*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.
Special Thanks: Kaelin, inatekken, and Tekken Zaibatsu Feng Forums
Notes Convention
JG = Juggle | FS = Fall Back Stun |
KND = Knockdown | KS = Kneel Stun |
SLD = Slide | BS = Block Stun |
FCD = Facedown | SH = Stagger Hit |
PLD = Playdead | CFS = Crumple Fall Stun |
CF = Crumple Fall | BT = Back Turned |
CS = Crumple Stun | KNP = Kenpo Step |
MS = Minor Stun | STC = Shifting Clouds |
RC = Recover Crouching | SWYF = Sway Forward |
OC = Opponent Recover Crouching | B! = Causes Bound |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
2 | h | 9 | 10 | -3 | +5 | +5 |
3 | h | 18 | 14 | -7 | KND | KND |
4 | h | 15 | 11 | -10 | +1 | JG |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 8 | 10 | +1 | +8 | +8 |
f+2 | m | 14 | 16~17 | -7~-6 | +4~+5 MS | +23 FS |
f+3 | m | 12 | 20~21 | -6 | +5 | +5 |
f+4 | h | 18 | 18 | -9 | CF | CF |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | h | 8 | 10(11~) | +1 | +8 | +8 |
f,f+2 | m | 27 | 18(19~) | -10 | KND | KND |
f,f+3 | M | 30 | 32(33~) | +3 OC | +21 KS | SLD |
f,f+4 | m | 15 | 19(20~) | -15 | JG | JG |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 14 | 14 | ±0 | +6 | +6 |
d/f+2 | m | 18 | 20 | -9 | +4 MS | +4 MS |
d/f+3 | m | 25 | 18 | -7 | JG | JG |
d/f+4 | m | 18 | 15 | -6 | +5 | +5 |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
d/b+1 | m | 14 | 26 | -10 | +1 MS | +1 MS |
d+2 | L | 18 | 20 | -11 RC | ±0 RC | SLD RC |
d/b+2 | L | 6 | 20 | -11 | ±0 | +3 |
d+3 | L | 14 | 16 | -17 | -3 | -3 |
d/b+3 | L | 14 | 16~17 | -15~-14 RC KS | +4~+5 RC KS | +4~+5 RC KS |
d+4 | L | 8 | 14 | -11 | ±0 | ±0 |
d/b+4 | L | 30 | 28 | -25 BS RC | JG RC | JG RC |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
FC+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
FC+3 | L | 14 | 16 | -17 RC | -3 RC | -3 RC |
FC+4 | l | 12 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 15 | 15 | -1 | +5 | +5 |
WS+2 | m | 20 | 15 | -9 | JG | JG |
WS+3 | m | 19 | 15 | -12 | JG | JG |
WS+4 | m | 21 | 11 | -7 | +4 MS | +4 MS |
WS+1+2 | m | 30 | 23 | -10 | KND | KND |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
(u/b_u_u/f)+1 | m | 14 | 18 | -8 | +3(+12) | +3(+12) |
u/b+2 | mh | 15,25 | 16 | -16 SH | +8 SH | +8 SH |
u+2 | M | 26 | 38 | +1 | JG | JG |
(u/b_u_u/f)+3 | h | 26 | 21 | -2 | PLD | PLD |
u/b+4 | m | 13 | 15 | -19 | KND | KND |
u+4 | m | 18 | 15 | -12 | KND | JG |
u/f+4 | m | 15 | 15 | -12 | JG | JG |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 8 | 10(11~) | +1 | +8 | +8 |
SS+2 | h | 21 | 15(24~) | -7 BT | +9 BT | +9 BT |
SS+3 | h | 14 | 18(27~) | -13 | -2 | -2 |
SS+4 | L | 18 | 20(29~) | -32 BS | JG | JG |
