Jack-5 Frame Data

Information listed here is taken from Ina Tekken Wiki and converted to US notation. Thank you to all who helped compile this!

Notes Convention

JG = Juggle KND = Knockdown
RC = Recover Crouching SLD = Slide
OC = Opponent Recover Crouching FCD = Facedown

Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 14 13 -2 +9 +9
2 h 10 10 -2 +7 +7
3 h 30 18 -13 KND KND
4 h 20 16 -4 +5 JG

Advancing

INPUT RANGE DMG SPEED BLOCK HIT CH
f+1 m 16 16 +2 +3 +3
f+2 h 11 12 -2 +7 +7
f+3 h 35 19 -11 KND KND
f+4 h 25 17 -4 +5 JG

Dashing

INPUT RANGE DMG SPEED BLOCK HIT CH
f,f+1 m 25 15(16~) -9 KND KND
f,f+2 m 21 18(19~) -17 JG JG
f,f+3 M 16 25(26~) +2~+3 SLD SLD
f,f+4 25 17(18~) -4 +5 JG

Poking

INPUT RANGE DMG SPEED BLOCK HIT CH
d/f+1 m 8 15 -11 ±0 ±0
d/f+2 m 15 14~15 -14~15 JG JG
d/f+3 m 17 16 -9 +2 +2
d/f+4 m 15 12 -4 +7 +7

Standing to Crouch

INPUT RANGE DMG SPEED BLOCK HIT CH
d/b+1 l 13 12 -11 RC +3 RC +3 RC
d+1 Sm 5 10 -10 RC +4 RC +4 RC
d/b+2 L 21 22 -23 SLD SLD
d+2 Sm 8 11 -9 RC +6 RC +6 RC
d/b+3 L 18 21 -20 -9 -9
d+3 L 12 20 -15 RC -1 RC -1 RC
d/b+4 L 14 16 -13 RC -2 RC -2 RC
d+4 l 10 17 -9 RC +2 RC +2 RC

While Crouching

INPUT RANGE DMG SPEED BLOCK HIT CH
FC,d/b+1 l 15 12 -1 RC +10 RC +10 RC
FC,d+1 L 10 19 -5 RC +7 RC +7 RC
FC+2 Sm 8 11 -4 RC +7 RC +7 RC
FC,d/b+1+2 or FC,d+1+2 Sm 5 10 -10 RC +4 RC +4 RC
FC+3 L 12 20 -15 RC -1 RC -1 RC
FC+4 l 10 16 -10 RC +2 RC +2 RC

While Standing

INPUT RANGE DMG SPEED BLOCK HIT CH
WS+1 m 20 15 -13 JG JG
WS+2 m 15 15 -11 JG JG
WS+3 h 28 16 -16 KND KND
WS+4 m 20 11 -6 +5 +5

Jumping

INPUT RANGE DMG SPEED BLOCK HIT CH
u/b+1 or u+1 m 15 27 -23 KND KND
u/f+1 m 15 26 -24 -13 -13
u/b+2 or u+2 or u/f+2 m 25 24 +2 OC -1 OC +12 OC
u/b+3 or u+3 m 20 25 -29 KND KND
u/f+3 m 35 25 -17 KND KND
u/b+4 m 11 15 -12? -1 KND
u+4 or /uf+4 m 25 32 -21 KND KND

Sidestep

INPUT RANGE DMG SPEED BLOCK HIT CH
SS+1 m 23 31(40~) +2? OC JG JG
SS+2 h 22 17(26~) +11 KND KND
SS+3 h 30 18(19~) -13 KND KND
SS+4 h 20 16(17~) -4 +5 +5

