With the recent announcement of Tekken 5: DR going online, their fighting game cousin, Soul Calibur is now confirmed for ONLINE play as well! According to 1UP.COM’s latest information, Soul Calibur IV for the Xbox 360 and PLAYSTATION 3 will feature online play as well as other network features! This should be a good indication that Tekken 6 will be online for home consoles as well! Click below for the full report!
Despite online multiplayer’s growth, the fighting genre has notoriously resisted embracing the feature. The Mortal Kombat series was an early pioneer, but the old dismissal that online networking isn’t fast enough for the split-second timing seems to be failing — or companies have come to terms with it. Either way, the latest issue of EGM spills the beans: Soul Calibur IV will have online networking when it arrives on PLAYSTATION 3 and Xbox 360 in 2008.
“What’s changed this time around is that the next-gen platforms have network infrastructure already in place,” says Soul Calibur IV Director Katsutoshi Sasaki. “We’ve heard from fans that they really want the game to be online, so we figured that, with the current environment, we really couldn’t make SC4 without online play.”
Score one for gamers. But, with the introduction of create-a-character in Soul Calibur III and its assured revamping in Soul Calibur IV, will these customizations go to waste? “We definitely want to allow users to fight with their customized characters during online play. But we’re unsure whether or not you’ll be able to trade characters with friends.”
Don’t forget to check out the latest issue of Electronic Gaming Monthly and their 14 page feature on Soul Calibur IV at news stands NOW!
Here are some more details from the latest issue of EGM:
- Soul Calibur IV will run 60 frames per second(this was revealed previously).
- The amount of detail in the game will be amazing! “The leather straps on Ivy’s thighs make real-time indentations into her skin as she fights.”
- The development team is putting so much detail into the game that they are actually rendering Taki’s nipples under her leotard.
- New characters will be kept under wraps and revealed closer towards the release date.
- “Guard Impact” is back.
- Stage design is still very early in development. Make sure to take note of these screens as the game progresses.
- The stages will be far more interactive and play a bigger role in battle. They use Zasalamel’s clock tower stage as an example.
- The development team is hoping to reduce the rate of ring out victories by making stages much larger than before.
- The game will be based on the Soul Calibur III engine and will be reworked from the ground up for balance reasons.
- Patching the game is possible if any issues come up with gameplay, but “we don’t intend to make a game that needs to be patched at a later date.”
- The health gauge is going to be changed. There will be a way to beat your opponent that doesn’t involve the health gauge or ring outs.
- No tag-team play.
- In regards to Soul Calibur on the PSP: “We’re happy to hear that players would like to see Soul Calibur on the PSP, so we’ll keep that in mind.”
- The “Create A Soul” mode is getting major improvements, such as being able to change your characters voice and certain customizations that will have an effect on gameplay.
- Online custom character trading is a possibility, as well as bringing your custom character to a friend’s house.