SS+1+2 | m | 28 | 22(31~) | -2? | KND | KND |
Special Attacks
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
1,1 | hm | 8,25 | – | -11 | +6 MS | CFS |
1,2 | hh | 8,9 | – | ±0 | +8 | +8 |
1,2,2 | hhh | 8,9,12 | – | -14 | ±0 | ±0 |
1,2,2~b | hhh | 8,9,12 | – | -12 BT | +2 BT | +2 BT |
1,3 | hh | 8,18 | – | -6 | +5 | KND |
2 | h | 9 | 10 | -3 | +5 | +5 |
2,4 | hm | 9,12 | – | -12 | -1 | -1 |
2,4,1 | hmm | 9,12,24 | – | -14 | KND | KND |
2~1 | m | 12 | 23(24~) | -4 OC | +7 KS | +7 KS |
2~1,1 | mm | 12,24 | – | -10 | KND B! | KND B! |
3 | h | 18 | 14 | -7 | KND | KND |
3~4 | m | 38 | 34(35~) | -6 OC | KND | KND |
3~4,3 | ml | 38,25 | – | -13 RC | KND RC | KND RC |
4 | h | 15 | 11 | -10 | +1 | JG |
4~3 | m | 30 | (~) | -3?~+3? KS | +3?~+9?S KS | SLD |
1+2 | m | 33 | 21 | -13 | KND | CFS |
f+2 | m | 14 | 16~17 | -7~-6 | +4~+5 MS | +23 FS |
f+2,1 | mm | 14,15 | – | -7 | +4 MS | +10 MS |
f+2,1,2 | mmm | 14,15,24 | – | -25 | KND | KND |
f+3 | m | 12 | 21 | -6 | +6 | +6 |
f+3,4 | mm | 12,24 | – | -16 | JG | JG |
f+4 | h | 18 | 18 | -9 | CF | CF |
f+4~b | h | 18 | – | -4 BT | CF BT | CF BT |
f+4,3 | hm | 18,25 | – | -10 | SLD B! | SLD B! |
f+4,4 | hL | 18,18 | – | -12 | JG | JG |
f+1+2 | h | 42 | 19 | ±0 BT | KND BT | KND BT |
d/f+1 | m | 14 | 14 | ±0 | +6 | +6 |
d/f+2 | m | 18 | 20 | -9 | +4 MS | +4 MS |
d/f+2,2 | mm | 18,25 | – | -6 | KND | KND |
d/f+3 | m | 25 | 18 | -7 | JG | JG |
d/f+4 | m | 18 | 15 | -6 | +5 | +5 |
d/f+3+4 | m | 27 | 23 | -8,7? | PLD | PLD |
d+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
d+2 | L | 18 | 20 | -11 RC | ±0 RC | SLD RC |
d+3 | L | 14 | 16 | -17 | -3 | -3 |
d+4 | L | 8 | 14 | -11 | ±0 | ±0 |
d+4,1+2 | Lm | 8,26 | – | -10 | KND | KND |
d+1+2 | mh | 6,7 | 20 | -5 | +6 | +6 |
d+1+2,1 | mhh | 6,7,8 | – | -5 | +6 | +6 |
d+1+2,1,2 | mhhm | 6,7,8,14 | – | -16 | KND | KND |
d+3+4 | l | 8 | 12 | -15 RC | -3 RC | -3 RC |
d/b+1 | m | 14 | 16 | -10 | +1 MS | +1 MS |
d/b+1,2 | mm | 14,21 | – | -11 | +7 MS | +7 MS |
d/b+1~f | m | 14 | – | -9 STC | + STC | + STC |
d/b+1~b | m | 14 | – | -10 KNP | + KNP | + KNP |
d/b+2 | L | 6 | 20 | -11 | ±0 | +3 |
d/b+2,2 | LL | 6,13 | – | -16 | JG | JG |
d/b+2,2,2 | LLM | 6,12,24 | – | -8 | KND B! | KND B! |
d/b+2,2~b | L | 6 | – | -16 | -6 | JG |
d/b+3 | L | 14 | 16~17 | -15~-14 RC | +4~+5 KS RC | +4~+5 KS RC |
d/b+4 | L | 30 | 28 | -25 BS RC | JG RC | JG RC |
d/b+1+2 | m | 18 | 21 | ±0 MS | +8 MS B! | +8 MS B! |
d/b+1+2,2 | mL | 18,18 | – | -11 RC | +5 RC | +5? RC |
b+1 | h | 14 | 10 | -10 | -4 | KND |
b+2 | m | 18 | 17 | -11 OC | ±0 KS | ±0 KS |
b+2,3 | mL | 18,9 | – | -11 OC | ±0 KS | +8 KS |
b+2,3,4 | mLm | 18,9,14 | – | -10 OC | JG | JG |