Special Skills

INPUT RANGE DMG SPEED BLOCK HIT CH
1 h 14 13 -2 +9 +9
1,1 hm 14,21 -15 OC KND KND
1,2 hh 14,24 -2 FCD FCD
2 h 10 10 -2 +7 +7
2,1 hm 10,12 -1(-3) +2 +2
2,1,2 hmm 10,12,20 -15? RC JG RC JG RC
1+2 m 21 17 -15 KND KND
1+2,1+2 mm 21,22 -17 JG JG
3+4 M 60 94 KND KND KND
3+4,3+4 M 70 124 KND KND KND
3+4,3+4,3+4 M 80 154 KND KND KND
3+4,3+4,3+4,3+4 M 100 184 KND KND KND
3+4,3+4,3+4,
3+4,3+4
M 120 214 KND KND KND
f+1 m 16 16 +2 +3 +3
f+1+2 m 15 17 -15 KND KND
f+1+2,2 mm 15,21 -9 KND KND
f+1+2,1+2 ml 15,15 -19 KND KND
f+4~1 h 101 65(66~) KND KND KND
f+4~1,2 M 30 65(66~) +12 SLD SLD
f+3+4 or FC,d/f+3+4 m 28 21 -12 KND KND
d/f+1 m 8 15 -11 ±0 ±0
d/f+1,2 mm 8,11 -13~-12 RC -2~-1 RC -2~-1 RC
d/f+1,2,1 mmm 8,11,10 -4 RC +7 RC +7 RC
d/f+1,2,1,2 mmmm 8,11,10,15 -9~-8 RC +2~+3 RC +2~+3 RC
d/f+1,2,1,2
(1st hit ch)
mmmm 8,11,10,15 -9~-8 RC JG JG
d/f+2 m 13 14~16 -15~-13 JG JG
d/f+2,1 mm 13,18 -6 RC +5 RC +5 RC
d/f+2,1,2 mmm 13,18,12 -9~-8 RC +2~+3 RC +2~+3 RC
d/f+2,1,2,f+1 mmmh 13,18,12,12 -16~-15 +1~+2 +1~+2
d/f+2,1,2,d/f+1 mmmm 13,18,12,15 -2~-1 RC +9~+10 RC +9~+10 RC
d/f+2,1,2,d+1 mmmL 13,18,12,12 -17~-16 OC RC ±0 OC RC ±0 OC RC
d/f+1+2 LL 8,21 18 -70 SLD SLD
d/f+1+2
(2nd whiffs)
L 8 18 -82 -63 -63
d/f+3+4 m 30 13 -22 KND KND
d/f+1+3 h 30 20 Throw Throw
d/f+1+3 m 30 30 Jack SLD -? OC Jack SLD -? OC Jack SLD
d+1+2 m 35 30 -23 JG JG
d/b+1 l 13 12 -11 RC +3 RC +3 RC
d/b+1,1 ll 13,3 -9 RC +5 RC +5 RC
d/b+1,1,1 lll 13,3,3 -9 RC +5 RC +5 RC
d/b+1,1,1,2 lllm 13,3,3,21 -13 RC KND RC KND RC
d/b+2 L 21 22 -23 SLD SLD
d/b+4 L 14 16 -13 RC -2 RC -2 RC
d/b+3 L 18 21 -20 -9 -9
D/B+3,4 LL 18,12 -21 -10 -10
D/B+3,4,3 LLL 18,12,10 -19 -8 -8
D/B+3,4,3,4 LLLL 18,12,10,12 -21 -10 -10
D/B+3,4,3,4,3 LLLLL 18,12,10,12,12 -19 -8 -8
D/B+3,4,3,4,3,4 LLLLLL 18,12,10,12,12,12 -21 -10 -10
d/b+1+2 m 14 16 -16 -4 +3
d/b+1+2,1+2 mm 14,21 -13 JG JG
b+1 m 17 16 -5 OC RC -2 OC RC SLD RC
b+2 m 27 19 +5 KND KND
b+1+2 hhhhh 7,5,5,5,21 20 +1 KND KND
u/b+2 or u+2 or u/f+2 m 25 24 +2 OC -1 OC +12 OC
u/f,N+2 m 28 ? -1 OC +10 OC +10 OC
u/f,N+2 (on crouch) m 28 ? +12 OC +12 OC
f,f+1 m 25 15(16~) -9 KND KND
f,f+2 m 21 18(19~) -17 JG JG
f,f+3 M 16 25(26~) +2~+3 SLD SLD
f,f+3+4 m 25 21~30 (22~) -82 SLD SLD
f,f+3+4 (far) L 20 31(32~) -110 PLD PLD
b,f+2 h 27 19(19~) -2 FCD FCD
f,f,f+2 or Running 2 m 35 25(28~) +10 +13 +13
b,d/b,d,D/F+1 L 25 23(24~) -41 RC KND RC KND RC
b,d/b,d,D/F+2 m 40 21(22~) -12 RC KND RC KND RC
b,d/b,d,d/f,f,D/F+1 22 39(41~) -17 JG JG
b,d/b,d,d/f,f,D/F+1 (no swing) 22 27(29~) -17 JG JG
b,d/b,d,d/f
(1 swing), 1
m 30 41(43~) +21 KND KND
b,d/b,d,d/f
(2 swing), 1
m 40 66(68~) KND KND KND
b,d/b,d,d/f
(3 swing), 1
m 60 91(93~) KND KND KND
b,d/b,d,d/f
(4 swing), 1
m 80 116(118~) KND KND KND
b,d/b,d,d/f
(5 swing), 1
m 199 141(143~) KND KND KND
WS+1 m 20 15 -13 JG JG
WS+1+2 m 15 20 -17 JG JG
WS+1+2,1+2 mm 15,17 -16 KND KND
WS+1+2,1+2,1+2 mmL 15,17,21 -23 SLD SLD
WS,f+1 m 15 17 -6 RC +5 RC +5 RC
WS,f+1,2 mm 15,12 -9~-8 RC +2~+3 RC +2~+3 RC
WS,f+1,2,f+1 mmh 15,12,12 -16~-15 +1~+2 +1~+2
WS,f+1,2,d/f+1 mmm 15,12,15 -2~-1 RC +9~+10 RC +9~+10 RC
WS,f+1,2,d/f+1
(1st hit ch)
mmm 15,12,15 -2~-1 RC JG JG
WS,f+1,2,d+1 mmL 15,12,8 -17~-16 OC RC ±0 OC RC ±0 OC RC
FC,d+1 L 10 19 -8 OC RC +2 OC RC +2 OC RC
FC,d+1,1 LL 10,8 +1 RC +12 RC +12 RC
FC,d+1,1,1 LLm 10,8,12 -13~-12 RC -2~-1 RC -2~-1 RC
FC,d+1,1,1,2 LLmm 10,8,12,12 -9~-8 RC +2~+3 RC +2~+3 RC
FC,d+1,1,1,2,f+1 LLmmh 10,8,12,12,12   -16~-15 +1~+2 +1~+2
FC,d+1,1,1,2,d/f+1 LLmmm 10,8,12,12,15 -2~-1 RC +9~+10 RC +9~+10 RC
FC,d+1,1,1,2,d+1 LLmmL 12,8,12,12,8 -17~-16 OC RC ±0 OC RC ±0 OC RC
FC,d+1,2 Lm 10,28 -9 RC KND RC KND RC
FC,d/b+1 l 15 12 -1 RC +10 RC +10 RC
FC,d/b+1,1 ll 15,21 -2 RC +12 RC +12 RC
FC,d/b+1,1,1 lll 15,21,21 -2 RC +12 RC +12 RC
FC,d/b+1,1,1,2 lllm 15,21,21,35 -15 RC KND RC KND RC
FC,d/f+1 m 12 24(25~) -22~-21 -12~-11 -12~-11
FC,d/f+1,2 mm 12,12 -22~-21 -12~-11 -12~-11
FC,d/f+1,2,1 mmm 12,12,12 -6 KND KND
FC,d/f+1,2,1,1 mmmh 12,12,12,30 21 +14 +14
FC,d/f+2 m 15 18 -13 RC -2 RC -2 RC
FC,D/F+2,1 mm 15,10 -5~-4 RC +6~+7 RC +6~+7 RC
FC,D/F+2,1,2 mmm 15,10,15 -9 RC +2 RC +2 RC
FC,D/F+2,1,2
(1st hit ch)
mmm 15,10,15 -9 RC JG RC JG RC
FC,d/f+2,f+1 mh 15,12 -9 +2 +2
FC,d/f+2,d+1 mL 15,8 -16 OC RC ±0 OC RC ±0 OC RC
FC,d/f+1+2 l 21 24 -18 RC KND RC KND RC
SS+1 m 23 31(40~) +2? OC JG JG
SS+2 h 22 17(26~) +11 KND KND
SS+1+2 h 35 19(28~) -1 OC KND KND

