 | KND | KND |
| 1,4 | hh | 6,15 | - | -4 | +5 | +5 |
| 1,4,3 | hhm | 6,15,18 | - | -15 | KND | KND |
| 2 | h | 8 | 10 | -4 | +7 | +7 |
| 2,3 | hm | 8,18 | - | -11 | +? | KND |
| 2,4 | hh | 8,21 | - | -6 | +? | KND |
| 2,d+4 | hL | 8,8 | - | -16 | -5 | -5 |
| 2,d+4,3 | hLh | 8,8,21 | - | -6 | KND | KND |
| 3 | m | 11 | 13 | -8 | +3 | +3 |
| 3,2 | mm | 11,11 | - | -1 | +1 | CS |
| 3,2,1 | mmm | 11,11,15 | - | -10 | ±0? | ±0? |
| 3,2,1,2 | mmmm | 11,11,15,16 | - | -10 | -3 | KND |
| 3,2,1,4 | mmmL | 11,11,15,9 | - | -14 | +2 | +12? |
| 3,3 | mh | 11,21 | - | -6 | KND | KND |
| 4~F | h | 22 | 17(18~) | -10 OC | FS | FS |
| 1+2 | m | 28 | 29 | -4 | KND | KND |
| f+2 | h | 12 | 12 | -4 | +8? | +8 |
| f+2,3 | hL | 12,13 | - | -17 | -6 | -6 |
| f+2,3,4 | hLh | 12,13,18 | - | -13 OC | KND | KND |
| f+3 | m | 23 | 18 | -5 | KND | CS |
| f+4 | m | 16 | 16 | -6 | +5 | +? |
| f+4,3 | mm | 16,14 | - | -10 | +4 | +4 |
| f+4,3,4 | mmh | 16,14,22 | - | -6 | +? | KND |
| f+1+2 | h | 21 | 17 | +1 | KND | KND |
| d/f+1 | m | 13 | 14 | -4 | +7 | +7 |
| d/f+1,2 | mm | 13,10 | - | -12 | JG | JG |
| d/f+2 | m | 10 | 15 | -13 | JG | JG |
| d/f+3 | L | 12 | 25~26 | -10 | +1 | +1 |
| d/f+3,1 | Lm | 12,32 | - | -18 | KND | KND |
| d/f+4 | m | 15 | 14 | -12 | -1 | KND |
| d/f+1+2 | m | 16 | 16 | -7 | +3 | +3 |
| d/f+1+2,1 | mh | 16,12 | - | -2 | +7 | FS |
| d/f+1+2,4 | mL | 16,12 | - | -17 | -? | FS |
| d/f+3+4 | m | 7 | 16 | -4 | -7 | +2 |
| d/f+3+4,3 | mm | 7,4 | - | -4 | +2 | ? |
| d/f+3+4,3,3 | mmm | 7,4,4 | - | -16 | -5 | -5 |
| d/f+3+4,3,3,3 | mmmm | 7,4,4,4 | - | -16 | ±0 | ? |
| d/f+3+4,3,3,3,3 | mmmmm | 7,4,4,4,10 | - | -20 | PLD | PLD |
| d+3 | L | 13 | 16 | -17 | -6 | -6 |
| d+3,4 | Lh | 13,18 | - | -13 OC | KND | KND |
| d+4 | L | 13 | 13 | -16 | -5 | -5 |
| d/b+3 | L | 13 | 21 | -16 | -6 | -6 |
| d/b+3,4 | Lh | 13,18 | - | -13 OC | KND | KND |
| d/b+4 | h | 25 | 19 | -13 | +? | FS |
| b+1 | h | 10 | 11 | -11 | ±0 | ±0 |
| b+1,2 | hh | 10,12 | - | -9 | +2 | +2 |
| b+1,2,1 | hhm | 10,12,21 | - | -7 | KND | KND |
| b+2 | m | 21 | 17 | -6 | KND | CS |
| b+3 | h | 18(21,4,12) | 15 | -7 | +4 | KND |
| b+3,2 | hh | 18,12 | - | +1 | +7 | +7 |
| b+3,4 | hm | 18,17 | - | -16 | KND | CS |
| b+4 | m | 14 | 14 | -5 | +6 | +6 |
| b+4,3 | mm | 14,11 | - | -10 | +3 | +5 |
| b+4,3,4 | mmm | 14,11,21 | - | -20 | KND | KND |
| b+4,3,d+4 | mmL | 14,11,12 | - | -14 | +2 | +2 |
| b+2+3 | m | 60 | 56 | KND | KND | KND |
| u/f+1 | m | 12 | 33 | -5 | +6(+14) | +14 OC |
| u/f+3 | m | 24 | 15 | -12 | KND | KND |
| f,f+2 | h | 18 | 18(19~) | -8 | PLD | PLD |
| f,f+2 (punch counter) | h | 32 | 18(19~) | - | FS | FS |
| f,f+3 | m | 25(37) | 22(23~) | -4 | KND | KND |