b+2,3,4,2 | mLmM | 18,9,14,25 | – | -3 OC | +4 | +4 |
b+3 | m | 14 | 23 | -8 | +3? | +3? |
b+3,3 | mh | 14,18 | – | -8 | + | CF |
b+4 | m | 18 | 12 | -9 | +2 | +2 |
b+1+2 | m | 28 | 13 | -25 | KND | KND |
u/b+2 | mh | 15,25 | 16 | -16 | +8 SH | +8 SH |
u/b+1+2 | ! | 72 | 79 | CFS | CFS | CFS |
u+2 | m | 26 | 38 | +1 | JG | JG |
(u/f_u_u/b)+1 | m | 14 | 18 | -8 | +3(+12) | +3(+12) |
u/f+2 | m | 21 | 17 | -10 | +3 MS | CFS |
(u/b_u_u/f)+3 | h | 26 | 21 | -2 | PLD | PLD |
u/b+4 | m | 13 | 15 | -19 | KND | KND |
u+4 | m | 18 | 15 | -12 | KND | JG |
u/f+4 | m | 15 | 15 | -12 | JG | JG |
u/f+3+4 | Mhh | 12,12,12 | 24 | -10 | JG | JG |
u/f+3+4,3 | Mhhh | 12,12,12,25 | – | -16 | KND | KND |
f,f+2 | m | 27 | 18(19~) | -10 | KND | KND |
f,f+3 | M | 30 | 32(33~) | +3 OC | +21 KS | SLD |
f,f+4 | m | 15 | 19(20~) | -15 | JG | JG |
f,f+4,3 | mm | 15,25 | – | -12 | JG | JG |
f,f+1+2 | m | 42 | (~) | -10 GB | PLD | PLD |
b,f+1 | m | 30 | 25 | -16 | KND | CFS |
(f,f,f_WR)+3 | m | 36 | 20(23~) | +6 | KND | KND |
WS+1 | m | 15 | 15 | -1 | +5 | +5 |
WS+1,2 | mm | 15,16 | – | -10 | +1 | +1 |
WS+1,2,1 | mmm | 15,16,24 | – | -12 | KND | KND |
WS+2 | m | 20 | 15 | -9 | JG | JG |
WS+3 | m | 19 | 15 | -12 | JG | JG |
WS+4 | m | 21 | 11 | -7 | +4 MS | +4 MS |
WS+1+2 | m | 30 | 23 | -10 | KND | KND |
FC,d/f+1 | L | 21 | 21 | -12? RC | -1? RC | SLD |
SS+2 | h | 21 | 15(24~) | -1 BT | +9 BT | +9 BT |
SS+3 | h | 14 | 18(27?~) | -13 | -2 | -2 |
SS+3,2 | hm | 14,24 | – | -5 | CFS | CFS |
SS+4 (close) | L | 18 | 20(29~) | -32 BS | JG | JG |
SS+4 (far) | l | 18 | 21(30~) | -31? BS | +3 | KND |
SS+1+2 | m | 28 | 22(31~) | -2? | KND | KND |
KND 3+4 | m | 24 | – | JG | JG | |
Opp Down d+3+4 | L | 22 | 24 | -12,13? | +5 | +5 |
1+3+4 | – | – | – | Taunt | Taunt | Taunt |
b,b,u/b (wall jump) | h | 25 | – | OC | KND | KND |
Shifting Clouds
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+3+4 | – | – | – | STC | STC | STC |
f+3+4 (parries 2-hit string) |
– | 25 | – | – | KND | KND |
STC b | – | – | – | KNP | KNP | KNP |
STC 1 | m | 24 | (~) | -14 GB | CFS | CFS |
STC 2 | m | 18 | 15(~) | -13 | JG | JG |
STC 3 | h | 36 | 21(51~) | +2 GB | SLD B! | SLD B! |
STC 4 | L | 25 | 20(~) | -13 | +5 | SLD |
STC 1+2 | m | 8 | 20(~) | -8 | + | + |
STC 1+2,1 | mh | 8,9 | – | -11 | + | + |
STC 1+2,1,2 | mhh | 8,9,21 | – | -11 | KND | KND |
Kenpo Step
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
b+3+4 | Special | – | – | KNP | KNP | KNP |
KNP f | Special | 25 | – | STC | STC | STC |
KNP f (parries 2-hit string) |
Special | – | – | – | KND | KND |
KNP 1 | L | 26 | 20(~) | -13 RC | +8 MS RC | +8 MS RC |
KNP 2 | h | 21 | 14?(29~) | – | KND | KND |