Transition to Sit

INPUT RANGE DMG SPEED BLOCK HIT CH
d+3+4 SIT
uf/3+4 M 23 34 +13 OC SIT SLD SIT SLD SIT
u/f+3+4,3+4 MM 23,35 +4 SIT -? OC SIT -? OC SIT
u/f+3+4,3+4
(2nd hit only)
M 35 74 +4 SIT -? OC SIT -? OC SIT
KND d+1+2 M 18 28 +5? SIT KND SIT KND SIT

During Sit

INPUT RANGE DMG SPEED BLOCK HIT CH
SIT 1+2 m 21 20? -? KND KND
SIT 1 l 10 19 -44 -34 -34
SIT 1,2 ll 10,10 -42 -31 -31
SIT 1,2,1 lll 10,10,10 -43 -32 -32
SIT 1,2,1,2 llll 10,10,10,10 -42 -31 -31
SIT 2 l 10 19 -44 -34 -34
SIT 2,1 ll 10,10 -43 -32 -32
SIT 2,1,2 lll 10,10,10 -42 -31 -31
SIT 2,1,2,1 llll 10,10,10,10 -43 -32 -32

<< Back to T5DR

5 Responses to Jack-5 Frame Data

  1. 4D4M[BTT]'s avatar 4D4M[BTT] says:

    his “trhow” df 1+3 is unescapeable ?? … …. i know that you can only duck it but then you take also dmg .. what to do against this move ???
    i use it in set ups and my friends dont know what to do … i can only tell em to jab in or try to duck and get up quickliy sothe dont take dmg .. but isn´t there smth else?

  2. there is one missing Jumping skill: Uf~N+2, do not know frame properties but 28dmg(22dmg on ch).

  3. n8nmonster's avatar n8nmonster says:

    are you talkin bout the jumpin elbow? or the pounce that hits grounded?

  4. devil_jun's avatar devil_jun says:

    i believe he is talking about While Landing 2. It is there however lame.

  5. n8nmonster's avatar n8nmonster says:

    added frame data for

    u/f,N+2 …………………. -1 block, +10 hit/ch
    u/f,N+2 (on crouch) ……………… +12 hit/ch

Leave a reply to n8nmonster Cancel reply