*NOTE: Below damages are listed as hitting for 120%; (Opp Down) moves and throws are listed as hitting for 100%. See Damage Scaling Guide.
Special Thanks: Solo, inatekken, and Tekken Zaibatsu Lili Forums
Notes Convention
JG = Juggle | SWYF = Sway Forward |
KND = Knockdown | RC = Recover Crouching |
SLD = Slide | OC = Opponent Recover Crouching |
FCD = Facedown | BT = Backturned |
PLD = Playdead | B! = Causes Bound |
CS = Crumple Stun | [A],B = After any move ‘A’, you can do ‘B’ |
Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
2 | h | 8 | 10 | ± 0 | +8 | +8 |
3 | m | 16 | 15 | -14 BT | -5 BT | -3 BT |
4 | h | 19 | 12 | -4 | +7 | +7 |
Advancing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f+1 | h | 8 | 10 | +1 | +8 | +8 |
f+2 | h | 16 | 13 | -9 | -1 | -1? |
f+3 | m | 28 | 20 | -9 | KND | KND |
f+4 | m | 24 | 17 | -14 | KND | KND |
Dashing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
f,f+1 | h | 8 | 10 | +1 | +8 | +8 |
f,f+2 | m | 33 | 18 | -11 | KND | KND |
f,f+3 | m | 18 | 24 | -5 | KND | KND |
f,f+4 | L | 27 | 22 | -13 | +3 | +3? |
Poking
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d/f+1 | m | 14 | 13 | -1 | +7 | +7 |
d/f+2 | m | 19 | 16 | -11 | JG | JG |
d/f+3 | m | 27 | 20 | +3 OC | +8 OC B! | KND B! |
d/f+4 | m | 16 | 15 | -7 | -2 | +5 |
Standing to Crouch
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d+1 | L | 12 | 19 | -11 | ± 0 | ± 0 |
d/b+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
d+2 | m | 21 | 16 | -8 | -1 | -1 |
d/b+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
d+3 | L | 16 | 19 | -12 | +1 | +1 |
d/b+3 | h | 27 | 20 | -6 | KND | KND |
d+4 | l | 8 | 12 | -13 RC | -2 RC | -2 RC |
d/b+4 | L | 24 | 27 | -24 | JG | JG |
While Crouching
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
FC+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
FC+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
FC+3 | L | 14 | 16 | -17 RC | -3 RC | -3 RC |
FC+4 | l | 12 | 12 | -15 RC | -4 RC | -4 RC |
While Standing
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
WS+1 | m | 14 | 15 | -4? | +5 | KND |
WS+2 | m | 21 | 17 | -11 | JG | JG |
WS+3 | m | 25 | 16 | -17 | JG | JG |
WS+4 | m | 21 | 11 | -8 | KND | KND |
Jumping
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
u/f+1 | m | 14 | 18 | -8 | +3 | +3 |
u/f+2 | h | 20 | 15 | -? | -? | -? |
u/f+3 | m | 15 | 15 | -12 | JG | JG |
u/f+4 | M | 21 | 30 | -12 | +1 OC | +1 OC |
Sidestep
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
SS+1 | h | 8 | 10 | +1 | +8 | +8 |
SS+2 | h | 8 | 10 | ± 0 | +8 | +8 |
SS+3 | m | 20 | 27? | -9? | SLD | SLD |
SS+4 | h | 19 | 12 | -4 | +7 | +7 |
Special Attacks
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
1 | h | 8 | 10 | +1 | +8 | +8 |
1,2 | hh | 8,14 | – | -1 | +8 | +8 |
1,2,3 | hhL | 8,14,12 | – | -16 | -6 | +3 OC |
1,2,4 | hhm | 8,14,30 | – | -7 | KND | KND |
2 | h | 8 | 10 | ± 0 | +8 | +8 |