KNP 3 | m | 18 | (~) | -12 | JG | JG |
KNP 4 | m | 32 | (~) | GB RC | SLD RC | SLD RC |
KNP 4,3+4 | mm | 32,24 | – | – | KND | KND |
Sway Forward
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d,d/f,f | SWYF | – | – | SWYF | SWYF | SWYF |
SWYF 1 | L | 25 | 22(24~) | -13 | +3? | JG |
SWYF 2 | m | 36 | 16(18~) | -13 | +10 MS | CFS |
SWYF 3 | m | 19 | 15(17~) | -12 | JG | JG |
SWYF 4 | m | 21 | 11(13~) | -7 | +4 | +4 |
SWYF 1+2 | m | 27 | 16(18~) | +4 OC | +9 KS B! | SLD B! |
SWYF 3+4 | – | 25 | – | STC | STC | STC |
SWYF 3+4 (parries 2-hit string) |
– | – | – | – | KND | KND |
Backturned
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
b+3~4 | – | – | – | BT | BT | BT |
BT 1 | h | 14 | 12 | -1 | +5 | +14 |
BT 2 | m | 14 | 16 | -6 | +4 | + |
BT 2,2 | m,m | 14,18 | – | -13 OC | SLD B! | SLD B! |
BT 3 | M | 30 | 32 | +3 OC | +21 KS | SLD |
BT d+3 (close) | L | 26 | 18 | -15 RC | JG | JG |
BT d+3 (far) | l | 18 | 18 | -15 | -3 | JG |
BT 1+2 | m | 26 | 16 | -5 BT | CFS BT | CFS BT |
Throws
INPUT | SIDE | DMG | SPEED | BREAK | NOTE |
1+3 (or f+1+3) | Front | 35 | 12(15) | 1 | -6 on break |
2+4 (or f+2+4) | Front | 35 | 12(15) | 2 | -2 on break |
Any Throw | Left | 40 | – | 1 | -4 on break |
Any Throw | Right | 40 | – | 2 | -4 on break |
Any Throw | Back | 50 | – | No Break | |
d/f+1+2 | Front | 40 | – | 1+2 | -6 on break |
BT (1+4 or 2+3) | Front | 50 | – | 1+2 | |
b+1+3+ or b+2+4 | Reversal | – | – | 1+2 |
Item Moves
INPUT | RANGE | DMG | ITEM | COST | NOTE | |
1+2+3+4 (hold) | – | – | Monk Head | 480,000 | Head | |
Monk Head shines up to 3 times depending on how long supercharge is held. Also causes shine during some moves. | ||||||
2+3+4 | m | 20 | Ruyi Jingu Bang | 700,000 | Other – Lower Body | |
Pulls out Ruyi Jingu Bang, which extends almost 4 char lengths; KND on hit. | ||||||
b+1+3+4 | M | 20 | Sledgehammer | 500,000 | Back | |
Swings Sledgehammer overhead; OC on block, hits grounded |
Much love SDT.
thanksss sd tekken .. waiting for data on every character .. sd tekken format is the best ,, thanks again
good stuff SDTekken! thanks for doing this!
some minor changes/fixes
2~1: bounds
2~1,1: does not bound
d/b+1,2: the 2 on CH is KND
db+2,2 ~b: on CH does not leave you in JG
u/b+4: does not KND on regular hit, -8
KNP f and SWYF 3+4 does not do 25 damage, the 25 damage should be moved down to the parried 2 hits
SS+2 in “sidestep” category is -7, SS+2 in “special attacks” category is -1, which data is correct?
ff3 is +21 on hit?
helps me a lot.
Im T6BR feng Mod on TZ btw.
Keep it running Julio
SINCE WHEN YOU COULD BREAK THE FENG REVERSAL … FENGS PUNCH REVERSAL CANNOT BE CHICKENED ..