| f,f+4 | h | 30 | 24(25~) | +5 | KND | KND |
| f,f+1+2 | m | 18 | 21(22~) | -13 OC | CS | CS |
| b,b+1 | h | 21 | 16(17~) | -6? | KND | FS |
| b,b+4 | L | 18 | 24(25~) | -28 | +10 OC | PLD |
| b,f+4 | m | 25 | 17(19?~) | -10 | JG | JG |
| b,b,n+3+4 | Backflip | - | - | - | - | - |
| b,b,n+3+4,4 | h | 20 | 70~74(74~) | -12~-8 | KND | KND |
| b,b,n+3+4,4 (far) | h | 15 | 75~78(79~) | +21~+24 | KND | KND |
| f,n,d,D/F+2 | m | 26 | 36?(39?~) | -11 | KND | KND |
| f,n,d,D/F+3 | L | 21 | 29(32?~) | -14 | +2 | +2 |
| f,n,d,D/F,u/f+3+4 | m | 35 | 31(33?~) | +1 | KND | KND |
| f,f,f+3 or Running 3 | m | 30 | 20(23~) | +10? | KND | KND |
| WS+2 | m | 11 | 13~14 | -12~-11 | -1~±0 | -1~±0 |
| WS+2,1 | mh | 11,14 | - | -10 | PLD | PLD |
| FC,d/f,d,D/F+1 | m | 27 | 27(30~) | +1 | KND | KND |
| FC,d/f,d,D/F+4 | L | 18 | 21(24~) | -19 | +7? | FS |
| SS+1 | m | 18 | 15(24~) | -5 | +6 | FCD |
| SS+3 | h | 35 | 16(25~) | -21 | FCD | FCD |
| SS+4 | m | 15 | 16(25~) | -12 | -1 | -1 |
| SS+4,1 | mh | 15,18 | - | -6? | PLD | PLD |
| SS+4,4 | mm | 15,22 | - | -13 | KND | KND |










June 29, 2007 at 9:19 am |
And what about f2,4 ?
June 29, 2007 at 12:11 pm |
We have that listed as regular 2,4.
f+2 adds more dmg to the first hit.
June 29, 2007 at 6:10 pm |
Ok Thanks!
And I wanna Know about his advantage on Hit !?
;)
July 6, 2007 at 1:42 am |
i think its the same like 2,4 … bur f2,4 is 12 frames and 2,4 is 10 frames fast =)
and the moves like ff4 with on block > 5
July 6, 2007 at 1:43 am |
means that ff4 is +5 on block or what means the 5 without – or + ?
July 8, 2007 at 4:12 pm |
Yes, ff4 is +5 on block.
What means the “?” hahaha!
July 8, 2007 at 10:41 pm |
updated, did the following:
> all positive frame numbers that shouldve had a “+” in front of em now do.
> “?” means info for that property is currently unlisted.
August 14, 2007 at 11:08 am |
hej link … you´re from EU right ?? …
lets play some Bruce mirror when DR is out in Germany here ^^
August 17, 2007 at 12:07 pm |
Yep i’m french!
No problemo for the Mirror and if you want, there is a Tournament in france soon!
Come!!!
http://www.tekkenarena.com/index.php
Two Koreans players will come at this tournament, Nin and Holeman!
Hope see you All!
++
August 20, 2007 at 2:36 am |
ah french .. okay ^^ i just know that youre from EU … i wont come to UT X but some of my friends will =) … dont have the money right now :/ …
good luck in paris ^^
November 24, 2008 at 2:09 am |
Um…f24 is natural combo but 24 is only natural combo on counterhit. This means that you cant use 24 as punisher but f24 can be used as punisher. This is why they should be listed as different moves.