2,3 | hL | 8,12 | – | -16 | -6 | +3 OC |
2,4 | hh | 8,24 | – | -4 | KND | KND |
3 | m | 16 | 15 | -14 BT | -5 BT | -3 BT |
3,1 | mm | 16,25 | – | -14 | KND | KND |
3,2 | mh | 16,15 | – | -? | +? | +? |
3,2,3 | mhh | 16,15,30 | – | -15? | KND | KND |
4 | h | 19 | 12 | -4 | +7 | +7 |
4,1 | hh | 19,8 | – | -1 | +0 | +3 |
4,1,3 | hhm | 19,8,12 | – | -? | -? OC B! | -? OC B! |
1+2 | m | 30 | 12 | -12? | KND | KND |
3+4 | M | 21,(6,9) | 36~40 | -8 | Throw | Throw |
3+4(far) | M | 21 | 41 | -7? | SLD | SLD |
f+2 | h | 16 | 13 | -9 | -1 | -1? |
f+2,3 | hm | 16,21 | – | -10 | KND | KND |
f+3 | m | 28 | 20 | -9 | KND | KND |
f+4 | m | 24 | 17 | -14 | KND | KND |
f+1+2 | m | 20 | 14 | -6 | SLD B! | SLD B! |
f+3+4 | mM | 12,20 | 18 | -8 | KND | KND |
f+3+4 (2nd hit only) | M | 20 | – | -8 | SLD | SLD |
f+3+4,3 | mM | 12,24 | 18 | -7 | KND | KND |
f+3+4,3,4 | mMm | 12,24,30 | – | -22 | KND | KND |
d/f+1 | m | 14 | 13 | -1 | +7 | +7 |
d/f+2 | m | 19 | 16 | -11 | JG | JG |
d/f+2~b | – | – | – | BT | BT | BT |
d/f+3 | m | 27 | 20 | +3 OC | +8 OC B! | KND B! |
d/f+4 | m | 16 | 15 | -7 | -2 | +5 |
d/f+4,4 | mL | 16,25 | – | -16 | +0 | SLD |
d/f+3+4 | M | 19 | 23? | BT | BT | BT |
d/f+3+4,3+4 | Mmm | 19,12,24 | – | BT | BT | BT |
d+1 | L | 12 | 19 | -11 | ± 0 | ± 0 |
d+1~d | – | – | – | -11 RC | +0 RC | +0 RC |
d+1,2 | Lh | 12,9 | – | -8 | +3 | +6 |
d+1,2~b | – | – | – | BT | BT | BT |
d+1,2,4 | Lhm | 12.9.28 | – | -15 | KND | KND |
d+2 | m | 21 | 16 | -8 | -1 | -1 |
d+2,2 | mh | 21,12 | – | -10 | -2 | -2 |
d+2,2,3 | mhh | 21,12,28 | – | -3 | KND | KND |
d+2,2,4 | mhm | 21,12,26 | – | ~-17 | KND | KND |
d+3 | L | 16 | 19 | -12 | +1 | +1 |
d+4 | l | 8 | 12 | -13 RC | -2 RC | -2 RC |
d+3+4 | m | 27 | 17 | -22 | JG | JG |
d/b+1 | Sm | 6 | 10 | -5 RC | +6 RC | +6 RC |
d/b+2 | Sm | 9 | 11 | -4 RC | +7 RC | +7 RC |
d/b+3 | h | 27 | 20 | -6 | KND | KND |
d/b+4 | L | 24 | 27 | -24 | JG | JG |
d/b+3+4 | L | 19 | 25 | -16 RC | SLD RC | SLD RC |
b+1 | m | 21 | 16? | -9? | +5 | KND |
b+2 | h | 18 | 13 | -11 | ± 0 | ± 0 |
b+2,1 | hh | 18,12 | – | -2 | +5 | +5 |
b+2,1~b | – | – | – | BT | BT | BT |
b+3 or b+4 | – | – | – | SPIN | SPIN | SPIN |
[b+3 or b+4]~f | – | – | – | SWYF | SWYF | SWYF |
[b+3 or b+4],3 | L | 26 | 26 | -15 RC | PLD RC | PLD RC |
[b+3 or b+4],4 | m | 32 | 32 | -7 | KND | KND |
b+1+2 | m | 28 | 30 | -16 | SLD | SLD |
b+1+4 | (m!) | 72 | 63 | KND | KND | KND |
u+4 | m | 18 | 15 | -12 | KND | JG |
u+3+4 | m | 30 | 20? | -? | JG | JG |
u+3+4~f | – | – | – | SWYF | SWYF | SWYF |
u+3+4,3 | mm | 30,18 | – | -1 | KND | KND |
u+3+4,3,3+4 | mmmm | 30,18,6,7 | – | -7 | KND | KND |
u/f+1 | m | 14 | 18 | -8 | +3 | +3 |
u/f+2 | h | 20 | 15 | -? | -? | -? |
u/f+3 | m | 15 | 15 | -12 | JG | JG |
u/f+4 | M | 21 | 30 | -12 | +1 OC | +1 OC |
u/f+4,3 | Mm | 21,27 | – | -13 | KND | CS |
u/f+3+4 | m | 18 | 15 | -9 | +2 | +2 |
u/f+3+4,3 | mm | 18,19 | – | -11 | 2? | KND |
u/f+3+4,3+4 | mm | 18,26 | – | ~-20 | JG | JG |
f,f+2 | m | 33 | 18 | -11 | KND | KND |
f,f+3 | m | 18 | 24 | -5 | KND | KND |
f,f+3,3+4 | mmm | 18,6,7 | – | -7 | KND | KND |
f,f+4 | L | 27 | 22 | -13 | +3 | +3? |
f,f+3+4 | m | 36 | 19 | -6 | KND | KND |
WS+1 | m | 14 | 15 | -4? | +5 | KND |
WS+2 | m | 21 | 17 | -11 | JG | JG |
WS+2~b | – | – | – | BT | BT | BT |
WS+3 | m | 25 | 16 | -17 | JG | JG |
WS+3,4 | mM | 25,30 | – | +1 OC | KND B! | KND B! |
WS+4 | m | 21 | 11 | -8 | KND | KND |
FC,d/f+1 | m | 21 | 16 | -12 | JG | JG |
FC,d/f+3 | L | 22 | 23 | -17? | -3 | KND |
SS+3 | m | 20 | 27? | -9? | SLD | SLD |
SS+1+2 | m | 25 | 27? | -2 | KND | CS |
u/b,b | – | – | – | Backflip | Backflip | Backflip |
b,b,u/b (Wall Jump) | m | 25 | – | -? BT | SLD BT | SLD BT |
Sway Forward
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
d,d/f,f | – | – | – | SWYF | SWYF | SWYF |
SWYF 1 | m | 21 | 15 | -14 | -3 | -3 |
SWYF 1,2 | mm | 21,24 | – | -14 | KND | CS |
SWYF 2 | m | 28 | 18 | -6 | +5? | CS |
SWYF 3+4 | hh | 16,19 | 12? | +6 | KND | KND |
Backturned
INPUT | RANGE | DMG | SPEED | BLOCK | HIT | CH |
b+3+4 | – | – | – | BT | BT | BT |
BT 1 | h | 9 | 9? | -8 | +3 | +3 |
BT 1,2 | hh | 9,15 | – | -3 | 5 | 5 |
BT 2 | m | 20 | 13 | -5 | KND | KND |
BT 4 | mM | 12,24 | 26 | -11 BT | SLD BT B! | SLD BT B! |
BT 4,3+4 | mMMM | 12,24,12,12 | – | -10 BT | KND BT | KND BT |
BT 1+2 | mm | 12,25 | 14? | -4 RC | KND | KND |
BT 3+4 | M | 21 | – | -4 BT | +6 OC BT | +6 OC BT |
BT 3+4,2 | Mm | 21,25 | – | -11 | KND | KND |
BT d+3 | L | 19 | 18 | -15? | -4 | ± 0 OC |
BT d+3,4 | Lm | 19,26 | – | -13 | KND | KND |
BT d+3+4 | L | 26 | 22 | -24 BT | PLD BT | PLD BT |
BT d+3+4~f | L | 26 | 22 | -24 BT | PLD | PLD |
Throws
INPUT | SIDE | DMG | SPEED | BREAK | NOTE |
1+3 (or f+1+3) | Front | 35 | 12(15) | 1 | |
2+4 (or f+2+4) | Front | 35 | 12(15) | 2 | |
Any Throw | Left | 42 | – | 1 | |
Any Throw | Right | 43 | – | 2 | |
Any Throw | Back | 60 | – | No Break | |
d/f+1+2 | Front | 40 | – | 1+2 | |
Any Throw | Wall | 25 | – | – | |
b+1+3 or b+2+4 | Reversal | – | – | – |
Item Moves
INPUT | RANGE | DMG | ITEM | COST | NOTE |
d/b+1+2 | Throw | 40 | Headdress (Any Color) | 450,000 | Other – Head |
New Command Throw; 1+2 break; flips over, hits with butt, then waves while facing away, opponent ends in FCD. | |||||
d+1+2 | L | 6 | Devlish Shorts (Any Color) | 600,000 | Lower Body |
Summons up to 5 penguins that follow Lili around; FC,d+1+2 to send penguins, knocks to SLD on hit. | |||||
b+1+3+4 | (m!) | 15 | Naginata | 500,000 | Back |
Swings and then strikes with Naginata; knocks down on hit |
Nice!!
hey wats the frames for 3,1 just curious thnx
^ i mean 4,1 my bad
4,1,3 added and a couple small updates made (Thanks Kane).
Is this final or is the list still being updated?
What about the holes in the list?
This is cool but i just dont get like d+1+2 and things like that X(
oh wait now i get it X)
Whats the frame rate for BT 3?
This is Good To Know.